Bittah Commander
Nov 4 2006, 08:46 PM
Author: TruYuriMade an attempt to create the Pelican. I already noticed that someone tried to create the Pelican before. I took a look at it and compared it to mine, and found things on both that I liked.
Please do not use this smilie:
I already know this. I'm in the process of getting in-game shots. Also, I cannot seem to figure out how to create a 3D view so that you don't need to download to see it. I've asked before and people have stupidly said "zomg getz teh OS Voxel Viewer here!! (worthless link)"
I've gotten it, but I still can't seem to figure it out. Anyway, enjoy.
Also, I'm afraid I must apologize for the horrible paintjob. I've tried, but to no avail. :(
Update: In-game pics.
Crimsonum
Nov 5 2006, 10:06 AM
it's...green? why on earth would GDI make a green transport?
To get a 360 degree animation, open voxel viewer, open your voxel, and select tools. I think you can carry on by that.
Denmon
Nov 8 2006, 06:11 PM
Thats way too small and green
The original pelican transport was grey and about 10 times the size of a soldier.
Team Black
Nov 8 2006, 08:18 PM
It looks good in the 360 animation, but ingame it....looks like a blob.
Maybe adding some texture or something?
TruYuri
Nov 15 2006, 02:03 AM
It's too late. I made this like a 2 months ago. I'm not working on it. Yes, I still have it, but yea.
EDIT: And for God's sake, why does everyone always insult me for making it green? Ever heard of a base color for building?
EDIT2: Oops. I didn't notice the date on this. My bad. Oh well. 6 days isn't too bad.
Bittah Commander
Nov 15 2006, 03:49 AM
I think full-remap might look good on this though.
=NX=Firefx
Nov 15 2006, 06:13 PM
Full remap are you serious?
If you just make it a little wee bigger (Stop making it look like a blob) and add texture (Make it a little exciting) it would be fine. But full remap????? :blink:
Bittah Commander
Nov 15 2006, 06:34 PM
Yes, compared to the color it has right now, full remap looks much better. Making the voxel bigger and giving it a texture 'd obviously look even better.
Corsair
Nov 15 2006, 10:32 PM
QUOTE (TruYuri @ Nov 14 2006, 09:03 PM)
EDIT2: Oops. I didn't notice the date on this. My bad. Oh well. 6 days isn't too bad.
It doesn't really matter so long as it's on topic (Perhaps over 2 weeks old; My guess)
Anyway, it was kind of lazy to just pop out a voxel with no texture at all
That is the reason why people 'insult' you, no one can really give you any other constructive criticism on the voxel's texturing other than 'it sucks' because you didn't do anything
TruYuri
Nov 15 2006, 11:32 PM
QUOTE (TruYuri @ Nov 14 2006, 10:03 PM)
It's too late. I made this like a 2 months ago. I'm not working on it. Yes, I still have it, but yea.
As I said, I'm not working on it. And i released it at TumSun, and I really didn't expect to see it here.
Besides, I've been working on bigger, better, more detailed voxel projects.
Corsair
Nov 15 2006, 11:44 PM
I understand that your not working on it anymore, just trying to clarify why people keep saying what they are about this voxel (For future recommendation to simply ignore it or fix it) And you've made it pretty clear you aren't going to fix it.
Team Black
Nov 16 2006, 12:02 AM
I agree. Constructive criticism isn't an insult, it's a reccomendation for improvement, you can follow it or you don't have to...
just don't condemn it!
ZeroG_181
Apr 15 2007, 10:48 AM
Shade it in a little. Also, the offsets look a little messed, IE the box isn't where the actual unit is.
Tore
Apr 15 2007, 11:51 AM
Look at the last post date!
ZeroG_181
Apr 15 2007, 12:30 PM
sh*t, did i just gravedig a whole load of threads?
Bittah Commander
Apr 15 2007, 12:48 PM
Indeed. One more unnecessary bump like that and you'll get a warning.
Robo fish
Apr 15 2007, 12:50 PM
GIGANTIC BUMP OF 1 YEAR HUrr.
Team Black
Apr 15 2007, 02:31 PM
tibweb hasnt even been around for 1 year
Robo fish
Apr 15 2007, 03:09 PM
2006-2007
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