
Flamethrower Infantry

Group: Members
Posts: 131
Joined: 21-October 06
From: U.S.
Member No.: 57
Alliance: Nod
Favorite game: Tiberium Wars

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A repost of something up on PPM,Revora, and Sleip's...by me.
AN ORIGINAL IDEA FOR A C&C MOD.
Jurassic Park:Survivor
A Sole-survivor ESQUE mod for Red Alert: Yuri's Revenge, simulating life of predatory dinosaurs in a truely functioning ecosystem in the map. Maps are selectable per time period, to determine which dinosaurs will appear. Each timeperiod is a 'Game Mode'. Some animals wont be avalible in some time periods, some climates will change, some places may not exist during time periods, except in Jurassic Park maps, which are in the modern day, and based on film and book settings. Jurassic Park settings would take prominence over the Non-Jurassic Park settings, as the mod is named JURASSIC PARK survivor. 19 maps just counting novel settings. Others will be based on games and the films themselves. Novel is TOP priority!)
Theatres Of Struggle:
Jurassic Park (novel)
=Maps: --The River --Visitor's Compound --Hypsilophodontid Highlands --Triceratops Valley --T.rex Paddock --Triceratops Range --Hot Fields(The volcanic tip of Nublar) --Stegosaurus lowlands --East Dock --Sauropod Range/Port Of Entry(P.O.E. is really a helipad and some small facilities, vehicles drive into the Sauropod range.)
Human Resources -Helicopters/Aircraft -Jungle Explorers(Jurassic Park safari cars.) -4x4 Wranglers -Maintenence Vehicles(Repair and utility) -Security Vehicles(Warden's office, ect.) -Dinosaur Vet Equipment(Vehicles, helicopters) -River Boats -Maintence Facilities(Dinosaur feeders, FENCES, Sheds, bunkers, ect.) -Visitor's Centre
The Lost World (Novel)
=Maps: --Game Trail(Will be broken up into portions) --Worker Village --Laboratory Complex --The Ridge(Lower side of the ridge, the higher side of the ridge is where the Game Trail runs) --Lakeside --Jungle 1 --Jungle 2 --Helicopter Falls (Helipads near the falls.) --Graveyard
Human Related -Helicopter Crashes -Aircraft Crashes -Trailers -Trackers(One set for Dodgson's team, another for Malcolm's team.) -Abandoned InGen vehicles(A LOT will be needed. 5-6 minimum.) -Housing(Old style victorian homes for the InGen workers.) -Laboratories -Geo-Thermal Plant -Misc. Structures(Gas Stations, garages, ect.)
Features: -A Dynamic AI simulation of a realistic, Mesozoic/Jurassic Park ecosystem making full use of Red Alert 2's AI in ways never imagined.
-The Red Alert 2 engine abused in ways more inhumanly possible.
-Killing your opponent would not be the only goal of JP:S You would have to, literally, fight to survive. As your character is weakened in combat with other dinosaurs, to regain health, (S)he must hunt and feed to regain said health. No health crates here!
-A Sole Survivor with actual TACTICAL GAMEPLAY involved. Using the enviorment would be key. Venom spitting Dilophosaurs using range to go toe-to-toe against larger animals. Spinosaurus' amphibious nature, Velociraptors use numbers. And hey, with a name like Tyrannosaurus Rex, how much more explanation is needed?
So, to get this mod off of the ground, my need for a 3-D Modeler is obvious. Most of the models for the dinosaurs(and buildings.) I would like to use are in Jurassic Park Operation Genesis, and from what I understand from the JPOG Modding community, these can be converted over to G-MAX, then, hopefully, exported to .SHP, then into Red Alert 2. There will be NO base building, BTW, and the only humans will be unplayable. Please, if you are interested in contributing to this mod, please, by all means, reply here! Once a modeler is aquired, work can begin on coding up the animals and building some simple levels...???, then PROFIT!!!
Animal List. First is [XXXX] Name, followed by full scientific name, then meaning. In cases where animals have multiple members of the species(EG:Parasaurolophus. P.Walkeri, P.Tubicen, P.Cyrtocristatus), the type species is used. ALLLWAYS.
66=ACRO ;Acrocanthosaurus Atokensis. High spine lizard 67=ALLO ;Allosaurus Fragilius. Different lizard 68=CARCHAR ;Carcharodontosaurus Saharicus. Shark-tooth lizard 69=TREX ;Tyrannosaurus Rex. Tyrant lizard king 70=SPINO ;Spinosaurus Aegyptacus. Spiny lizard ;Small Carnivores 71=ALBERTO ;Albertosaurus Sarcophagus. Alberta lizard 72=CERATO ;Ceratosaurus Nasicornis. Horned lizard 73=DILO ;Dilophosaurus Wetherelli. Double-crested lizard. 74=RAPTOR;Velociraptor Arrithopus. Speedy Plunderer. The JP Raptor is V.Arrithopus, aka Deinonychus. ;Large Herbivores 75=ANKY ;Ankylosaurus Magniventris. Stiffened lizard. 76=BRACH ;Brachiosaurus Ajax. Arm lizard. 77=CAMARA ;Camarasaurus Lentus. Chambered lizard. 78=CORY ;Corythosaurus Casuarius. Helmeted lizard. 79=EDMONT ;Edmontosaurus Regalis. Edmonton lizard. 80=PARA ;Parasaurolophus Walkeri. Near-crested lizard. 81=OURANO ;Ouranosaurus Nigeriensis. Brave monitor lizard. 82=STEG ;Stegosaurus Armatus. Roofed lizard. 83=TORO ;Torosaurus Latus. Preforated lizard. 84=TRICERA ;Triceratops Horridus. Three-horned face (Horrible Three-horned face). ;Small Herbivores 85=DRYO ;Dryosaurus Altus. Oak lizard. 86=GALLI ;Gallimimus Bullatus Ostrich mimimic. 87=HOMALO ;Homalocephale Calathocercos. Even head. 88=KENTRO ;Kentrosaurus Aethiopicus. Prickle lizard. 89=PACHY ;Pachycephalosaurus Wyomingensis. Thick-headed lizard. 90=STYRAC ;Styracosaurus Albertensis. Spiked lizard.
Dont let the science scare you. :3
Now, as you can see, this is well thought out...But...I am lacking one thing. A person to convert the 3D models(I have all Twenty-five models of these animals from Jurassic Park: Operation Genesis on-hand.). Without one, this project is dead as-is. If you hae interest in this, PLEASE, contact me. I can link you to the script to open these models in max and convert them to infantries. I will send you one of the models to test. If the model looks bad ingame, or I am unable to find a modeler..this project will end up nothing more then a fantasy. If you really want to see Jurassic Park in your C&C, and experiance a new game, much different from C&C..please, just think about helping out. I am working on the maps and the AI, coding as well.
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RA 1.5's dead. I work on TS 3.0 AGAIN.
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