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GDI Exciter (+Nod version), request by Ixith; 4 legged mobile artillery |
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Sep 17 2007, 02:00 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Hi A request by Ixith. He wanted a 4 legged, medium-long range artillery unit for GDI with a turret and no deploy ability. It should be slow and well armored. Zip with the shps and art/rules.ini example:
LKOexciterv11.zip ( 101.31K )
Number of downloads: 1108Buildmenu icon:  Ingame:  Icon in high resolution to show the details  Due to a wish, here the Nod version Zip:
LKOexciternodv11.zip ( 89.79K )
Number of downloads: 692Cameo:  Ingame:  (Nod version now a bit darker)
This post has been edited by Lin Kuei Ominae: Sep 18 2007, 11:32 AM
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Sep 17 2007, 06:37 PM
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Attack Buggy

Group: Members
Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun

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Well, this unit is great, a well deserved spotlight. Guess what, I'll be using this in RO, even if it's not a skirmish unit, it will fit perfectly with one of the campaign missions planned  BTW I guess that you're using the downsizer now, right?
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Sep 17 2007, 06:46 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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thanks to all for the good comments and the spotlight. QUOTE (Machine @ Sep 17 2007, 06:37 PM)  Guess what, I'll be using this in RO... cool. QUOTE (Machine @ Sep 17 2007, 06:37 PM)  BTW I guess that you're using the downsizer now, right? no.  i use anti-aliasing from 3dsmax. you can set that it doesn't aa to the background. The other reason for using 3dsmax is, that the downsizer anti-aliases into the background. Yes i know, it shouldn't do this, but every time i tested it, it has done this.
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Sep 17 2007, 07:25 PM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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Nod version added. QUOTE (Vintriaz @ Sep 17 2007, 03:12 PM)  I assume that it has to stop to fire due to recoil issues? No!? With the turret it can walk and fire.
This post has been edited by Lin Kuei Ominae: Sep 17 2007, 07:25 PM
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Sep 17 2007, 09:28 PM
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Attack Buggy

Group: Members
Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE (Lin Kuei Ominae @ Sep 17 2007, 04:46 PM)  thanks to all for the good comments and the spotlight. cool.  Remember, you're considered a part of the team, at least like an unofficial member, which reminds me that I should add you the the list of people who have permission to check our staff forum. And your work is more than worthy for any mod, in fact some mods are unworthy of your work  QUOTE (Lin Kuei Ominae @ Sep 17 2007, 04:46 PM)  no.  i use anti-aliasing from 3dsmax. you can set that it doesn't aa to the background. The other reason for using 3dsmax is, that the downsizer anti-aliases into the background. Yes i know, it shouldn't do this, but every time i tested it, it has done this.  That's just weird, I never have had problems with AA backgrounds with it  BTW Nod version is really good, good work
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Sep 18 2007, 11:34 AM
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Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

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QUOTE (Machine @ Sep 18 2007, 02:39 AM)  BTW there's some weird green pixels in frames 143 and 144 in both versions... wow you must have eagle eyes.  Removed the ugly green pixel in both versions. Also made the Nod version a bit darker.
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Sep 19 2007, 03:28 AM
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Cyborg Reaper

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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very beautiful I must say. lol It turned out great even with the horrible concepts I drew up for it XD. Anyways great job on it and it deserves its spot in the Spotlight section IMO. thanks for making it for me LKO.
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Sep 19 2007, 05:52 PM
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Wolverine

Group: Members
Posts: 299
Joined: 21-October 06
From: Sofia, Bulgaria
Member No.: 36
Alliance: Nod
Favorite game: Tiberian Dawn

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f*cking awesome. Using this.  (I'm so abusing your TS units  )
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