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> X-Mech Calendar (+Update), my Christmas Calendar for you
Lin Kuei Ominae
post Nov 28 2006, 03:36 PM
Post #11


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 10
the Nod Mad Cat heavy Mech.

Mad Cat IconAttached Image
Mad Cat ingameAttached Image
Mad Cat Zip with icon and unit-shpAttached File  LKOmadcatn.zip ( 57.44K ) Number of downloads: 1471


some useful code
art.ini
CODE
[MADCATN]
Voxel=no
Remapable=yes
Cameo=MADCICONN
PrimaryFireFLH=120,120,130;armcannons
SecondaryFireFLH=-10,80,220;rocketpods
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:06 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:37 PM
Post #12


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 11
the Nod Cauldron Born medium Mech

Cauldron Born IconAttached Image + small walking animAttached Image
Cauldron Born ingameAttached Image
Cauldron Born Zip with icon and unit-shpAttached File  LKOkesselbrutn.zip ( 48.22K ) Number of downloads: 1700


the german name is Kesselbrut
if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name

some useful code
art.ini
CODE
[KESSELBRUTN]
Voxel=no
Remapable=yes
Cameo=KESSICONN
PrimaryFireFLH=110,75,105;armcannons
SecondaryFireFLH=50,45,145;rocketpods
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96

the unit has no firing animation because of the two different weapon systems (cannons, rockets)

rules.ini
you can use the wolverine as a pattern.

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:07 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:37 PM
Post #13


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 12
the GDI Annihilator heavy Mech.

Annihilator IconAttached Image
Annihilator ingameAttached Image
Annihilator Zip with icon and unit-shpAttached File  LKOannig.zip ( 94.14K ) Number of downloads: 1546


some useful code
art.ini
CODE
[ANNIG]
Voxel=no
Remapable=yes
Cameo=ANNIICONG
PrimaryFireFLH=210,155,355;armcannons
SecondaryFireFLH=170,35,395;torso mgs
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:08 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:38 PM
Post #14


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 13
the Nod Vulture medium-heavy Mech.

Vulture IconAttached Image
Vulture ingameAttached Image
Vulture Zip with icon and unit-shpAttached File  LKOvulturen.zip ( 52.41K ) Number of downloads: 1571


some useful code
art.ini
CODE
[VULTUREN]
Voxel=no
Remapable=yes
Cameo=VULTICONN
PrimaryFireFLH=40,117,160;armcannons
SecondaryFireFLH=0,55,200;rocketpods
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:09 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:38 PM
Post #15


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 14
the GDI Supernova heavy Mech.

Supernova IconAttached Image
Supernova ingameAttached Image
Supernova Zip with icon and unit-shpAttached File  LKOnovag.zip ( 100.68K ) Number of downloads: 1446


some useful code
art.ini
CODE
[NOVAG]
Voxel=no
Remapable=yes
Cameo=NOVAICONG
PrimaryFireFLH=0,0,0
UseTurretShadow=yes
TurretOffset=-16
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:11 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:39 PM
Post #16


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 15
the Nod Black Hawk medium Mech

Black Hawk IconAttached Image + small walking animAttached Image + small firing animAttached Image
Black Hawk ingameAttached Image
Black Hawk Zip with icon and unit-shpAttached File  LKObhawkn.zip ( 51.19K ) Number of downloads: 1570


some useful code
art.ini
CODE
[BHAWKN]
Voxel=no
Remapable=yes
Cameo=BHAWKICONN
PrimaryFireFLH=65,70,95;armcannons
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=120
FiringFrames=3
StartFiringFrame=96


rules.ini
you can use the wolverine as a pattern.

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:12 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:39 PM
Post #17


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 16
the GDI Sunder heavy Mech.

Sunder IconAttached Image
Sunder ingameAttached Image
Sunder Zip with icon and unit-shpAttached File  LKOspalterg.zip ( 70.74K ) Number of downloads: 1433

(the german name is Spalter
if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)


some useful code
art.ini
CODE
[SPALTERG]
Voxel=no
Remapable=yes
Cameo=SPALTERICONG
PrimaryFireFLH=150,-155,230;right arm
SecondaryFireFLH=60,10,300;centre rocket pod
;TertiaryFireFLH=140,155,215;left arm
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:13 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:40 PM
Post #18


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 17
the GDI Cauldron Born medium Mech

Cauldron Born IconAttached Image + small walking animAttached Image
Cauldron Born ingameAttached Image
Cauldron Born Zip with icon and unit-shpAttached File  LKOkesselbrutg.zip ( 54.04K ) Number of downloads: 1544

(the german name is Kesselbrut
if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)


some useful code
art.ini
CODE
[KESSELBRUTG]
Voxel=no
Remapable=yes
Cameo=KESSICONG
PrimaryFireFLH=110,75,105;armcannons
SecondaryFireFLH=50,45,145;rocketpods
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96

the unit has no firing animation because of the two different weapon systems (cannons, rockets)

rules.ini
you can use the wolverine as a pattern.

