| |
|
  |
X-Mech Calendar (+Update), my Christmas Calendar for you |
|
|
|
|
Nov 28 2006, 03:36 PM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
Door 10 the Nod Mad Cat heavy Mech. Mad Cat Icon  Mad Cat ingame  Mad Cat Zip with icon and unit-shp
LKOmadcatn.zip ( 57.44K )
Number of downloads: 1471some useful code art.ini CODE [MADCATN] Voxel=no Remapable=yes Cameo=MADCICONN PrimaryFireFLH=120,120,130;armcannons SecondaryFireFLH=-10,80,220;rocketpods TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:06 PM
|
|
|
: |

|
|
|
|
|
Nov 28 2006, 03:37 PM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
Door 11 the Nod Cauldron Born medium MechCauldron Born Icon  + small walking anim  Cauldron Born ingame  Cauldron Born Zip with icon and unit-shp
LKOkesselbrutn.zip ( 48.22K )
Number of downloads: 1700the german name is Kesselbrut if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english namesome useful code art.ini CODE [KESSELBRUTN] Voxel=no Remapable=yes Cameo=KESSICONN PrimaryFireFLH=110,75,105;armcannons SecondaryFireFLH=50,45,145;rocketpods Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 the unit has no firing animation because of the two different weapon systems (cannons, rockets) rules.ini you can use the wolverine as a pattern.
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:07 PM
|
|
|
: |

|
|
|
|
|
Nov 28 2006, 03:37 PM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
Door 12 the GDI Annihilator heavy Mech. Annihilator Icon  Annihilator ingame  Annihilator Zip with icon and unit-shp
LKOannig.zip ( 94.14K )
Number of downloads: 1546some useful code art.ini CODE [ANNIG] Voxel=no Remapable=yes Cameo=ANNIICONG PrimaryFireFLH=210,155,355;armcannons SecondaryFireFLH=170,35,395;torso mgs TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:08 PM
|
|
|
: |

|
|
|
|
|
Nov 28 2006, 03:38 PM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
Door 13 the Nod Vulture medium-heavy Mech. Vulture Icon  Vulture ingame  Vulture Zip with icon and unit-shp
LKOvulturen.zip ( 52.41K )
Number of downloads: 1571some useful code art.ini CODE [VULTUREN] Voxel=no Remapable=yes Cameo=VULTICONN PrimaryFireFLH=40,117,160;armcannons SecondaryFireFLH=0,55,200;rocketpods TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:09 PM
|
|
|
: |

|
|
|
|
|
Nov 28 2006, 03:38 PM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
Door 14 the GDI Supernova heavy Mech. Supernova Icon  Supernova ingame  Supernova Zip with icon and unit-shp
LKOnovag.zip ( 100.68K )
Number of downloads: 1446some useful code art.ini CODE [NOVAG] Voxel=no Remapable=yes Cameo=NOVAICONG PrimaryFireFLH=0,0,0 UseTurretShadow=yes TurretOffset=-16 WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:11 PM
|
|
|
: |

|
|
|
|
|
Nov 28 2006, 03:39 PM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
Door 15 the Nod Black Hawk medium MechBlack Hawk Icon  + small walking anim  + small firing anim  Black Hawk ingame  Black Hawk Zip with icon and unit-shp
LKObhawkn.zip ( 51.19K )
Number of downloads: 1570some useful code art.ini CODE [BHAWKN] Voxel=no Remapable=yes Cameo=BHAWKICONN PrimaryFireFLH=65,70,95;armcannons Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=120 FiringFrames=3 StartFiringFrame=96 rules.ini you can use the wolverine as a pattern.
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:12 PM
|
|
|
: |

|
|
|
|
|
Nov 28 2006, 03:39 PM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
Door 16 the GDI Sunder heavy Mech. Sunder Icon  Sunder ingame  Sunder Zip with icon and unit-shp
LKOspalterg.zip ( 70.74K )
Number of downloads: 1433(the german name is Spalter if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)some useful code art.ini CODE [SPALTERG] Voxel=no Remapable=yes Cameo=SPALTERICONG PrimaryFireFLH=150,-155,230;right arm SecondaryFireFLH=60,10,300;centre rocket pod ;TertiaryFireFLH=140,155,215;left arm TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:13 PM
|
|
|
: |

