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> some eye candy, a city done in finalsun using cbp
Lin Kuei Ominae
post Dec 6 2007, 02:12 AM
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Hi

To shorten the time for the upcoming release of my civilian building package (CBP), some eye candy because of the 6th dec (St. Nicholas' Day)
This is a small city i've done in finalsun using some buildings of the CBP.
Attached Image
I hope you like it and a nice St. Nicholas' Day.

\EDIT
Sorry for the wrong forum. Can a mod move this into the graphics fridge?

This post has been edited by Lin Kuei Ominae: Dec 6 2007, 02:21 AM


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KingByng
post Dec 6 2007, 02:30 AM
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Wow, LKO, amazing thumbup.gif

Can I have them railroad crossing barriers plz? smile.gif tongue.gif


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Aro
post Dec 6 2007, 11:45 AM
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Always is nice to see some new, Civilian stuff. Nice work, LKO. wink2.gif

P.S: Now maybe I can find some extra buildings to add to THIS.



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Lin Kuei Ominae
post Dec 7 2007, 01:11 AM
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Do you made the map using TSTX?
Are there any special wishes concerning buildings you would like to see in my package, that are really needed? Since the package includes mostly industry buildings, there wouldn't be much new for cities like this (beside the street/traffic lights and railroad crossings).

btw on the lower left side, all civilian cars stand across in the parking lots. wink1.gif


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Team Black
post Dec 7 2007, 01:43 AM
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Offshore oil drilling stations, that explode dance.gif
train station
road signs (probably best as "trees")

Perhaps mingle this with TX, since they'd both go together pretty good I think

Twizted Incursion could really use this stuff wink.gif


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Roadwarrior
post Dec 7 2007, 02:02 AM
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whoa kick-butt shps dance.gif

how did you do the street lights?


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SeekSomethingNew
post Dec 7 2007, 02:02 AM
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Oh My God LKO! Its amazing! Awesome work wink1.gif


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Lin Kuei Ominae
post Dec 7 2007, 02:38 AM
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QUOTE (Team Black @ Dec 7 2007, 02:43 AM) *
Offshore oil drilling stations, that explode dance.gif
train station
road signs (probably best as "trees")

Perhaps mingle this with TX, since they'd both go together pretty good I think

OMG a train station. great idea, how could i've been so blind. Added immediatly to the todo list.
A oil drilling station is a good idea too. (fits very well to the industry stuff i plan)
the road signs could be too small ingame. And in a city like the posted one it would get really close to find a free tile.
Since these new buildings take a while, it delays the release of course quite a bit. (however, i didn't planned to release it this year)

TSTX enhances only the tiles. there are no shps iirc.

QUOTE (Roadwarrior @ Dec 7 2007, 03:02 AM) *
how did you do the street lights?

the building is a quite simple shp and the light is a custom made alphalight for each street light.

btw something that would really help is, if someone could modify all civilian buildings with street lights and remove them from the buildings. Those don't work and look ugly imo.

QUOTE (TSHyper @ Dec 7 2007, 03:02 AM) *
Oh My God LKO! Its amazing! Awesome work wink1.gif
thank you and all others for the good comments. This gives me even more strength to do this. biggrin.gif
oh and this was the first time i used finalsun. wink1.gif

This post has been edited by Lin Kuei Ominae: Dec 7 2007, 02:52 AM


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Team Black
post Dec 7 2007, 03:14 AM
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Actually, wasn't there an "extreme terrain expansion" at some point?

We should see if DaTS has anything left from that, and throw it into the bundle as well (I'm assuming that the mod died since then..)

This post has been edited by Team Black: Dec 7 2007, 03:49 AM
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Aro
post Dec 7 2007, 07:24 AM
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QUOTE
Do you made the map using TSTX?
Are there any special wishes concerning buildings you would like to see in my package, that are really needed? Since the package includes mostly industry buildings, there wouldn't be much new for cities like this (beside the street/traffic lights and railroad crossings).


Well, I hate to ask people for requests, but, being as you asked me first. rolleyes.gif Something i'd like to see, is one or two buildings that're in the same colour scheme as, The Archer Asylum and The Project's buildings fromhttp://www.tiberiumweb.com/forums/style_images/limeout/folder_editor_images/rte-quote-button.png
Wrap in quote tags, TS. That way, there is a bigger variety of buildings to chose from, which will help cities NOT look so repetative. Oh, and yes, It is TSTX. wink2.gif

QUOTE
btw on the lower left side, all civilian cars stand across in the parking lots.


