I have tried to install Mech Factory by LKO (very nice btw ) And No matter what I try it won't show up ingame.
Here's what I have:
I downloaded the files.
I installed the SHPs in ECACHE02.mix in the main SUN directory.
I also installed them in EXPAND01.mix.
I put in this code:
ART.INI
CODE
; Clone of MECHFACT
[MECHFACT]
Remapable=yes
Cameo=MECHFACTICONG
Foundation=4x3
Height=3
AnimActive=0,0,0
Buildup=MECHFACTMK
DemandLoadBuildup=true
FreeBuildup=true
DeployingAnim=MECHFACT_2
DoorAnim=MECHFACT_D
DoorStages=17
DamagedDoor=yes
UnderDoorAnim=MECHFACT_1
;NewTheater=yes
BibShape=MECHFACT_BB
NormalZAdjust=8
ActiveAnim=MECHFACT_A
ActiveAnimZAdjust=-119
ActiveAnimTwo=MECHFACT_B
ActiveAnimTwoZAdjust=-25
ProductionAnim=MECHFACT_P
ProductionAnimZAdjust=-125
ActiveAnimFour=NAREFN_B
ActiveAnimFourZAdjust=-125
ActiveAnimFourX=5
ActiveAnimFourY=-30
; Clone of MECHFACT_A
[MECHFACT_A]
Normalized=yes
LoopStart=0
LoopEnd=8
LoopCount=-1
Rate=400
Surface=yes
DetailLevel=1
; Clone of MECHFACT_B
[MECHFACT_B]
Normalized=yes
LoopStart=0
LoopEnd=19
LoopCount=-1
Rate=300
Surface=yes
DetailLevel=1
; Clone of MECHFACT_P
[MECHFACT_P]
Image=MECHFACT_P
Start=20
End=24
LoopStart=20
LoopEnd=24
LoopCount=1
Rate=50
Surface=yes
DetailLevel=1
Next=MECHFACT_P2
; Clone of MECHFACT_P2
[MECHFACT_P2]
Image=MECHFACT_P
Normalized=yes
Start=0
LoopStart=0
LoopEnd=19
LoopCount=-1
Rate=300
Surface=yes
DetailLevel=1
[MECHFACT]
Remapable=yes
Cameo=MECHFACTICONG
Foundation=4x3
Height=3
AnimActive=0,0,0
Buildup=MECHFACTMK
DemandLoadBuildup=true
FreeBuildup=true
DeployingAnim=MECHFACT_2
DoorAnim=MECHFACT_D
DoorStages=17
DamagedDoor=yes
UnderDoorAnim=MECHFACT_1
;NewTheater=yes
BibShape=MECHFACT_BB
NormalZAdjust=8
ActiveAnim=MECHFACT_A
ActiveAnimZAdjust=-119
ActiveAnimTwo=MECHFACT_B
ActiveAnimTwoZAdjust=-25
ProductionAnim=MECHFACT_P
ProductionAnimZAdjust=-125
ActiveAnimFour=NAREFN_B
ActiveAnimFourZAdjust=-125
ActiveAnimFourX=5
ActiveAnimFourY=-30
; Clone of MECHFACT_A
[MECHFACT_A]
Normalized=yes
LoopStart=0
LoopEnd=8
LoopCount=-1
Rate=400
Surface=yes
DetailLevel=1
; Clone of MECHFACT_B
[MECHFACT_B]
Normalized=yes
LoopStart=0
LoopEnd=19
LoopCount=-1
Rate=300
Surface=yes
DetailLevel=1
; Clone of MECHFACT_P
[MECHFACT_P]
Image=MECHFACT_P
Start=20
End=24
LoopStart=20
LoopEnd=24
LoopCount=1
Rate=50
Surface=yes
DetailLevel=1
Next=MECHFACT_P2
; Clone of MECHFACT_P2
[MECHFACT_P2]
Image=MECHFACT_P
Normalized=yes
Start=0
LoopStart=0
LoopEnd=19
LoopCount=-1
Rate=300
Surface=yes
DetailLevel=1
RULES.INI
CODE
Buildings list
263=DLIMPET
264=C_KODIAK
265=DGWEAP
266=DNWEAP
267=MSTL
268=DDEFD
269=AAOB
270=CORE
271=CROB
272=INORNGLAMP
273=MECHFACT
...
Animations List
834=OBL2_BD
835=OBL2_C
836=OBL2_CD
837=DEFD_EXP
838=MEMPFX
839=MECHFACT_A
840=MECHFACT_B
841=MECHFACT_1
842=MECHFACT_2
843=MECHFACT_D
844=MECHFACT_P
845=MECHFACT_P2
...
; Clone of MECHFACT
[MECHFACT]
Name=Mech Factory
WeaponsFactory=yes
Prerequisite=FACTORY
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=heavy
TechLevel=2
Sight=4
Adjacent=5
Owner=GDI
Cost=2000
Points=80
Power=-30
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408, 880, 435
;AIBuildThis=yes
Image=MECHFACT
263=DLIMPET
264=C_KODIAK
265=DGWEAP
266=DNWEAP
267=MSTL
268=DDEFD
269=AAOB
270=CORE
271=CROB
272=INORNGLAMP
273=MECHFACT
...
Animations List
834=OBL2_BD
835=OBL2_C
836=OBL2_CD
837=DEFD_EXP
838=MEMPFX
839=MECHFACT_A
840=MECHFACT_B
841=MECHFACT_1
842=MECHFACT_2
843=MECHFACT_D
844=MECHFACT_P
845=MECHFACT_P2
...
; Clone of MECHFACT
[MECHFACT]
Name=Mech Factory
WeaponsFactory=yes
Prerequisite=FACTORY
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=heavy
TechLevel=2
Sight=4
Adjacent=5
Owner=GDI
Cost=2000
Points=80
Power=-30
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408, 880, 435
;AIBuildThis=yes
Image=MECHFACT
I can build it but there is no image, it is invisible.
I am sure this is unrelated but I am using TibEd to add this.
Anyone have an idea what I'm doing wrong?