|
|
  |
some eye candy, a city done in finalsun using cbp |
|
|
|
Dec 6 2007, 02:12 AM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
Hi To shorten the time for the upcoming release of my civilian building package (CBP), some eye candy because of the 6th dec (St. Nicholas' Day)This is a small city i've done in finalsun using some buildings of the CBP.  I hope you like it and a nice St. Nicholas' Day. \EDIT Sorry for the wrong forum. Can a mod move this into the graphics fridge?
This post has been edited by Lin Kuei Ominae: Dec 6 2007, 02:21 AM
--------------------
|
|
: |

|
|
|
Dec 6 2007, 11:45 AM
|

Cyborg Commando

Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun

|
Always is nice to see some new, Civilian stuff. Nice work, LKO.  P.S: Now maybe I can find some extra buildings to add to THIS.
--------------------
Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
|
|
: |

|
|
|
Dec 7 2007, 01:11 AM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
Do you made the map using TSTX? Are there any special wishes concerning buildings you would like to see in my package, that are really needed? Since the package includes mostly industry buildings, there wouldn't be much new for cities like this (beside the street/traffic lights and railroad crossings). btw on the lower left side, all civilian cars stand across in the parking lots.
--------------------
|
|
: |

|
|
|
Dec 7 2007, 01:43 AM
|

Core Defender

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun

|
Offshore oil drilling stations, that explode  train station road signs (probably best as "trees") Perhaps mingle this with TX, since they'd both go together pretty good I think Twizted Incursion could really use this stuff
--------------------
|
|
: |

|
|
|
Dec 7 2007, 02:02 AM
|

Attack Buggy

Group: Members
Posts: 231
Joined: 22-October 06
From: ɐɯoɥɐlʞo
Member No.: 93
Alliance: GDI
Favorite game: Tiberian Sun

|
whoa kick-butt shps how did you do the street lights?
--------------------
I shall confuse you all! Muhahahahaha! ****Updated Mar 20 2008**** Don't forget to comment Voxels: UH-1 Huey SpotlightedPossible mods i will make for Tibsun: CnC:Terminator:Judgment Day 
|
|
: |

|
|
|
Dec 7 2007, 02:38 AM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
QUOTE (Team Black @ Dec 7 2007, 02:43 AM)  Offshore oil drilling stations, that explode  train station road signs (probably best as "trees") Perhaps mingle this with TX, since they'd both go together pretty good I think OMG a train station. great idea, how could i've been so blind. Added immediatly to the todo list. A oil drilling station is a good idea too. (fits very well to the industry stuff i plan) the road signs could be too small ingame. And in a city like the posted one it would get really close to find a free tile. Since these new buildings take a while, it delays the release of course quite a bit. (however, i didn't planned to release it this year) TSTX enhances only the tiles. there are no shps iirc. QUOTE (Roadwarrior @ Dec 7 2007, 03:02 AM)  how did you do the street lights? the building is a quite simple shp and the light is a custom made alphalight for each street light. btw something that would really help is, if someone could modify all civilian buildings with street lights and remove them from the buildings. Those don't work and look ugly imo. QUOTE (TSHyper @ Dec 7 2007, 03:02 AM)  Oh My God LKO! Its amazing! Awesome work  thank you and all others for the good comments. This gives me even more strength to do this.  oh and this was the first time i used finalsun.
This post has been edited by Lin Kuei Ominae: Dec 7 2007, 02:52 AM
--------------------
|
|
: |

|
|
|
Dec 7 2007, 03:14 AM
|

Core Defender

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun

|
Actually, wasn't there an "extreme terrain expansion" at some point? We should see if DaTS has anything left from that, and throw it into the bundle as well (I'm assuming that the mod died since then..)
This post has been edited by Team Black: Dec 7 2007, 03:49 AM
--------------------
|
|
: |

|
|
|
Dec 7 2007, 07:24 AM
|

Cyborg Commando

Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun

|
QUOTE Do you made the map using TSTX? Are there any special wishes concerning buildings you would like to see in my package, that are really needed? Since the package includes mostly industry buildings, there wouldn't be much new for cities like this (beside the street/traffic lights and railroad crossings). Well, I hate to ask people for requests, but, being as you asked me first.  Something i'd like to see, is one or two buildings that're in the same colour scheme as, The Archer Asylum and The Project's buildings fromhttp://www.tiberiumweb.com/forums/style_images/limeout/folder_editor_images/rte-quote-button.png Wrap in quote tags, TS. That way, there is a bigger variety of buildings to chose from, which will help cities NOT look so repetative. Oh, and yes, It is TSTX.  QUOTE btw on the lower left side, all civilian cars stand across in the parking lots. Already been fixed, mate.  QUOTE Actually, wasn't there an "extreme terrain expansion" at some point?
We should see if DaTS has anything left from that, and throw it into the bundle as well (I'm assuming that the mod died since then..) Yes. Sadly, DaTS' XTX was never finished or released. Maybe, Just maybe, he would like to upload it for puplic use, as it is at the moment?
--------------------
Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
|
|
: |