Already been fixed, mate. tongue.gif

QUOTE
Actually, wasn't there an "extreme terrain expansion" at some point?

We should see if DaTS has anything left from that, and throw it into the bundle as well (I'm assuming that the mod died since then..)


Yes. Sadly, DaTS' XTX was never finished or released. Maybe, Just maybe, he would like to upload it for puplic use, as it is at the moment? schmoll.gif


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jadems
post Dec 7 2007, 10:14 AM
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LKO, that looks beautiful...

And I love the XTX's pavement with the logo's


Has anyone ever attempted to make a TS movie thing, they do that for StarCraft, they could use this map for like an urban setted story!


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Lin Kuei Ominae
post Dec 7 2007, 11:56 AM
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QUOTE (Aro @ Dec 7 2007, 08:24 AM) *
Something i'd like to see, is one or two buildings that're in the same colour scheme as, The Archer Asylum and The Project's buildings from

hmm, it's a bit tricky for me to make buildings look like existing ones, because i don't have the textures they used. So imo it would be better if some photoshop artists make some cut and paste jobs of these.
But as a start i could add this from rico and maybe harv throws in his shps too.


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SeekSomethingNew
post Dec 7 2007, 12:27 PM
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Is this going to be public LKO?


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Lin Kuei Ominae
post Dec 7 2007, 01:20 PM
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Of course. When it's done i release this for public use as a single mix file. I still try/hope to find a way to make it just like an expansion, so the art.ini and rules.ini doesn't overwrites existing ones and it makes it very easy to install and uninstall.

If it makes too much problems to make it like a patch, i'll use this tutorial as a basis to enhance it with the cbp and also fix the errors described in this topic. And not to forget Team Blacks civilian units pack will be in the package too. Maybe i'll add also all of my tiberium critters and monsters.

This post has been edited by Lin Kuei Ominae: Dec 7 2007, 01:53 PM


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Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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SeekSomethingNew
post Dec 7 2007, 02:01 PM
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Perhaps i should look into adding Art%02.ini and Rules%02.ini files wink1.gif


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Crimsonum
post Dec 7 2007, 02:20 PM
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Now what this needs is more variation to the terrain tiles. Otherwise great work LKO!
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Ixith
post Dec 7 2007, 09:31 PM
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IIRC XTX is still being worked on. It's just that daTS has lost the contents to it by unlucky computer problems 2 times now. I do believe he has allowed Harv to help him with some of the things for XTX and I do also believe that XTX has some extra vehicles being added to it.

Anyways this looks amazing LKO. I think this will have a good place in TS: Ascendancy. (if I ever get the want to actually work on that and revise it some and stuff. lol. )

I have a few suggestions/requests on some things that would be nice to see though.
Buildings:
-Car factory/Car workshop (would have some kind of garage like door to allow vehicles inside the building) *could also be used as a tech building
-Radio towers, Cellphone towers, etc. lol I know TS set in future but they are bound to have one of those around still.
-A Mall/shopping center like building
-typical buildings that would fit as a shopping outlet like area. (possibly be put next to each other to look like one big building that is split into different shops)
-A better waterfall dam (that possibly actually fits well with the shore spots unlike the current TS one)
-Another type of City like power supplier thing. Such as a civilian styled power plant?
-Parking lot Lights. (ya know the ones that have 4 lights on them and sit every so often in parking lots)

Others:
-New trees if possible. my preference would be a temperate kind of trees that are more like the snow theater ones which are bunched up. Like the snow theater has 5 trees in a bunch on a single tile for the Tree#7 and a few others. This would allow for more realistic forests on temperate maps.

lol thats quite a bit. Of course its up to you if you want to do those as they are only suggestions from me. smile.gif
Oh and I'm sure if I sat and thought about it I could come up with more if you want.


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azri_apoc
post Dec 8 2007, 09:50 AM
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nice work LKO. i like that street light it looks realistic. i can wait to see more. dance.gif


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Lin Kuei Ominae
post Dec 8 2007, 11:59 AM
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@Ixith: Thanks for these nice ideas.
-The Car factory/workshop is a good idea, but i didn't planned to do such complex buildings like a warfactory, what would be needed for this to work.
-Radio/Cellphone Towers added to the todo list (but low priority)
-Mall shopping centre added to the todo list (medium priority)
-I don't think i'll make a new dam
-I have already 2 powerplants. the wind pp you can see on the screenshot and a fusion power plant.
-You can combine my streetlights and put all on one cell. So you can have multidirectional Streetlight.

