QUOTE (Nyerguds @ Jan 9 2011, 03:53 AM)

The reactions of the team are determined by the first series of values (0,0,0,1,0,15,1,0,0).
The number behind Attack Base is a time value, telling the team how long it has to do that action before going to the next action.
Note that ALL teamtypes loop, meaning that in this case, its next action will be "Move:1" again. The only way to prevent the looping is making the value large enough so the team will certainly be destroyed (80 is a good value for that), or removing the first actions from the loop by using the "Loop:2" command. The number for the "Loop" command tells it
how many of the first actions to ignore from the loop.
This text file has a detailed explanation for everything related to triggers and teamtypes.
Thank you,and the text file is what I want.
But when I make my team including two Mammoth Tanks attacking our base they just ignore fire from the player on themselves.
Note that the reactions of the team are determined by the first series of values (0,0,0,1,0,15,1,0,0),how can I set these values to make the team react to player's attack?According to ccmanual.txt I guess the 6th value might has a lot of to do with it.
Besides,what is the distinguish between "Attack Base" and "Attack Unit"command,and they appears to have no discernible effects.