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Need help with mlrs |
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Oct 26 2006, 04:12 PM
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Light Tank

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How do you let an mlrs fire with delays between.
This is what i mean fire,break,fire,break,fire,break,fire,break,fire,break,fire,break,fire,break,fir ,break,fire,break,fire,break,fire,break,fire,quit emty autoreload and again. Not 12 rockets in one time.
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 Thanks bittah for the sig . Love MLRS, its the worlds most dangerous artillery. Tibweb forum Mod Leader of VENGEANCE TS/V Trailer Progress 20%The Explosion Expert
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Oct 26 2006, 04:41 PM
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Light Tank

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But it wont reload
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 Thanks bittah for the sig . Love MLRS, its the worlds most dangerous artillery. Tibweb forum Mod Leader of VENGEANCE TS/V Trailer Progress 20%The Explosion Expert
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Oct 26 2006, 05:22 PM
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Artillery

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No, he means that the MRLS must shoot a rocket, then the driver go eats an KitKat for 5 seconds, and then 12 times after each other. And then the driver fall in sleep for 1 minute and shoot a rocket, then the driver go eats an KitKat for 5 seconds, and then 12 times after each other. And then the driver fall in sleep for 1 minute and shoot a rocket, then the driver go eats an KitKat for 5 seconds, and then 12 times after each other. And then the driver fall in sleep for 1 minute and... and so further without reloading in a reload bay!
This post has been edited by Roani52: Oct 26 2006, 05:23 PM
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Oct 27 2006, 08:15 AM
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Light Tank

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Oke i'm going to find out with a kitkat
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 Thanks bittah for the sig . Love MLRS, its the worlds most dangerous artillery. Tibweb forum Mod Leader of VENGEANCE TS/V Trailer Progress 20%The Explosion Expert
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Oct 27 2006, 02:42 PM
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Webmaster

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No, it's more complicated than this. You'd have to set the burstdelay. Take a look at the Juggernaut's weapon coding: CODE [Jugg90mm] Damage=70 ROF=110 Range=18 MinimumRange=5 Projectile=Ballistic Speed=10 Warhead=ARTYHE2 Report=JUGGER1,JUGGER2,JUGGER3,JUGGER4 Anim=GUNFIRE Lobber=yes BurstDelay0=6 BurstDelay1=12 BurstDelay2=12 Burst=3 As you can see, the unit fires 3 shots from it's barrels in rapid succession, then wait's for 110 game 'ticks' before shooting again. The delay between the shots is somewhat bigger than you normally see, this is set by the BurstDelay tags. The coding for a MLRS weapon that holds 12 missiles and shoots them with a significant delay between is like this: CODE [12missiles] Damage=40; only medium damage ROF=200; long delay for reloading Range=14; long range MinimumRange=3; can't fire on targets that are very close Projectile=HeatSeeker; Fires missiles that track ground units only Speed=30; Warhead=HE Report=MISL1 BurstDelay0=12 ; shot 1 BurstDelay1=12 ; shot 2 BurstDelay2=12 ; shot 3 BurstDelay3=12 ; shot 4 BurstDelay4=12 ; shot 5 BurstDelay5=12 ; shot 6 BurstDelay6=12 ; shot 7 BurstDelay7=12 ; shot 8 BurstDelay8=12 ; shot 9 BurstDelay9=12 ; shot 10 BurstDelay10=12 ; shot 11 BurstDelay11=12 ; shot 12 Burst=12; Fires 12 shots before reloading for 200 ticks Disclaimer: I'm not sure if the game supports that many burstdelays.
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Oct 28 2006, 06:58 AM
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Artillery

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But does this means that you could only use burst delay if you have FS? (I have it, but else is the MLRS useless for non FS users)
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If you've X-Fire... Just add me If you join 'WhatPulse', also join 'Alpha Squad'!!! (My Profile: 'Here')  "Computers crash, people die and relationships fall apart. The only thing you can do is taking a deep breath and reboot"
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Oct 30 2006, 05:54 PM
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Artillery

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Ok, thank you. Now I have to edit my rules ini info file.
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If you've X-Fire... Just add me If you join 'WhatPulse', also join 'Alpha Squad'!!! (My Profile: 'Here')  "Computers crash, people die and relationships fall apart. The only thing you can do is taking a deep breath and reboot"
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Nov 7 2006, 06:31 PM
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Attack Buggy

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Also, don't add the ammo tag to ground vehicles as they can't reload. You might be able to make like a helipad for the tank but I don't know if this is possible.
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Nov 13 2006, 04:53 PM
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Light Tank

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Problem is solved lock
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 Thanks bittah for the sig . Love MLRS, its the worlds most dangerous artillery. Tibweb forum Mod Leader of VENGEANCE TS/V Trailer Progress 20%The Explosion Expert
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Jan 3 2007, 07:00 PM
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Disc Thrower

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With RA1, the mine-layers reloaded using the repair bay. But I don't know if that'll work in TS.
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Jan 4 2007, 09:27 AM
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Light Tank

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Offcourse that can. LIke mobilehelipad, You first have to deploy it, then it would work.
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 Thanks bittah for the sig . Love MLRS, its the worlds most dangerous artillery. Tibweb forum Mod Leader of VENGEANCE TS/V Trailer Progress 20%The Explosion Expert
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