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:14 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:40 PM
Post #19


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 18
the Nod Daishi heavy Mech.

Daishi IconAttached Image
Daishi ingameAttached Image
Daishi Zip with icon and unit-shpAttached File  LKOdaishin.zip ( 78.9K ) Number of downloads: 1500


some useful code
art.ini
CODE
[DAISHIN]
Voxel=no
Remapable=yes
Cameo=DAISHIICONN
PrimaryFireFLH=110,140,230;armcannons
SecondaryFireFLH=15,90,345;shoulderrocketpod
;TertiaryFireFLH=115,30,240;torsomachineguns
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12

QUOTE (Denmon0728 @ Dec 22 2006, 01:53 AM) *
PrimaryFireFLH=30,110,190
SecondaryFireFLH=30,-110,190


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:15 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:41 PM
Post #20


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 19
the Nod Supernova heavy Mech.

Supernova IconAttached Image
Supernova ingameAttached Image
Supernova Zip with icon and unit-shpAttached File  LKOnovan.zip ( 85.99K ) Number of downloads: 1535


some useful code
art.ini
CODE
[NOVAN]
Voxel=no
Remapable=yes
Cameo=NOVAICONN
PrimaryFireFLH=180,160,210;armcannons left
SecondaryFireFLH=180,-160,210;armcannons right
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12


rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:16 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:41 PM
Post #21


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 20
the GDI Black Hawk medium Mech

Black Hawk IconAttached Image + small walking animAttached Image + small firing animAttached Image
Black Hawk ingameAttached Image
Black Hawk Zip with icon and unit-shpAttached File  LKObhawkg.zip ( 57.27K ) Number of downloads: 1504


some useful code
art.ini
CODE
[BHAWKG]
Voxel=no
Remapable=yes
Cameo=BHAWKICONG
PrimaryFireFLH=65,70,95;armcannons
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=120
FiringFrames=3
StartFiringFrame=96


rules.ini
you can use the wolverine as a pattern.

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:17 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:42 PM
Post #22


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 21
the GDI Guerilla medium Mech
(the english name is Bushwacker
if you want you can rename the shp's and all corresponding names in art.ini and rules.ini to the english name)


Guerilla IconAttached Image
Guerilla ingameAttached Image
Guerilla Zip with icon and unit-shpAttached File  LKOguerillag.zip ( 40.91K ) Number of downloads: 1461

some useful code
art.ini
CODE
[GUERILLAG]
Voxel=no
Remapable=yes
Cameo=GUERICONG
PrimaryFireFLH=90,100,120;armcannons
SecondaryFireFLH=15,35,185;shoulderrocketpod
;TertiaryFireFLH=125,15,120;torsomachineguns
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12

rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

and the Nod Guerilla medium Mech

Guerilla IconAttached Image
Guerilla ingameAttached Image
Guerilla Zip with icon and unit-shpAttached File  LKOguerillan.zip ( 36.27K ) Number of downloads: 1461

some useful code
art.ini
CODE
[GUERILLAN]
Voxel=no
Remapable=yes
Cameo=GUERICONN
PrimaryFireFLH=90,100,120;armcannons
SecondaryFireFLH=15,35,185;shoulderrocketpod
;TertiaryFireFLH=125,15,120;torsomachineguns
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12

rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:19 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:43 PM
Post #23


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 22
the GDI Champion medium Mech

Champion IconAttached Image
Champion ingameAttached Image
Champion Zip with icon and unit-shpAttached File  LKOchampiong.zip ( 35.22K ) Number of downloads: 1509

some useful code
art.ini
CODE
[CHAMPIONG]
Voxel=no
Remapable=yes
Cameo=CHAMICONG
PrimaryFireFLH=75,100,130;outer arms
SecondaryFireFLH=55,80,130;inner arms
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12

rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

and the Nod Champion medium Mech

Champion IconAttached Image
Champion ingameAttached Image
Champion Zip with icon and unit-shpAttached File  LKOchampionn.zip ( 31.64K ) Number of downloads: 1560

some useful code
art.ini
CODE
[CHAMPIONN]
Voxel=no
Remapable=yes
Cameo=CHAMICONN
PrimaryFireFLH=75,100,130;outer arms
SecondaryFireFLH=55,80,130;inner arms
TurretOffset=-16
UseTurretShadow=yes
WalkFrames=12

rules.ini
you can use the titan as a pattern
it's an omnimech and has a turret. (so turret=yes is needed)

