So far ,in 1 days work, I've got tech level 1 done in 28 triggers, and the ai has be bumped up a lot. Even though there isn't a lot of options for TL 1 you can notice the difference when the enemy stages attack when your most vulnerable, such as low power and low credits.
If any one would like to help me out or test the ini out message on TibWeb or MSN.
Added Samples:
The Trigger
CODE
[FFFFF00B-G]
Name: GDI_01_Low Power_01
TeamType #1: FFF00009-G(GDI_01_Low Power_01)
TeamType #2: <none>(no team)
Owner: GDI
Side: 1 - Allies / GDI
TechLevel: 1
Trigger Type: 2 - Enemy Low Power (yellow)
Default Probability: 100.000000
Minimum Probability: 100.000000
Maximum Probability: 500.000000
Use In Skirmish: yes
Unknown Flag: 0
Is Base Defense: no
Use in Easy Diff: yes
Use in Medium Diff: yes
Use in Hard Diff: no
Name: GDI_01_Low Power_01
TeamType #1: FFF00009-G(GDI_01_Low Power_01)
TeamType #2: <none>(no team)
Owner: GDI
Side: 1 - Allies / GDI
TechLevel: 1
Trigger Type: 2 - Enemy Low Power (yellow)
Default Probability: 100.000000
Minimum Probability: 100.000000
Maximum Probability: 500.000000
Use In Skirmish: yes
Unknown Flag: 0
Is Base Defense: no
Use in Easy Diff: yes
Use in Medium Diff: yes
Use in Hard Diff: no
The Teamtype:
CODE
[FFF00009-G]
Name=GDI_01_Low Power_01
VeteranLevel=1
House=<all>
Priority=12
Max=3
TechLevel=1
Group=-1
Loadable=no
Annoyance=no
Full=no
GuardSlower=no
Recruiter=yes
Autocreate=no
Prebuild=yes
Reinforce=no
DropPod=no
Whiner=no
LooseRecruit=yes
Aggressive=yes
Suicide=no
OnTransportOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
TeamMembersAreRecruitable=no
IsBaseDefense=no
OnlyAttackHouseEnemy=no
Script=00000005-G
TaskForce=F0000003-G
Name=GDI_01_Low Power_01
VeteranLevel=1
House=<all>
Priority=12
Max=3
TechLevel=1
Group=-1
Loadable=no
Annoyance=no
Full=no
GuardSlower=no
Recruiter=yes
Autocreate=no
Prebuild=yes
Reinforce=no
DropPod=no
Whiner=no
LooseRecruit=yes
Aggressive=yes
Suicide=no
OnTransportOnly=no
AvoidThreats=no
IonImmune=no
TransportsReturnOnUnload=no
TeamMembersAreRecruitable=no
IsBaseDefense=no
OnlyAttackHouseEnemy=no
Script=00000005-G
TaskForce=F0000003-G
The Taskforce:
CODE
[F0000003-G]
Name=GDI_01_Attack_01
Group=1
0=10,E1 ;Light Infantry
Name=GDI_01_Attack_01
Group=1
0=10,E1 ;Light Infantry
The Script:
CODE
[00000005-G]
Name=Low Power Attack
0=0,9 ;Attack powerplants
1=49,0 ;Repeat until success
2=0,7 ;Attack base defenses
3=49,0 ;Repeat until success
4=17,2 ;Jump to script number 2
Name=Low Power Attack
0=0,9 ;Attack powerplants
1=49,0 ;Repeat until success
2=0,7 ;Attack base defenses
3=49,0 ;Repeat until success
4=17,2 ;Jump to script number 2
Script number 2
CODE
[00000002-G]
Name=Attack Base By Type
0=0,9 ;Attack powerplants
1=49,0 ;Repeat until success
2=0,7 ;Attack base defenses
3=49,0 ;Repeat until success
4=0,6 ;Attack factories
5=49,0 ;Repeat until success
6=0,11 ;Attack tech buildings
7=49,0 ;Repeat until success
8=0,2 ;Attack structures
9=49,0 ;Repeat until success
10=0,8 ;Attack base threats
11=49,0 ;Repeat until success
Name=Attack Base By Type
0=0,9 ;Attack powerplants
1=49,0 ;Repeat until success
2=0,7 ;Attack base defenses
3=49,0 ;Repeat until success
4=0,6 ;Attack factories
5=49,0 ;Repeat until success
6=0,11 ;Attack tech buildings
7=49,0 ;Repeat until success
8=0,2 ;Attack structures
9=49,0 ;Repeat until success
10=0,8 ;Attack base threats
11=49,0 ;Repeat until success