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The Poor SSM Launcher |
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Apr 4 2010, 07:12 AM
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Hum-vee

Group: Members
Posts: 158
Joined: 28-December 09
From: Patch Land-Space Land-Mysterious UFO level
Member No.: 1,711
Alliance: Scrin
Favorite game: Tiberian Sun

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QUOTE (Devestator @ Apr 3 2010, 10:58 PM)  I'm not sure what crashes 1, 2, and 5 are, but I know 3 is a stealth tank and 4 is probably a GDI APC. I thought one was a mammoth tank.
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 Projects: Power & Ponies {Name Wip}, C&C Tiberian Sun: Setting, C&C: Europian Rampage [Generals mod] (Fomerly C&C Red Alert for RA2)Formaly known as: Cat-a-strobic-Dj. Sometimes known as: Plasterat (PSN, Xfire, online)Worker on: C&C: TS: Best of Beta
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Apr 4 2010, 10:21 AM
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Hum-vee

Group: Members
Posts: 171
Joined: 15-January 09
From: Scotland, starting a revolution
Member No.: 1,267
Alliance: CABAL
Favorite game: Tiberian Sun

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QUOTE (Devestator @ Apr 3 2010, 10:16 PM)  I wondered why TS has those five buildings? Crash 1, 2, 3, 4, and 5. I think they are to accompany the old trashed TD buildings Orca, tank(colour wise possbily nod), stealth tank, GDI apc, nod attack helecopter put in for the same reason as the trashed mammoth mk2 or old nod power plant in TW
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CnC-Comm.com News poster and Creator of TS:Best of Beta and Revo's Mod's
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Apr 5 2010, 02:55 PM
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Cyborg

Group: Members
Posts: 370
Joined: 22-October 06
From: Flanders (Belgium)
Member No.: 97
Alliance: Nod
Favorite game: Tiberian Dawn

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QUOTE (Devestator @ Mar 31 2010, 11:23 PM)  I never really got why Nod was a blueish color. Because bright red uniforms are plain retarded? Nod uses urban camo. THAT's the bluish colour.
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Apr 11 2010, 08:37 AM
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Tick Tank

Group: Members
Posts: 672
Joined: 21-October 06
From: Finland
Member No.: 32
Alliance: Nod
Favorite game: Tiberian Sun

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QUOTE Well unfortunately theres no decent RA1 map editor There's RAED.
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Apr 11 2010, 09:03 PM
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Commando

Group: Members
Posts: 543
Joined: 20-February 10
From: The United States
Member No.: 1,799
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE Why, if I may ask? Yeah. RA1 and TD are very closely related! Why would the editors be much different?
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Apr 11 2010, 09:07 PM
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Commando

Group: Members
Posts: 543
Joined: 20-February 10
From: The United States
Member No.: 1,799
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE (OmegaBolt @ Apr 11 2010, 05:04 PM)  Have you tried the editors... And have you noticed that I got a broken TD WIP?
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Apr 12 2010, 06:10 AM
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Tick Tank

Group: Members
Posts: 672
Joined: 21-October 06
From: Finland
Member No.: 32
Alliance: Nod
Favorite game: Tiberian Sun

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Seriously, I know Ixith and who else have already said this, but stop posting if you haven't got anything worth to post >___> QUOTE Have you tried the editors...
IMO RAED is just clumsy and bad to use. Well, RAED is clumsier and more difficult to use than XCC editor for sure, but once you get used to it, it's not that bad.
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Apr 12 2010, 04:34 PM
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Cyborg

Group: Members
Posts: 370
Joined: 22-October 06
From: Flanders (Belgium)
Member No.: 97
Alliance: Nod
Favorite game: Tiberian Dawn

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QUOTE (Devastator @ Apr 11 2010, 11:03 PM)  RA1 and TD are very closely related! Why would the editors be much different? In terms of AI (and thus, mission making), RA1 and TD aren't very closely related at all... Why would the editors be different? Because missions are a LOT more than just the terrain and stuff on it. The mission programming in RA is a LOT more advanced than that in C&C1, because the AI is more advanced. The AI was completely rewritten for RA1.
This post has been edited by Nyerguds: Apr 12 2010, 04:36 PM
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