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Daroach
I got board and made this, and it is now my desktop.

Ingames soon.

CODE
[DALEK]
Name=Dalek
Category=Soldier
JumpJet=yes
Primary=MechRailgun
Prerequisite=GAPILE,GARADR
Crushable=no
Strength=200
Fearless=yes
Armor=light
TechLevel=3
Sight=8
Pip=green
Speed=4
Owner=GDI
AllowedToStartInMultiplayer=no
Cost=1000
Points=7
VoiceSelect=15-I000,15-I004,15-I012,15-I048
VoiceMove=15-I018,15-I024,15-I044
VoiceAttack=15-I044,15-I050,15-I044,15-I046
VoiceFeedback=15-I058,15-I064
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly ; This needs to be None, like aircraft
ThreatPosed=15 ; This value MUST be 0 for all building addons
EliteAbilities=RADAR_INVISIBLE
2kool4u526
make a simple 2x2 voxel and have it be in the center of the bottom (on the same level as the black voxels), make that the "main" part of the unit, make the dalek itself a turret, this makes it turn to the object it is firing at, which will make it look better
Daroach
QUOTE (2kool4u526 @ Jul 15 2011, 12:50 AM) *
make a simple 2x2 voxel and have it be in the center of the bottom (on the same level as the black voxels), make that the "main" part of the unit, make the dalek itself a turret, this makes it turn to the object it is firing at, which will make it look better

I think I understand, so I tried it and found It didn't make a difference as it was already pointing to it's target anyway.

Though I might have done it wrong. confused.gif
Nyerguds
Also, doing what 2kool4u526 suggests will remove the unit's shadow.
Daroach
QUOTE (Nyerguds @ Jul 23 2011, 10:18 AM) *
Also, doing what 2kool4u526 suggests will remove the unit's shadow.

Not quite, just use the
CODE
UseUnitShadow=
tag.

Also, for those who are wondering how I got custom ground, put the picture file in textures folder, then in the sky or ground folder. If it's from a digital camera [like the one used] it might take a little bit longer to load.
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