basically, I've been playing CoH, eve, and having a pretty busy real life, but I figured with the release of C&C4 only a few months away, I'd stop back here with a wave and an idea, an idea that, hopefully some people will agree with.
The idea is thus: Company of Heroes is epic, and amazing, easily the best rts out there right now, the gameplay is so perfectly balanced, the sides play so uniquely, and the battles are so epic, they easily put all the command and conquer games to shame, simply by regard to how tactical and microy the gameplay is, you care about every one of your units and take good care of them, the combat is intense and the graphics are beautiful. I can't even describe all the things that make it a great rts, but its exceeded my expectations on every front, and I'm finding myself hard pressed to find a game of equal quality, even Universe at War, which I loved to death can't hold a candle to CoH.
then I went, and read this fanfiction:
http://www.fanfiction.net/s/3654039/1/Tiberium_Warsand I remembered Command and Conquer. I went back and replayed the campaign, but the combat system was just so shallow compared to CoH, the delicate layers upon layers of tactics and micromanagement and cover were stomped all over by tank rushes and venom spams. gameplay wise, command and conquer is just not as good.
but it could be.
What if, using CoH as a base game, and borrowing units from Tiberium wars, a new command and conquer game was created, a total modification of CoH, that turned it into TW, but at the same time, did not, retaining the delicate progression of tactics and balance between the two sides.
Imagine, fighting house to house with infantry firing out of buildings, slowly working your way through the streets, block by bloody block, only to hear a crash as an Avatar rises out of its crouched position to tower three stories into the air, raining fire and death down onto the battlefield.
It would be excellent.
New textures would be needed since the C&C units are much smaller and less detailed then their CoH counterparts, but the models themselves could be pulled out wholesale, along with the dialog, large sections of the HUD, and other bits. The more I think about it, the more excellent and awesome I think it would be.
I've been planning it all out, GDI would be heavily upgrade based, with units that start okay, but get their power from being upgraded with enhancements and purchasing better equipment, while Nod would base on overall upgrades.
I'm still debating how the resource system would work, cause the CoH system works decently, and it would seriously gimp balance to just dump tiberium in wholesale, probably the best way to do it would be to have tiberium as one of the three resources (replace munitions or fuel with it) and have it acquired by capping victory points like the current system in CoH. But anyway, less me blabbing, more actually happening, anyone find this idea interesting?