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post Oct 15 2007, 05:34 PM
Post #1

Stealth Tank
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Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



Introduction:

This topic is to explain to you in a easy and understandable way what data types the game uses for its
tags (keys).


Integer:

A integer value is a solid number like 1, or 7 and does not use decimal points. according to pd, the game uses the range (non signed)
−32768 to 32767, where as signed integers use -2147483648 to 2147483647.

For more information on Integers, visit the wikipedia page at: http://en.wikipedia.org/wiki/Integer


Bool/Boolean:

A bool/boolean is a simple yes/no, 1/0 or true/false.

For more information on Bool/Boolean, visit the wikipedia page at: http://en.wikipedia.org/wiki/Boolean_datatype


Float Points:

Floating Points are values like 0.04 or 10.8.

For more information on Floating Points, visit the wikipedia page at: http://en.wikipedia.org/wiki/Floating_point


Strings:

Strings are text, normally pointing to a defined object or a hardcoded option.


RGB & HSV:

RGB
stands for Red, Green and Blue, and written down like 255,000,056, with the first representing Red and so on.

HSV stands for Hue, Saturation and Brightness and is written down the same as RGB.

For more information on RGB and HSV, visit there wikipedia pages at: http://en.wikipedia.org/wiki/RGB & http://en.wikipedia.org/wiki/HSV_color_space


CLSID/GUID:

CLSID's/GUID (Globally Unique Identifier) is a identifier for resources in a programs code.

For more information on CLSID's, visit there wikipedia pages at: http://en.wikipedia.org/wiki/CLSID

This post has been edited by TSHyper: Nov 3 2007, 12:24 AM


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