|
|
|
Dec 7 2007, 11:56 AM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
QUOTE (Aro @ Dec 7 2007, 08:24 AM)  Something i'd like to see, is one or two buildings that're in the same colour scheme as, The Archer Asylum and The Project's buildings from hmm, it's a bit tricky for me to make buildings look like existing ones, because i don't have the textures they used. So imo it would be better if some photoshop artists make some cut and paste jobs of these. But as a start i could add this from rico and maybe harv throws in his shps too.
--------------------
|
|
: |

|
|
|
Dec 7 2007, 12:27 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Is this going to be public LKO?
--------------------
|
|
: |

|
|
|
Dec 7 2007, 01:20 PM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
Of course. When it's done i release this for public use as a single mix file. I still try/hope to find a way to make it just like an expansion, so the art.ini and rules.ini doesn't overwrites existing ones and it makes it very easy to install and uninstall. If it makes too much problems to make it like a patch, i'll use this tutorial as a basis to enhance it with the cbp and also fix the errors described in this topic. And not to forget Team Blacks civilian units pack will be in the package too. Maybe i'll add also all of my tiberium critters and monsters.
This post has been edited by Lin Kuei Ominae: Dec 7 2007, 01:53 PM
--------------------
|
|
: |

|
|
|
Dec 7 2007, 09:31 PM
|

Cyborg Reaper

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

|
IIRC XTX is still being worked on. It's just that daTS has lost the contents to it by unlucky computer problems 2 times now. I do believe he has allowed Harv to help him with some of the things for XTX and I do also believe that XTX has some extra vehicles being added to it. Anyways this looks amazing LKO. I think this will have a good place in TS: Ascendancy. (if I ever get the want to actually work on that and revise it some and stuff. lol. ) I have a few suggestions/requests on some things that would be nice to see though. Buildings:-Car factory/Car workshop (would have some kind of garage like door to allow vehicles inside the building) *could also be used as a tech building -Radio towers, Cellphone towers, etc. lol I know TS set in future but they are bound to have one of those around still. -A Mall/shopping center like building -typical buildings that would fit as a shopping outlet like area. (possibly be put next to each other to look like one big building that is split into different shops) -A better waterfall dam (that possibly actually fits well with the shore spots unlike the current TS one) -Another type of City like power supplier thing. Such as a civilian styled power plant? -Parking lot Lights. (ya know the ones that have 4 lights on them and sit every so often in parking lots) Others:-New trees if possible. my preference would be a temperate kind of trees that are more like the snow theater ones which are bunched up. Like the snow theater has 5 trees in a bunch on a single tile for the Tree#7 and a few others. This would allow for more realistic forests on temperate maps. lol thats quite a bit. Of course its up to you if you want to do those as they are only suggestions from me.  Oh and I'm sure if I sat and thought about it I could come up with more if you want.
--------------------
My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
|
|
: |

|
|
|
Dec 10 2007, 08:37 PM
|

Cyborg

Group: Members
Posts: 359
Joined: 17-February 07
From: Upper Canada
Member No.: 869
Alliance: GDI
Favorite game: Tiberian Sun

|
I find it a little ridiculous that there is no education in the future. How about some schools? Also, you'd think that there would be hangars lying around in places. Even if there every aircraft in the future is a VTOL, there would still be hangars lying around, considering 2 world wars would probably delay the demolition of them. Not all oil is offshore. With tiberium algae, oil derricks would probably be the primary method of getting oil. They can explode too  Where'd suburbia go? Normal houses in the temperate theatre please You know, air traffic control towers would still exist near airports as well. Even though they wouldn't be usable, parking garages would still look good in cities. I've noticed cars everywhere but they're is no place to buy 'em. How 'bout some dealerships? You know those large crane things in ports that are used to unload large container ships? Sports would still exist in the future. Soccer (football for people outside of Canada and the U.S.) pitches, Hockey arenas (Big, indoor ones like the Bell Centre), Baseball fields etc.
This post has been edited by BlackieChan: Dec 10 2007, 08:38 PM
--------------------
|
|
: |

|
|
|
Dec 10 2007, 11:22 PM
|

Cyborg

Group: Members
Posts: 359
Joined: 17-February 07
From: Upper Canada
Member No.: 869
Alliance: GDI
Favorite game: Tiberian Sun

|
QUOTE most cities in TS are in battlefield areas or close to them. So schools (we don't even have children shps) don't fit imo. Since they don't have a special shape, you can rename an original building and place some green terrain around the building. (also think about the fact, that nobody likes to see children die) I didn't say they had to be elementary schools, universities count. Plus, I do know that no one (including me) would like to see children die. In WWII, the British government evacuated a lot of children from cities and into secluded countryside. GDI and separate nation governments may have done the same. No kids=abandoned schools. QUOTE A car dealer can be done by renaming an original building too. place some parking lot tiles in front of the building and you have your car dealer. Wow I can't believe I didn't think of that QUOTE Large cranes should be a unit imo, thus more a job for good voxeler. No I mean those massive ones like these:  They're fixed structures AFAIK. QUOTE Oh and afaik with map triggers you can let civil cars drive into them I had meant a usable parking garage, but garrisoning doesn't happen in TS. ---------------------------------------------------------------------------------------------------- New idea: Concertina/Barbed wire for general use. Even though it's mainly a military application, fences with barbed wire surround almost every warehouse and factory I know of.
--------------------
|
|
: |

|
|
|
  |
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
|