 
  
				
			       
        		Technician 
        		 
 
        		Group: Members 
        		Posts: 3 
        		Joined: 10-May 10 
        		
        		Member No.: 1,927 
				
					
Favorite game: Tiberian Sun 
				
        	  
        	   
        | 
       
			
			 
				Okay, so I couldn't help but notice that there's a factions area in the rules file. Question is, back in the past when using TibEd, I tired editing it there. It didn't work. Sometimes I managed to enable the Mutants faction without the game crashing, but nothing spawned.
  And now we have a conondrum. I want to do a mod something none (if few) other TS modders have considered (or bravely gone ahead to do), marrying the old Base Building/Resource Collection systems of TS with the Class style gameplay of a certain fail game a few months ago. Now before people go off to light their pitchforks, get the oil and light their torches for suggesting such a change, the core mechanics were still intended to be Tiberian Sun's resource gathering and base building systems - there are no Crawlers and the faction arsenals are reletively the same, but a little bit differant. If I get things to work that is.
  But enough of that. Essentially, I'm thinking I can probably make a New Faction by cloning and renaming an older faction. Would this work around the whole crashing thing? Or would I be making an even bigger issue?
				
				
				
			 
			
			
					
		 |