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:20 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:43 PM
Post #24


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 23
the GDI Firefly light Mech

Firefly IconAttached Image + small walking animAttached Image
Firefly ingameAttached Image
Firefly Zip with icon and unit-shpAttached File  LKOfireflyg.zip ( 33.13K ) Number of downloads: 1495

some useful code
art.ini
CODE
[FIREFLYG]
Voxel=no
Remapable=yes
Cameo=FIREICONG
PrimaryFireFLH=50,70,120;small sidearms
SecondaryFireFLH=0,10,150;twin rocketpod
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96

rules.ini
you can use the wolverine as a pattern.

and the Nod Firefly light Mech

Firefly IconAttached Image + small walking animAttached Image
Firefly ingameAttached Image
Firefly Zip with icon and unit-shpAttached File  LKOfireflyn.zip ( 30.72K ) Number of downloads: 1523

some useful code
art.ini
CODE
[FIREFLYN]
Voxel=no
Remapable=yes
Cameo=FIREICONN
PrimaryFireFLH=50,70,120;small sidearms
SecondaryFireFLH=0,10,150;twin rocketpod
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96

rules.ini
you can use the wolverine as a pattern.

This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:21 PM
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Lin Kuei Ominae
post Nov 28 2006, 03:44 PM
Post #25


Stealth Tank
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Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



Door 24 Christmas Eve
the GDI/Nod Colossus heavy Artillery
The Colossus is a big and well protected artillery mech that uses a twin artillery turret to destroy enemys on a long range. But like the Jugger it needs to deploy.

Colossus Icon GDIAttached ImageNodAttached Image + preview of the deployanim GDIAttached ImageNodAttached Image
Colossus ingame GDIAttached ImageNodAttached Image
Colossus Zip with icon and unit-shpAttached File  LKOcolossus.zip ( 206.27K ) Number of downloads: 1732


The units design was originally taken for a GDI unit, thus having the Titan similar headlights, but i decided to make a Nod version too, so both sides can have this new unit.
The unit has an active animation while deployed and a shp-turret. I haven't made the barrels as a voxel like the Jugger because i'm not good in making voxels look like shp. Thats why the shp barrels are fixed to 45°. If someone makes voxel barrels, i would make an extra turret without the shp barrels.
I hope you still like this unit and of course...
Merry Christmas and my best wishes to you all.
some useful code
art.ini
CODE
[COLON]
Cameo=COLOICONN
Voxel=no
Remapable=yes
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
PrimaryFireFLH=0,0,0
[DCOLON]
Normalized=yes
Remapable=yes
Foundation=1x1
Buildup=DCOLONMK
Height=1
ExtraLight=200
PrimaryFireFLH=100,20,200
ActiveAnim=DCOLO_B
ActiveAnimDamaged=DCOLO_B
ActiveAnimZAdjust=-50

[COLOG]
Cameo=COLOICONG
Voxel=no
Remapable=yes
Facings=8
WalkFrames=12
StandingFrames=1
StartWalkFrame=0
StartStandFrame=96
PrimaryFireFLH=0,0,0
[DCOLOG]
Normalized=yes
Remapable=yes
Foundation=1x1
Buildup=DCOLOGMK
Height=1
ExtraLight=200
PrimaryFireFLH=100,20,200
ActiveAnim=DCOLO_B
ActiveAnimDamaged=DCOLO_B
ActiveAnimZAdjust=-50

[DCOLO_B]
Normalized=yes
LoopStart=0
LoopEnd=31
LoopCount=-1
Rate=250
Surface=yes
NewTheater=yes
DetailLevel=1

rules.ini
CODE
[BuildingTypes]
...
219=DCOLOG
220=DCOLON

[VehicleTypes]
...
71=COLOG
72=COLON

[Animations]
...
862=DCOLOG
863=DCOLOG_A
864=DCOLO_B
865=DCOLOGMK
866=DCOLON
867=DCOLON_A
868=DCOLONMK


[COLOG]
Name=Colossus
Category=AFV
Prerequisite=GDIFACTORY
Primary=Jugg90mm
Strength=500
Armor=heavy
TechLevel=6
Sight=9
Speed=5
Owner=GDI
Cost=1250
Points=40
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=8
DebrisTypes=PIECE
DebrisMaximums=8
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
DeploysInto=DCOLOG
ThreatPosed=25; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=FASTER,STRONGER
EliteAbilities=SELF_HEAL,SENSORS
AccelerationFactor=0.01
NoMovingFire=yes
DeployToFire=yes
CrateGoodie=yes
AllowedToStartInMultiplayer=no