|
|
|
|
|
Nov 28 2006, 03:40 PM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
Door 17 the GDI Cauldron Born medium MechCauldron Born Icon  + small walking anim  Cauldron Born ingame  Cauldron Born Zip with icon and unit-shp
LKOkesselbrutg.zip ( 54.04K )
Number of downloads: 1544(the german name is Kesselbrut if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)some useful code art.ini CODE [KESSELBRUTG] Voxel=no Remapable=yes Cameo=KESSICONG PrimaryFireFLH=110,75,105;armcannons SecondaryFireFLH=50,45,145;rocketpods Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 the unit has no firing animation because of the two different weapon systems (cannons, rockets) rules.ini you can use the wolverine as a pattern.
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:14 PM
|
|
|
: |

|
|
|
|
|
Nov 28 2006, 03:40 PM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
Door 18 the Nod Daishi heavy Mech. Daishi Icon  Daishi ingame  Daishi Zip with icon and unit-shp
LKOdaishin.zip ( 78.9K )
Number of downloads: 1500some useful code art.ini CODE [DAISHIN] Voxel=no Remapable=yes Cameo=DAISHIICONN PrimaryFireFLH=110,140,230;armcannons SecondaryFireFLH=15,90,345;shoulderrocketpod ;TertiaryFireFLH=115,30,240;torsomachineguns TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 QUOTE (Denmon0728 @ Dec 22 2006, 01:53 AM)  PrimaryFireFLH=30,110,190 SecondaryFireFLH=30,-110,190 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:15 PM
|
|
|
: |

|
|
|
|
|
Nov 28 2006, 03:41 PM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
Door 19 the Nod Supernova heavy Mech. Supernova Icon  Supernova ingame  Supernova Zip with icon and unit-shp
LKOnovan.zip ( 85.99K )
Number of downloads: 1535some useful code art.ini CODE [NOVAN] Voxel=no Remapable=yes Cameo=NOVAICONN PrimaryFireFLH=180,160,210;armcannons left SecondaryFireFLH=180,-160,210;armcannons right TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:16 PM
|
|
|
: |

|
|
|
|
|
Nov 28 2006, 03:41 PM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
Door 20 the GDI Black Hawk medium MechBlack Hawk Icon  + small walking anim  + small firing anim  Black Hawk ingame  Black Hawk Zip with icon and unit-shp
LKObhawkg.zip ( 57.27K )
Number of downloads: 1504some useful code art.ini CODE [BHAWKG] Voxel=no Remapable=yes Cameo=BHAWKICONG PrimaryFireFLH=65,70,95;armcannons Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=120 FiringFrames=3 StartFiringFrame=96 rules.ini you can use the wolverine as a pattern.
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:17 PM
|
|
|
: |

|
|
|
|
|
Nov 28 2006, 03:42 PM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
Door 21 the GDI Guerilla medium Mech(the english name is Bushwacker if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)Guerilla Icon  Guerilla ingame  Guerilla Zip with icon and unit-shp
LKOguerillag.zip ( 40.91K )
Number of downloads: 1461some useful code art.ini CODE [GUERILLAG] Voxel=no Remapable=yes Cameo=GUERICONG PrimaryFireFLH=90,100,120;armcannons SecondaryFireFLH=15,35,185;shoulderrocketpod ;TertiaryFireFLH=125,15,120;torsomachineguns TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed) and the Nod Guerilla medium MechGuerilla Icon  Guerilla ingame  Guerilla Zip with icon and unit-shp
LKOguerillan.zip ( 36.27K )
Number of downloads: 1461some useful code art.ini CODE [GUERILLAN] Voxel=no Remapable=yes Cameo=GUERICONN PrimaryFireFLH=90,100,120;armcannons SecondaryFireFLH=15,35,185;shoulderrocketpod ;TertiaryFireFLH=125,15,120;torsomachineguns TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:19 PM
|
|
|
: |