I didn't thought about adding trees or other terrain stuff. Since all of the original trees are too small, i would have to replace all of them so they look good again and that is too much work imo.


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my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
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if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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KingByng
post Dec 10 2007, 08:37 PM
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I find it a little ridiculous that there is no education in the future. How about some schools?

Also, you'd think that there would be hangars lying around in places. Even if there every aircraft in the future is a VTOL, there would still be hangars lying around, considering 2 world wars would probably delay the demolition of them.

Not all oil is offshore. With tiberium algae, oil derricks would probably be the primary method of getting oil. They can explode too tongue.gif

Where'd suburbia go? Normal houses in the temperate theatre please

You know, air traffic control towers would still exist near airports as well.

Even though they wouldn't be usable, parking garages would still look good in cities.

I've noticed cars everywhere but they're is no place to buy 'em. How 'bout some dealerships?

You know those large crane things in ports that are used to unload large container ships?

Sports would still exist in the future. Soccer (football for people outside of Canada and the U.S.) pitches, Hockey arenas (Big, indoor ones like the Bell Centre), Baseball fields etc.

This post has been edited by BlackieChan: Dec 10 2007, 08:38 PM


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Lin Kuei Ominae
post Dec 10 2007, 09:44 PM
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you have some good points there BlackieChan, but most cities in TS are in battlefield areas or close to them. So schools (we don't even have children shps) don't fit imo. Since they don't have a special shape, you can rename an original building and place some green terrain around the building. (also think about the fact, that nobody likes to see children die)

Civil hangars are a good idea (added to the todo list)

I have oil pumps (land) and offshore platforms (water) on my todo list.

Small/normal houses are there. (those hexagon buildings) I don't think i'll make real suburban houses like a multi-family house.

I had the idea of a Parking garage too. (added to the list but very low priority) Oh and afaik with map triggers you can let civil cars drive into them. (or simulate this by removing the car as soon as it arrives at the garage)

A car dealer can be done by renaming an original building too. place some parking lot tiles in front of the building and you have your car dealer.

Large cranes should be a unit imo, thus more a job for good voxeler.

Stadium added to the list (but low priority)

This post has been edited by Lin Kuei Ominae: Dec 10 2007, 09:47 PM


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Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Team Black
post Dec 10 2007, 09:52 PM
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Air control center(s) would do perfect smile.gif


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KingByng
post Dec 10 2007, 11:22 PM
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QUOTE
most cities in TS are in battlefield areas or close to them. So schools (we don't even have children shps) don't fit imo. Since they don't have a special shape, you can rename an original building and place some green terrain around the building. (also think about the fact, that nobody likes to see children die)


I didn't say they had to be elementary schools, universities count. Plus, I do know that no one (including me) would like to see children die. In WWII, the British government evacuated a lot of children from cities and into secluded countryside. GDI and separate nation governments may have done the same. No kids=abandoned schools.

QUOTE
A car dealer can be done by renaming an original building too. place some parking lot tiles in front of the building and you have your car dealer.


Wow I can't believe I didn't think of that

QUOTE
Large cranes should be a unit imo, thus more a job for good voxeler.


No I mean those massive ones like these:

Attached Image

They're fixed structures AFAIK.

QUOTE
Oh and afaik with map triggers you can let civil cars drive into them


I had meant a usable parking garage, but garrisoning doesn't happen in TS.

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lazerus
post Dec 11 2007, 10:59 AM
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ooh shiny umm is it possible to get something with lights not street lights more like the lights on the nod and gdi powerplants or is that a bit complicated also school's are bad how bout a fast food shop?

by the way all the stuff ive looked at of yours totally rocks
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Lin Kuei Ominae
post Dec 11 2007, 11:58 AM
Post #25


Stealth Tank
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From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



I also tried really hard to find some new ideas that can use alphalights, but i couldn't find much more.
The problem is, that alphalights don't support/have a damageframe and can't be animated.
Some ideas i had to scrap:
-Skyscraper with illuminated windows (doesn't work because when damaged the illuminated windows don't move or disappear)
-Disco and Shops with neon signs that glow by using alphalights

For a fast food shop you could rename CITY08 (Yee's Discount Liquor) or CITY19 (the gas station). Something like in RA2, the Kong Burger or how they were called, i don't want to make. It could make the game too cartoony.


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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puckclash
post Apr 22 2008, 01:42 PM
Post #26


Technician
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Favorite game: Tiberian Sun



they look really really good. but how do you put them into the game. is a it as simple as copying and pasteing the the codes into the game setup text ?
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