Bump. Sorry.
I studied The DvD's mod project, Total War v1.1, and it successfully implements CABAL Harvesters that are armed, which contradicts the results of my
weapons test. But it only works on Harvesters with hover propulsion.
I don't get it. Why?
I mean,
This code segment works...CODE
[HARV]
Name=Hover Harvester
Image=HVR
; propulsion
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
; weapons
Primary=HoverMissile
Turret=yes
But why not these?CODE
[HARV]
Name=Standard Harvester
; propulsion
SpeedType=Hover
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
; weapons
Primary=Minigun
Turret=yes
CODE
[HARV]
Name=Subterranean Harvester
; propulsion
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean
; weapons
Primary=FireballLauncher
Turret=yes
And then, I thought this Harvester and hover locomotor could also be exploited for other uses such as
passengers and
deployable guns. But my tests show that
this logic presented right here is the only exception to the rule.
This post has been edited by Chris Ichikawa: Sep 5 2011, 05:02 PM