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> Last Stand [2-4]
eXit
post Dec 23 2006, 11:10 PM
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Attack Buggy
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Yes, the map that ive been working on is finally finished. Ill Quote myself from the WIP thread -

"I dont have much time in my hand right now, but when i do get free time im mapping ofcourse, although mapping very slow. Anyway, ive been making a bigger map, enough of those small ones i used to make.

Some basics of the map - Alot of cliffs, rough terrain and weak spots, overall a strategy map, as always wink1.gif . Lighting is light-dark with a red tint.

More info -

Name - "Last Stand [2-4]"
Players - 4
Triggers - None(sorry dont know much about triggers, ill try to implement some on my next map)
Size - 100x100
Buildspace - Plenty
Tiberium - Not much
City's - No
Villages - 2
Forested - Yes
Starting locations - All corners"

Oh and i might add - Please post some reviews, its the only way i MIGHT get a spotlight.

This post has been edited by Derox: Dec 23 2006, 11:16 PM
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Clazzy
post Dec 23 2006, 11:13 PM
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A download may help.


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And you run and you run to catch up with the sun but it's sinking, racing around to come up behind you again... - Pink Floyd
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eXit
post Dec 23 2006, 11:15 PM
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Woopsie :blushing:
Updated

This post has been edited by Derox: Dec 23 2006, 11:17 PM
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Ixith
post Dec 24 2006, 01:10 AM
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ok i dled it but i dont have time to play it right now.

but ill get you a review hopefully within the next few days. and im sure if wiziwig gets on he will go through and check for cliff errors and that such.

based off of the pics it looks like it is a good map smile.gif
i cant wait to play it later.


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eXit
post Dec 26 2006, 06:48 PM
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No more comments?...
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Uufje
post Dec 26 2006, 07:44 PM
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I have a comment....

It looks good, I like maps with bumpy terrain.
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Ixith
post Dec 26 2006, 08:01 PM
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ok i just played a match on it. (although i didnt quite finish it)

but i liked it. its very nicely detailed and has a great terrain layout such as how the cliffs and slopes are placed.

its very nice but i think you could have done a little better on a more dynamic lighting. i didnt really like the extreme yellowness of the civilian villages. maybe have 1 or 2 invis yellow lamps and a few alpha light posts where the yellow light posts are now? also i think this map woulda done really well with a day/night trigger and maybe a few other triggers. but overall it is very nice. and played quite well. the player start positions are balanced and equally spread out. but of course this is all my opinion and others may vary.

also i did find one error..........ingame one of the top right AI's harvesters kept trying to harvest tiberium while on a bridge that i guess is under the bridge. i took a pic if you want to see. but yeah the harvester just sat there with the harvesting animation on.

great job smile.gif i liked it and it was fun. I recommend people to dl this map wink1.gif

This post has been edited by Ixith: Dec 26 2006, 08:22 PM


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eXit
post Dec 26 2006, 09:18 PM
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Thanks.

QUOTE (Ixith @ Dec 26 2006, 10:01 PM) *
also i did find one error..........ingame one of the top right AI's harvesters kept trying to harvest tiberium while on a bridge that i guess is under the bridge. i took a pic if you want to see. but yeah the harvester just sat there with the harvesting animation on.


I myself spotted this error, its really weird why it does that... I tried to fix it but it still does it...odd... Well i guess i have to remove it, also i might release a new version with the eroors you pointed out fixed.
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