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> Just a few questions before I finish my Trilogy Maps
Jpmaarten
post Dec 30 2006, 05:20 PM
Post #31


Rocket Infantry
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Member No.: 364
Alliance: GDI
Favorite game: Tiberian Sun



I finally did it!!! The map is now IE free and there still is a way to get your base ( got to warn everyone that it is the most fun to start at your small base and that your opponent is the opposite team as you are) It's probably the most fun to play online. ( It actually looks more like a Multi singleplayer map, because I added alot of triggers...)

I will now start with the Singleplayer maps and hope to finish soon,

Oh and I added ALOT of extra detail and fun stuff (I'll give you all a hint: pay attention to bilboards...)

Though there is one more thing to do before I start on the Singleplayer ones, and I got to tknow how to make a certain building invincible...

Greetz jpmaarten

This post has been edited by Jpmaarten: Dec 30 2006, 09:43 PM


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Ixith
post Dec 30 2006, 05:24 PM
Post #32


Cyborg Reaper
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to make a building invincible all you have to do is add the tag

Immune=yes

to whatever you want invincible in your map in wordpad.

so say you want it added to a sign you changed earlier it will look like this.

[BBOARD01]
Name=blah blah
Immune=yes

and there you go its immune to anything (including veins tongue.gif ) i also suggest adding this to any invis lamps you might have placed on the map cause its annoying when out of no where a disrupter or something destroys one and the lighting changes out of nowhere lol.gif


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Team Black
post Jan 23 2007, 01:30 AM
Post #33


Core Defender
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Favorite game: Tiberian Sun



ZOMG I FINALLY got a chance to take a look at your map
(sorry again that it took so long)
...when you paged me in TS online I wanted to play it against you so we could both play it against eachother, but whn my game finished you were gone :-(

The summary:
The map has a few interesting triggers in it (i.e. the "shoot me" billboard), and they work fine.
however I can't quite find a real purpose for any of them...they are just "there"
why does lightning strike your mcv and damage it a little at the beginning of the game ?

most of the map layout is very flat, (not good), but I expect that you'll fix that later
also could use a little bit of lighting changes, light post locations put some alphalightposts by some of the buildings, or put 1 invisible light post in a fair-sized city to give it a city-like glow.
a bazillion bajillion shore & cliff errors, but you said yoou'd fix those as well.

The player-locations are a bit too close. If they're within EMP range of eachother it won't do. they could easily EMP a nod stealth, then mark all its buildins with waypints, or EMP em and go in with airpower as i did below vvv. the North side (the "new terrain") didn't have much of a purpose, though I didn't really feel an urge to go up and capture them (i guess i should have though, i hind-sight).

In Summary this map has a good play-value, but alot of the playing experience that you wanted to include wasn't relly needed as far as gamplay goes. Try reworking the triggers so that they are
1: easy to find (but not tooooo easy - the shoot-me billbord was a little too obvious.)
2: have a purpose as far as strategy

but it appears like you have a handle on the really important stuff as far as mapping, and it looks like you'll be able to perfect the stuff mentioned above with practice^^^.
I'd give this map another go-around and i bet you can make this one to turn out really spiffy smile.gif

So here's the skirmish I did, my "European Adventure"
[img=http://img262.imageshack.us/img262/8899/europeanadventure4ge.th.png]


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Jpmaarten
post Jan 23 2007, 11:52 AM
Post #34


Rocket Infantry
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Yes, but did you ever looked at the bilboard that stood next to the base wink1.gif

And a few things I didn't deleted yet, are going to be deleted in the final version. Such as the strange pavement tiles SW of one of the Starting Points, since I only used them for copy/paste inside the maps.

And for the near starting points, yes they're a bit close. The West one should actually be in the NE corner, but I tried this startingpoint for the terrain trigger.

As far as the lightning is concerned, it is a trigger error. It always targets that startingpoint eventhough I selected another waypoint in Final Sun.

And I will add alot of more triggers, because I always thought TS needed a map wich you could actually enjoy when your going to do a comp stomp.

Lighting...yes I didn't find the lighting I needed yet...

And the bilboard for the terrain was just something I wanted to try out. The ones near the bases are more important however since it required a GDI player destroying it to trigger the base owning trigger. This way, the map does not crash.
In the past I had both triggers for NOD and GDI in elapsed time event, but if there was not a NOD player then the game would crash.

This isn't fully discoverd yet, but I'm still on the search...

Oh and not all triggers are easy to discover as you missed alot of them tongue.gif

I'm actually glad you did eventually post this because I was kind of...angry that none of the two I gave my BETA actually took the time to review it for me.

Well Thx for the review and I'll work on it today and tomorrow wink1.gif


EDIT: I already fixed all the cliff and shore errors, and I'm taking another look at the triggers

This post has been edited by Jpmaarten: Jan 23 2007, 12:08 PM


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