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Full Version: My review on public beta 4
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Blackhand Commando
A few days ago, I decided to finaly try TI myself, as I heard how cool is it. Indeed, it was. I have the feeling no original mods will be made after this, as you pushed TS to it's limits. However, there are problems...

Pro:
-The new structures have epic looks
-Great visual and even greater sound effects
-Original ideas, like the spider web fence
-Good looking terrarin and vehicles
-Good music
-More realistic damage system
-Wonderful AI

Contra
-Oversized vehicles clipping into each other in groups
-Downsized infantry look horrible
-The f*ing loud alarm sound sensors make is annoying as hell
-Eclipse tank is OP, while goliath is useless
-On Lambda City (2), Nod has huge advantage: they can get cheap harvesters by hijacking the globotech harvesters early game, and mole artillery has a great range, so you can bombard the enemy from the doorstep of your own base. Also, if you build your base like 10 cells closer to theirs, you can destroy them with moles from your own base.
-Radar scan drone is buggy, sometimes it does not reveal anything, also, it damages units.
-Cliff errors on some maps
-Useless earthquake generator thing
-AI tends to waste ion cannon shots
-No random map generator

Despite the problems (I know you will fix most of them), even in beta, TI is the best TS mod to date.
Aro
- No random map generator is because of all the new features, if you were able to randomly generate a map if wouldn't function so it HAD to be removed.
- I don't know how you managed to work out that Goliath's are useless and Eclipse tanks are OP when the Goliath is better than the Eclipse...
- Earthquake emitter is supposed to be used on structures, not units.
- You'll have to be a bit more accurate as to where you've found cliff errors (if you actually have) rather than just saying they're there. 100 odd maps is a lot to go through...
- Alarm sounds are indeed annoying, they'll be changed.
- Radar Scan Drone issue is known and has been since Public Beta 1.
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