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0warfighter0
Ok can som1 give some advice to give the walls look more like ... walls?



Thank you smile.gif

PS this is only my first building so... just that you now tongue.gif
Crimsonum
Well...first of all, look at where all the shadows of TS buildings point at. That's right, North-East. Yours look like the light is coming from straight from the point of the view, south of the building. Also, the walls don't look natural because of how the light spreads. The western wall should be completely lighten, and the eastern wall in shadow, i. e. darker.
0warfighter0
Update!
Ideas for the walls?
Oh, and I'll fix the windows...

Lin Kuei Ominae
put a texture on the wall like the one of the roof. Right now it's too plain.

And don't make the pics that big. let the pixel stay a pixel and show it in its real size.
0warfighter0
I did the roof by myself smile.gif

You mean the tools\effects\texturise\basic,stonefy,... ?
If I do one of them it get's really ugly.
Crimsonum
LKO was referring to the way you "painted" the roof, aka its texture.

Btw, you're still doing a mistake with the way you make the shading in your building.
Corsair
QUOTE (0warfighter0 @ Aug 20 2008, 09:54 AM) *


At least it looks sort of like something you'd see in Tiberian Dawn
0warfighter0
Don't worry I didn't save over the file smile.gif

I'll fix the windows but thats why I opend this topic: To give me some sugestions to make the walls look better.
0warfighter0
Double post:

I didn't had anything to do so I started working on it again.
Witch one of these three you think is the best?

1.Dirt with better walls 2.Better walls 3.Old one
Lin Kuei Ominae
i don't see a big difference between 2 and 3 so i say the dirt version is best, but
-with a much smoother transition from dirt to wall
-better wall texture that isn't pixely and gives the wall some slightly different shades of grey
-the roof with a much smoother texture (it's too pixely right now; apply a blur filter or something on it)
-the shadows are wrong (the light comes from west/southwest and the shadows go to east/northeast) especially the round part is wrong with a light source coming from front.
0warfighter0
Better?
Aro
Its coming a long but still requires a fair deal of work. You're going to need a lot more dirty marks around the building and maybe a few broken windows so that it'll blend in well with the rest of the TS buildings. On the other hand, the windows look really unrealistic and the windows at teh bottom of the building just look too unreal for my liking. Take a look at the "Local Store" In TS.
0warfighter0
I'll look at it as soon as I get it back to work because my computer is f*cked up confused.gif
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