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Tiberium Dawn Mod |
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Oct 28 2006, 04:39 PM
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Disc Thrower

Group: Members
Posts: 90
Joined: 21-October 06
From: Sitting On The Green :),Newcastle,England
Member No.: 73
Alliance: GDI
Favorite game: Tiberium Wars

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Mod. OLD mod. I had these ideas since about 2004. So Im gunna start modding TD then move up thru all CnC games to TW. So anyway, I havnt got a mod name, but It will be ready by 2007 Summer. A few untis...... Humvee Avenger --- A humvee with rockets, every mod needs one  Hover Train --- It might be impossible, its been a while. It carrys several passengers and has 2 miniguns for Anti-Air and Anti-Infantry defence. Black Hand --- Nod stealth infantry, armed with silenced sniper rifle.
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www.freewebs.com/silent_springs My mod site. For RA2 Don't worry I'm still making one for all the CnC games xD Other mods im making: Gothic Mod (CnC3) Rolling on side pizza like the one of Lego Land mod xD Current Games I'm Completing: Tomb Raiders KKnD The Thing  Thx to Huntmen for the sig. xD Makes me feel 11 again XD XD
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Oct 28 2006, 06:15 PM
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Light Tank

Group: Members
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Joined: 21-October 06
From: Unknown
Member No.: 67
Alliance: Nod
Favorite game: Tiberian Sun

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yaeh really. ooh i thought so. It is a mod made with rules.ini and mix files or not. :blink:
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 Thanks bittah for the sig . Love MLRS, its the worlds most dangerous artillery. Tibweb forum Mod Leader of VENGEANCE TS/V Trailer Progress 20%The Explosion Expert
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Oct 30 2006, 09:18 PM
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Core Defender

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE (Genobee @ Oct 30 2006, 04:40 PM)  the vehicles have to be SHPs , they can't be voxels. Interesting, I thought that the Dawn/RA1 unit voxels found in Tibsun.mix were voxels that were originally used in those games, that they put them into the TS code just because. As for making the shp's the easiest thing might be to make the voxels in TS, take screens, then copy & paste to the shp maker. The voxels would have to be pretty small though too of course, to make up for the difference in definipixelageamanation (I don't know exactly what that's called)
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Oct 31 2006, 12:29 PM
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Webmaster

Group: Root Admin
Posts: 740
Joined: 27-May 06
From: The Netherlands
Member No.: 2
Alliance: Nod
Favorite game: Tiberian Sun

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QUOTE (gufu @ Oct 30 2006, 11:39 PM)  I wonder if he knows
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Please contact me on msn if you need me for anything, thanks.
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Oct 31 2006, 05:46 PM
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Core Defender

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE (gufu @ Oct 30 2006, 07:39 PM)  I wonder if he knows Huh?
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Nov 1 2006, 06:04 PM
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Forum Administrator

Group: Administrators
Posts: 1,340
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From: The Netherlands
Member No.: 5
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE (Gothic Gregg @ Oct 28 2006, 05:39 PM)  Hover Train --- It might be impossible, its been a while. It's impossible to make a unit actually hover in TD. You could of course make the SHP look like it hovers, but it'd still look odd, seeming it doesn't bob; it'd just hang still in the air, making it look very odd... Another way would be by making it an infantry, but even though it should be able to have an animation which makes it look like it actually hovers, it'd still look odd because for one it'd have a very small selection box and 3 of these units 'd also be able to stand on 1 cell... So my advice is (if you ever get to modding TD that is) to just put this unit out of your mind...
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Nov 2 2006, 03:39 PM
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Ghost Stalker

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Favorite game: Tiberian Sun

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QUOTE (Bittah Commander @ Nov 1 2006, 01:04 PM)  It's impossible to make a unit actually hover in TD. You could of course make the SHP look like it hovers, but it'd still look odd, seeming it doesn't bob; it'd just hang still in the air, making it look very odd... Another way would be by making it an infantry, but even though it should be able to have an animation which makes it look like it actually hovers, it'd still look odd because for one it'd have a very small selection box and 3 of these units 'd also be able to stand on 1 cell...
So my advice is (if you ever get to modding TD that is) to just put this unit out of your mind... Is there no idle frames? Possibly just make it bob up and down in the idle frames because its not really noticeable that it bobs while it flies from place to place... of course, I have never edited the game before...
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Nov 2 2006, 04:18 PM
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Artillery

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From: Netherlands
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Alliance: GDI
Favorite game: Tiberian Sun

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Hmm, Good luck with your TD mod... if I see so, it seems to be hard.
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If you've X-Fire... Just add me If you join 'WhatPulse', also join 'Alpha Squad'!!! (My Profile: 'Here')  "Computers crash, people die and relationships fall apart. The only thing you can do is taking a deep breath and reboot"
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Nov 2 2006, 04:28 PM
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Forum Administrator

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From: The Netherlands
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Favorite game: Tiberian Sun

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QUOTE (Corsair @ Nov 2 2006, 04:39 PM)  Is there no idle frames? Possibly just make it bob up and down in the idle frames because its not really noticeable that it bobs while it flies from place to place... of course, I have never edited the game before... Vehicles don't have sequences like infantry have and I don't think units can be animated by other means than sequences in TD... Which is why I suggested making it an infantry, seeming it's the only possible way to get the animation right... However, when this is done it'll be like an infantry, meaning that 3 of these can stand on a single cell (which 'd look very odd) and also certain values aren't the same for vehicles and infantry; an infantry with Speed=8 is faster than a vehicle with Speed=8 for instance. The fact that 3 of these units would be able to stand on a single cell 'd be enough reason for me to just put it out of my head however...
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Nov 3 2006, 01:50 AM
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Ghost Stalker

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From: South Carolina, USA
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Favorite game: Tiberian Sun

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QUOTE (Bittah Commander @ Nov 2 2006, 01:35 PM)  I guess it's indeed 5 infantry on one cell then  Heh Well I just assumed it would have some sort of Idle formation since all units were SHP's (Just perhaps unused since obviously vehicles dont randomly shuffle about)
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Nov 6 2006, 04:33 PM
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Disc Thrower

Group: Members
Posts: 90
Joined: 21-October 06
From: Sitting On The Green :),Newcastle,England
Member No.: 73
Alliance: GDI
Favorite game: Tiberium Wars

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Whoh! I forgot I posted this, right down at the bottom of the page. So, I never reilised it was so hard. Mabey Ill work in reverse, so I can pick up some extra skills. Ok, sorry about beign forgetful :(
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www.freewebs.com/silent_springs My mod site. For RA2 Don't worry I'm still making one for all the CnC games xD Other mods im making: Gothic Mod (CnC3) Rolling on side pizza like the one of Lego Land mod xD Current Games I'm Completing: Tomb Raiders KKnD The Thing  Thx to Huntmen for the sig. xD Makes me feel 11 again XD XD
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Nov 9 2006, 07:10 PM
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Disc Thrower

Group: Members
Posts: 90
Joined: 21-October 06
From: Sitting On The Green :),Newcastle,England
Member No.: 73
Alliance: GDI
Favorite game: Tiberium Wars

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Yes, I rember now I did try a modding util, it came up a black screen with green writing. It was difficult. Still... Thx anyway. Ill try them mod tools.
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www.freewebs.com/silent_springs My mod site. For RA2 Don't worry I'm still making one for all the CnC games xD Other mods im making: Gothic Mod (CnC3) Rolling on side pizza like the one of Lego Land mod xD Current Games I'm Completing: Tomb Raiders KKnD The Thing  Thx to Huntmen for the sig. xD Makes me feel 11 again XD XD
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