[DCOLOG]
Name=Deployed Colossus
TechLevel=-1
Strength=1000
Points=50
Cost=1250
Power=0
Armor=light
Sight=9
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
UndeploysInto=COLOG
BaseNormal=no
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
Crewed=yes
Primary=Jugg90mm
ROT=5
IsJuggernaut=yes
Turret=yes
TurretAnim=DCOLOG_A
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-125
StartFacing=4; DIR_S = 4 << 5
StartPitch=2; DIR_E = 2 << 5
ThreatPosed=30; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=0,0,125
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL
Trainable=yes
TogglePower=no
HasStupidGuardMode=false
Owner=GDI

[COLON]
Name=Colossus
Category=AFV
Prerequisite=NODFACTORY
Primary=Jugg90mm
Strength=500
Armor=light
TechLevel=6
Sight=9
Speed=5
Owner=NOD
Cost=1250
Points=40
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=8
DebrisTypes=PIECE
DebrisMaximums=8
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
DeploysInto=DCOLON
ThreatPosed=25; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=FASTER,STRONGER
EliteAbilities=SELF_HEAL,SENSORS
AccelerationFactor=0.01
NoMovingFire=yes
DeployToFire=yes
CrateGoodie=yes
AllowedToStartInMultiplayer=no

[DCOLON]
Name=Deployed Colossus
TechLevel=-1
Strength=1000
Points=50
Cost=1250
Power=0
Armor=light
Sight=9
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
UndeploysInto=COLON
BaseNormal=no
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
Crewed=yes
Primary=Jugg90mm
ROT=5
IsJuggernaut=yes
Turret=yes
TurretAnim=DCOLON_A
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-125
StartFacing=4; DIR_S = 4 << 5
StartPitch=2; DIR_E = 2 << 5
ThreatPosed=30; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=0,0,125
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL
Trainable=yes
TogglePower=no
HasStupidGuardMode=false
Owner=NOD


This post has been edited by Lin Kuei Ominae: Apr 26 2007, 10:24 PM
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Crimsonum
post Nov 28 2006, 05:43 PM
Post #26


Tick Tank
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I must say that this is a nice "calendar", I could try a similar one myself tongue.gif
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Uufje
post Nov 28 2006, 06:06 PM
Post #27


Cyborg
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Is this something to get post count up? huh.gif
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Creagor
post Nov 28 2006, 06:17 PM
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QUOTE
Is this something to get post count up?


No. A while ago Lin Kuei Ominae PM'd me asking about this topic. I am allowing it, as a voxel will be posted on each of the "blank" posts, meaning they wont be useless. It keeps them organised to be one after the other, rather than in randomly spaced posts, so thats why they are one after the other.

As you may have gathered, I am allowing this topic, and told Lin Kuei Ominae through a PM it would be allowed, so its not his fault. Any problems with this topic you may have are to be taken up with me.

On a lighter note, good luck with the voxels, and merry christmas (for when christmas comes anyway).

This post has been edited by Creagor: Nov 28 2006, 06:20 PM


--------------------

Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110
(Whoever translates that gets nothing, just +1 on thier geek score)
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Corsair
post Nov 28 2006, 07:39 PM
Post #29


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That's a lot of units...


--------------------

Epitoma Rei Militaris - Flavius Vegetius Renatus
All My Voxels - Gemini Mech
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Team Black
post Nov 28 2006, 07:48 PM
Post #30


Core Defender
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1 unit a day for a month??
are you sure you can keep up with it? (and still have good quality stuff?)

..or is it already pre-made?


--------------------
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wondle_donkey
post Nov 29 2006, 07:27 AM
Post #31


Attack Buggy
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im guessing their already premade. because unless he has absolutely no life whatsoever (which i doubt) i dont think he could make a quality voxel every day for like 25 days. i sure as hell couldnt


--------------------

Thanks for the kickass sig daTS!
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Lin Kuei Ominae
post Nov 29 2006, 10:23 AM
Post #32


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QUOTE (Creagor @ Nov 28 2006, 07:17 PM) *
On a lighter note, good luck with the voxels, and merry christmas (for when christmas comes anyway).