|
|
|
|
|
Nov 28 2006, 03:43 PM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
Door 22 the GDI Champion medium MechChampion Icon  Champion ingame  Champion Zip with icon and unit-shp
LKOchampiong.zip ( 35.22K )
Number of downloads: 1509some useful code art.ini CODE [CHAMPIONG] Voxel=no Remapable=yes Cameo=CHAMICONG PrimaryFireFLH=75,100,130;outer arms SecondaryFireFLH=55,80,130;inner arms TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed) and the Nod Champion medium MechChampion Icon  Champion ingame  Champion Zip with icon and unit-shp
LKOchampionn.zip ( 31.64K )
Number of downloads: 1560some useful code art.ini CODE [CHAMPIONN] Voxel=no Remapable=yes Cameo=CHAMICONN PrimaryFireFLH=75,100,130;outer arms SecondaryFireFLH=55,80,130;inner arms TurretOffset=-16 UseTurretShadow=yes WalkFrames=12 rules.ini you can use the titan as a pattern it's an omnimech and has a turret. (so turret=yes is needed)
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:20 PM
|
|
|
: |

|
|
|
|
|
Nov 28 2006, 03:43 PM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
Door 23 the GDI Firefly light MechFirefly Icon  + small walking anim  Firefly ingame  Firefly Zip with icon and unit-shp
LKOfireflyg.zip ( 33.13K )
Number of downloads: 1495some useful code art.ini CODE [FIREFLYG] Voxel=no Remapable=yes Cameo=FIREICONG PrimaryFireFLH=50,70,120;small sidearms SecondaryFireFLH=0,10,150;twin rocketpod Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 rules.ini you can use the wolverine as a pattern. and the Nod Firefly light MechFirefly Icon  + small walking anim  Firefly ingame  Firefly Zip with icon and unit-shp
LKOfireflyn.zip ( 30.72K )
Number of downloads: 1523some useful code art.ini CODE [FIREFLYN] Voxel=no Remapable=yes Cameo=FIREICONN PrimaryFireFLH=50,70,120;small sidearms SecondaryFireFLH=0,10,150;twin rocketpod Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 rules.ini you can use the wolverine as a pattern.
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:21 PM
|
|
|
: |

