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> Kanes Son, Custom GDI Campaign
TIB3RIUM
post Mar 21 2010, 10:48 AM
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Hello folks

I am currently working on a new GDI campaign. The first mission is done, so there would be 15 more following. I'd like to know what you think about.
I have released the first mission on youtube. You can watch it here or you can download it here. smile.gif
The next 2 missions are alomst finished wink1.gif


Attached File  GDI_Mission_01_2.0.zip ( 46.26K ) Number of downloads: 264
updated 21-03-2010

This post has been edited by TIB3RIUM: Mar 22 2010, 06:30 AM
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Aro
post Mar 21 2010, 01:18 PM
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Well it's definitely great seeing a new campaign in progress, those are very rare since Yoshi and I stopped making public maps. Any way, I have to say the mission wasn't too appealing since not much happened, it was uneventful which makes it slightly boring. Try playing with more triggers, make more surprises for the player like units jumping out from behind trees or a meteor shower etc. Keep it up though, I'd love to see more progress or even completion.


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2kool4u526
post Mar 21 2010, 03:34 PM
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can you post the map in a .zip file please, i can't open .rar files
(because i don't have winrar, and i can't download it because i don't have a lot of space on my uber small HDD)


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TIB3RIUM
post Mar 21 2010, 05:29 PM
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QUOTE (2kool4u526 @ Mar 21 2010, 04:34 PM) *
can you post the map in a .zip file please, i can't open .rar files
(because i don't have winrar, and i can't download it because i don't have a lot of space on my uber small HDD)


Post edited. You can download it now as a zip file

QUOTE
Well it's definitely great seeing a new campaign in progress, those are very rare since Yoshi and I stopped making public maps. Any way, I have to say the mission wasn't too appealing since not much happened, it was uneventful which makes it slightly boring. Try playing with more triggers, make more surprises for the player like units jumping out from behind trees or a meteor shower etc. Keep it up though, I'd love to see more progress or even completion.


I realized that lately. I will ad some more surprises and bring you a revision of that mission. But i will leave it easy for the first mission. On the third mission it will be very challening ;9
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Daroach
post Mar 21 2010, 05:31 PM
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Final Sun uses .MPR file extensions but you've used a .MAP file so I can't view it.

EDIT: I never knew that FS uses .MAPs for single maps...

This post has been edited by Cat-a-strobe-ic Dj: Mar 22 2010, 04:37 PM


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The DvD
post Mar 21 2010, 05:40 PM
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Singleplayer missions use .map files. If you extract the files in that zip into your Tiberian Sun folder, it will replace the first GDI mission of the campaign.


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TIB3RIUM
post Mar 21 2010, 08:01 PM
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alright guys, i have redone the mission with more surprises. You can download the mission V2.0 biggrin.gif
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Devastator
post Mar 21 2010, 10:22 PM
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A noob question, you can call it gdi1a or fsgdi01, and it replaces some but could you give another name like gdi01.map


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TIB3RIUM
post Mar 22 2010, 06:29 AM
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you can rename it if you want, but don't forget to rename itin mission.ini and batle.ini too!!
The video on youtube has been updated!! smile.gif
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Devastator
post Mar 22 2010, 09:12 PM
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I tried that a while ago, but I got "Unable To Read Scenario"
Everyones seen THAT error.


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TIB3RIUM
post Mar 22 2010, 11:12 PM
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[Battles]
1=GDI1
2=NOD1
3=GDI2

[GDI1]
CD=0
Scenario=GDI1A.MAP
FinalMovie=
Description=GDI-Kampagne: Evolutionäre Reaktion

[NOD1]
CD=1
Scenario=NOD1A.MAP
FinalMovie=
Description=Nod-Kampagne: Deus ex Kane

[GDI2]
CD=0
Scenario=GDI1A.MAP
FinalMovie=
Description=GDI: Kane's Son
--------------------------------------------------------------------------------
have checked this from battle.ini

--------------------------------------------------------------------------------
; GDI Mission 1A
[GDI1A.MAP]
Name=Reinforce Phoenix Base
Briefing=GDI1A
VoiceOver=GDI-01.AUD

[GDI1A]
1=Years have passed since Kane's death. While we were focusing on
2=destroying Kane's temple, our other bases got weakened and destroyed
3=by the remaining NOD-Forces. We are sure, that there are just a few
4=of them left. All we have to do now is cleanig up this mess.@@
5=Objective One: Find the damaged base and reactivate it!@@
6=Objective Two: Wipe out the enemy forces.

and that from mission.ini? It's working fine on me.

This post has been edited by TIB3RIUM: Mar 22 2010, 11:15 PM
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Devastator
post Mar 22 2010, 11:20 PM
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GDI1A.MAP is what is normally used.

I asked for something like GDI01.MAP and to see if that works.

U should know but Mapsel.INI is for the map selection screen on normal TS.


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