There is a small misunderstanding. These are not going to be voxels, they all will be shp's wink1.gif

QUOTE (wondle_donkey @ Nov 29 2006, 08:27 AM) *
im guessing their already premade. because unless he has absolutely no life whatsoever (which i doubt) i dont think he could make a quality voxel every day for like 25 days. i sure as hell couldnt

you're right. i already made more than the half of the units. the rest of about 8 units i will make in the next days.

This post has been edited by Lin Kuei Ominae: Nov 29 2006, 10:28 AM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Creagor
post Nov 29 2006, 02:36 PM
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QUOTE (Lin Kuei Ominae @ Nov 29 2006, 10:23 AM) *
There is a small misunderstanding. These are not going to be voxels, they all will be shp's wink1.gif


Oh. I was under the impression that they were voxels all this time! I only just realized that this topic is in the shp section.
Ah well, good luck with the SHP's wink1.gif


--------------------

Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110
(Whoever translates that gets nothing, just +1 on thier geek score)
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Darentei
post Dec 1 2006, 09:52 AM
Post #34

Technician
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Genius! I can't wait for 24th!

Good to see you somewhat active again... :biggrin:
I can imagine you will be busy.
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Denmon
post Dec 1 2006, 08:47 PM
Post #35

Attack Buggy
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The Jenning mech would probably fit best as a drone due to its sixe smile.gif


--------------------

Mommy I'm sorry if my first letter made you cry
To be honest with you I don't think that I wanna die
Sometimes I feel like that I'm cancerous in others lives
Thats probably why I drink at night and sleep till 4 or 5
It's kinda hard walking through life with my distorted eyes
When I was younger I was stupid and I thought I thrived
I thought alot about everything I said in the letter
And questioned whether or not if I was dead you'd be better
You think my shorty would be happy if I never met her
It's too late now mommy I could never forget her
Could never forget how she told me to love
Cuz my father and my grandmother is always above
It's glory above you know that daddy taught me to thug
And everytime we was with nanny she'd bombard me with hugs (damn)
I MISS 'EM mommy and it's hard to believe
That I'm grown and I don't understand it - why did they leave
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cdmt
post Dec 1 2006, 11:06 PM
Post #36


Disc Thrower
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It's great to have someone making such good shps. The calendar was a great idea!
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Kurorahk
post Dec 2 2006, 04:09 AM
Post #37


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cool looking units so far, nice idea and keep em comming it sounds as if we will be in for a vary Marry Christmas after all and that is what counts smile.gif we all wish you best of luck form Defiance Industries on this great and cool looking ventrue, and i second that its great to see you and a shp'er around!


--------------------
Defiance Industries: We prefur to call it well prepaired not over kill.

Blaze, Demon of The Round Table, Mobuis One call me what you want I am one with the sky. By the way watch out here comes a attack from Stonehenge!
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Corsair
post Dec 2 2006, 04:29 AM
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Nice Thor Mech, my favorite mech next to the vulture/mad dog

This post has been edited by Corsair: Dec 2 2006, 04:29 AM


--------------------

Epitoma Rei Militaris - Flavius Vegetius Renatus
All My Voxels - Gemini Mech
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Lin Kuei Ominae
post Dec 3 2006, 12:37 AM
Post #39


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@Darentei
wow what an honor to get your first post, thanks. :biggrin: Attached Image
and you're right, i'm quite busy. smile.gif

To the others, thanks for your good comments too.

QUOTE (Corsair @ Dec 2 2006, 05:29 AM) *
my favorite mech next to the vulture/mad dog

perhaps Santa Claus has put one in the calender? :biggrin:

This post has been edited by Lin Kuei Ominae: Dec 3 2006, 12:40 AM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Corsair
post Dec 3 2006, 12:52 AM
Post #40


Ghost Stalker
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From: South Carolina, USA
Member No.: 87
Alliance: GDI
Favorite game: Tiberian Sun



QUOTE (Lin Kuei Ominae @ Dec 2 2006, 07:37 PM) *
perhaps Santa Claus has put one in the calender? :biggrin:


lol.gif That would definitely be my favorite SHP

I don't believe I've ever seen the splitter mech before, looks tough


--------------------

Epitoma Rei Militaris - Flavius Vegetius Renatus
All My Voxels - Gemini Mech
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