|
|
|
|
|
Nov 28 2006, 03:44 PM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
Door 24 Christmas Eve the GDI/Nod Colossus heavy ArtilleryThe Colossus is a big and well protected artillery mech that uses a twin artillery turret to destroy enemys on a long range. But like the Jugger it needs to deploy. Colossus Icon GDI  Nod  + preview of the deployanim GDI  Nod  Colossus ingame GDI  Nod  Colossus Zip with icon and unit-shp
LKOcolossus.zip ( 206.27K )
Number of downloads: 1732The units design was originally taken for a GDI unit, thus having the Titan similar headlights, but i decided to make a Nod version too, so both sides can have this new unit. The unit has an active animation while deployed and a shp-turret. I haven't made the barrels as a voxel like the Jugger because i'm not good in making voxels look like shp. Thats why the shp barrels are fixed to 45°. If someone makes voxel barrels, i would make an extra turret without the shp barrels. I hope you still like this unit and of course... Merry Christmas and my best wishes to you all. some useful code art.ini CODE [COLON] Cameo=COLOICONN Voxel=no Remapable=yes Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 PrimaryFireFLH=0,0,0 [DCOLON] Normalized=yes Remapable=yes Foundation=1x1 Buildup=DCOLONMK Height=1 ExtraLight=200 PrimaryFireFLH=100,20,200 ActiveAnim=DCOLO_B ActiveAnimDamaged=DCOLO_B ActiveAnimZAdjust=-50
[COLOG] Cameo=COLOICONG Voxel=no Remapable=yes Facings=8 WalkFrames=12 StandingFrames=1 StartWalkFrame=0 StartStandFrame=96 PrimaryFireFLH=0,0,0 [DCOLOG] Normalized=yes Remapable=yes Foundation=1x1 Buildup=DCOLOGMK Height=1 ExtraLight=200 PrimaryFireFLH=100,20,200 ActiveAnim=DCOLO_B ActiveAnimDamaged=DCOLO_B ActiveAnimZAdjust=-50
[DCOLO_B] Normalized=yes LoopStart=0 LoopEnd=31 LoopCount=-1 Rate=250 Surface=yes NewTheater=yes DetailLevel=1 rules.ini CODE [BuildingTypes] ... 219=DCOLOG 220=DCOLON
[VehicleTypes] ... 71=COLOG 72=COLON
[Animations] ... 862=DCOLOG 863=DCOLOG_A 864=DCOLO_B 865=DCOLOGMK 866=DCOLON 867=DCOLON_A 868=DCOLONMK
[COLOG] Name=Colossus Category=AFV Prerequisite=GDIFACTORY Primary=Jugg90mm Strength=500 Armor=heavy TechLevel=6 Sight=9 Speed=5 Owner=GDI Cost=1250 Points=40 ROT=5 Crusher=yes Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 VoiceFeedback= MaxDebris=8 DebrisTypes=PIECE DebrisMaximums=8 Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5} MovementZone=Destroyer DeploysInto=DCOLOG ThreatPosed=25; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys Weight=3.5 VeteranAbilities=FASTER,STRONGER EliteAbilities=SELF_HEAL,SENSORS AccelerationFactor=0.01 NoMovingFire=yes DeployToFire=yes CrateGoodie=yes AllowedToStartInMultiplayer=no
[DCOLOG] Name=Deployed Colossus TechLevel=-1 Strength=1000 Points=50 Cost=1250 Power=0 Armor=light Sight=9 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=4 UndeploysInto=COLOG BaseNormal=no VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Crewed=yes Primary=Jugg90mm ROT=5 IsJuggernaut=yes Turret=yes TurretAnim=DCOLOG_A TurretAnimIsVoxel=false TurretAnimX=0 TurretAnimY=0 TurretAnimZAdjust=-125 StartFacing=4; DIR_S = 4 << 5 StartPitch=2; DIR_E = 2 << 5 ThreatPosed=30; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=0,0,125 VeteranAbilities=STRONGER EliteAbilities=SELF_HEAL Trainable=yes TogglePower=no HasStupidGuardMode=false Owner=GDI
[COLON] Name=Colossus Category=AFV Prerequisite=NODFACTORY Primary=Jugg90mm Strength=500 Armor=light TechLevel=6 Sight=9 Speed=5 Owner=NOD Cost=1250 Points=40 ROT=5 Crusher=yes Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 VoiceFeedback= MaxDebris=8 DebrisTypes=PIECE DebrisMaximums=8 Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5} MovementZone=Destroyer DeploysInto=DCOLON ThreatPosed=25; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys Weight=3.5 VeteranAbilities=FASTER,STRONGER EliteAbilities=SELF_HEAL,SENSORS AccelerationFactor=0.01 NoMovingFire=yes DeployToFire=yes CrateGoodie=yes AllowedToStartInMultiplayer=no
[DCOLON] Name=Deployed Colossus TechLevel=-1 Strength=1000 Points=50 Cost=1250 Power=0 Armor=light Sight=9 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=4 UndeploysInto=COLON BaseNormal=no VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 Crewed=yes Primary=Jugg90mm ROT=5 IsJuggernaut=yes Turret=yes TurretAnim=DCOLON_A TurretAnimIsVoxel=false TurretAnimX=0 TurretAnimY=0 TurretAnimZAdjust=-125 StartFacing=4; DIR_S = 4 << 5 StartPitch=2; DIR_E = 2 << 5 ThreatPosed=30; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=0,0,125 VeteranAbilities=STRONGER EliteAbilities=SELF_HEAL Trainable=yes TogglePower=no HasStupidGuardMode=false Owner=NOD
This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:24 PM
|
|
|
: |

|
|
|
|
|
Nov 28 2006, 06:17 PM
|

Flame Tank

Group: Global Moderators
Posts: 568
Joined: 21-October 06
From: Look over there! *runs*
Member No.: 40
Alliance: GDI
Favorite game: Tiberian Sun

|
QUOTE Is this something to get post count up? No. A while ago Lin Kuei Ominae PM'd me asking about this topic. I am allowing it, as a voxel will be posted on each of the "blank" posts, meaning they wont be useless. It keeps them organised to be one after the other, rather than in randomly spaced posts, so thats why they are one after the other. As you may have gathered, I am allowing this topic, and told Lin Kuei Ominae through a PM it would be allowed, so its not his fault. Any problems with this topic you may have are to be taken up with me. On a lighter note, good luck with the voxels, and merry christmas (for when christmas comes anyway).
This post has been edited by Creagor: Nov 28 2006, 06:20 PM
--------------------
 Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110 (Whoever translates that gets nothing, just +1 on thier geek score)
|
|
|
: |

