ok so i played it. and heres a review of what i thought:
-played quite well. although GDI would have an advantage as there are some back entrances which can be accessed via hovers and amphibs. although i guess sub apcs work to.
-the right side player IMO has a slight advantage as he can go up north to that area with all the mutants and take the refinery and the barracks there along with having the radar and another barracks on his land already. (didnt pay enough attention to see if the other starting points had those to)
-the right side player and the southern player dont seems to have enough space between their islands as i was able to pwn the AI below me with my arties from afar quite well. i took out the MCV from my side......with just arties
-lighting is great. it seems a bit dark but since you allow the ability to build light posts which do a lot in lighting a good area up. so its ok. the green lighting is intense but doesnt spread far so it looks cool to
-mutants seems too easily killed. but then again since they are in or closest to the right side i guess thats ok.
-to me it seemed wierd to see tib on grass and under trees but meh oh well some people have different mapping styles.
overall it played quite well and im awaiting your next map. i do highly suggest people to dl this map for gameplay.
Overall review:
Detail 4.6/5 it needed a lil somthing IMO not sure what though
triggers: 4.9/5 great use of triggers but it still coulda used something. again not sure what.
gameplay: 5/5 i thought gamplay was great
balance:4.3/5 like i said the right player seemed to have an advantage over the others.
overall: umm i think thats what.......4.65 or 4.7.....i dont feel like doing the math

but to get those last few points is really hard especially to get them from me.
ill have to play it again some other time though as i only played it once.
great job.