|
|
|
|
|
Nov 29 2006, 10:23 AM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
QUOTE (Creagor @ Nov 28 2006, 07:17 PM)  On a lighter note, good luck with the voxels, and merry christmas (for when christmas comes anyway). There is a small misunderstanding. These are not going to be voxels, they all will be shp's  QUOTE (wondle_donkey @ Nov 29 2006, 08:27 AM)  im guessing their already premade. because unless he has absolutely no life whatsoever (which i doubt) i dont think he could make a quality voxel every day for like 25 days. i sure as hell couldnt you're right. i already made more than the half of the units. the rest of about 8 units i will make in the next days.
This post has been edited by Lin Kuei Ominae: Nov 29 2006, 10:28 AM
--------------------
|
|
|
: |

|
|
|
|
|
Nov 29 2006, 02:36 PM
|

Flame Tank

Group: Global Moderators
Posts: 568
Joined: 21-October 06
From: Look over there! *runs*
Member No.: 40
Alliance: GDI
Favorite game: Tiberian Sun

|
QUOTE (Lin Kuei Ominae @ Nov 29 2006, 10:23 AM)  There is a small misunderstanding. These are not going to be voxels, they all will be shp's  Oh. I was under the impression that they were voxels all this time! I only just realized that this topic is in the shp section. Ah well, good luck with the SHP's
--------------------
 Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110 (Whoever translates that gets nothing, just +1 on thier geek score)
|
|
|
: |

|
|
|
|
|
Dec 1 2006, 08:47 PM
|
Attack Buggy

Group: Members
Posts: 222
Joined: 6-November 06
From: Göteborg, Sweden
Member No.: 238
Alliance: CABAL
Favorite game: Tiberian Sun

|
The Jenning mech would probably fit best as a drone due to its sixe
--------------------
 Mommy I'm sorry if my first letter made you cry To be honest with you I don't think that I wanna die Sometimes I feel like that I'm cancerous in others lives Thats probably why I drink at night and sleep till 4 or 5 It's kinda hard walking through life with my distorted eyes When I was younger I was stupid and I thought I thrived I thought alot about everything I said in the letter And questioned whether or not if I was dead you'd be better You think my shorty would be happy if I never met her It's too late now mommy I could never forget her Could never forget how she told me to love Cuz my father and my grandmother is always above It's glory above you know that daddy taught me to thug And everytime we was with nanny she'd bombard me with hugs (damn) I MISS 'EM mommy and it's hard to believe That I'm grown and I don't understand it - why did they leave
|
|
|
: |

|
|
|
|
|
Dec 2 2006, 04:09 AM
|

Rocket Infantry

Group: Members
Posts: 57
Joined: 25-October 06
From: Defiance Industries HQ, Antarctica
Member No.: 150
Alliance: Scrin
Favorite game: Tiberium Wars

|
cool looking units so far, nice idea and keep em comming it sounds as if we will be in for a vary Marry Christmas after all and that is what counts  we all wish you best of luck form Defiance Industries on this great and cool looking ventrue, and i second that its great to see you and a shp'er around!
--------------------
Defiance Industries: We prefur to call it well prepaired not over kill.  Blaze, Demon of The Round Table, Mobuis One call me what you want I am one with the sky. By the way watch out here comes a attack from Stonehenge!
|
|
|
: |

|
|
|
|
|
Dec 3 2006, 12:37 AM
|

Stealth Tank

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun

|
@Darentei wow what an honor to get your first post, thanks. :biggrin:  and you're right, i'm quite busy. To the others, thanks for your good comments too. QUOTE (Corsair @ Dec 2 2006, 05:29 AM)  my favorite mech next to the vulture/mad dog perhaps Santa Claus has put one in the calender? :biggrin:
This post has been edited by Lin Kuei Ominae: Dec 3 2006, 12:40 AM
--------------------
|
|
|
: |

|
|
|
|
|
Dec 3 2006, 12:52 AM
|

Ghost Stalker

Group: Members
Posts: 1,244
Joined: 22-October 06
From: South Carolina, USA
Member No.: 87
Alliance: GDI
Favorite game: Tiberian Sun

|
QUOTE (Lin Kuei Ominae @ Dec 2 2006, 07:37 PM)  perhaps Santa Claus has put one in the calender? :biggrin:  That would definitely be my favorite SHP I don't believe I've ever seen the splitter mech before, looks tough
--------------------
|
|
|
: |

|
|
|
|
  |
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:
|
|