QUOTE (Bittah Commander @ Jul 29 2009, 08:37 PM)

It would be useful if that when you'd run TS in debug mode, it'd be windowed by default and there'd be a command prompt window open next to it, showing all the debug text (which'll later be exported to a text file).
Handling Command Prompt windows is quite hard, i dont feel like doing this really...
QUOTE (Bittah Commander @ Jul 29 2009, 08:37 PM)

Maybe also give the option to chose exactly what to debug... For example a specific ini file, the mix files (so you see which file the game is loading) or stuff within game.exe (for us modders who like to mess around in game.exe with a hex editor and yourself of course).
I can add a string to show when the game hits a certain function that is prone to causes many problems to a modder.
Example;
InfantryClass::Take_Damage(enter)
InfantryType (CYBORG) was just killed.
AnimClass::Draw_It(INFDEATH)
AnimClass::Draw_It(animation was drawn ok!)
InfantryClass::Take_Damage(exit) You know then if something happened between the
enter and
exit strings, you can be 100% sure its InfantryType related, and thus check your infantry. Another example would be WaveClass...
WaveClass::Draw_Beam(enter)
About to draw beam (RGB/4: 12,156,22) WaveClass::Draw_Beam(exit) This way you can be sure, just like the last example, the game, if it crashed between the
enter and
exit strings that you Sonic Tank just caused a internal error for you
QUOTE (Bittah Commander @ Jul 29 2009, 08:37 PM)

A map reveal command would indeed also be useful, but I think it would be even more useful if it'd be a multiplayer option (so you'll be able to enable or disable shroud before the game starts)
I can do this, though it would be a Skirmish only option and you would have to limit this to something like what VK planned, running the game with -MODDBG or so, i want to hide these features in such a way that a normal player can not access them unless you tell the game to do so by some command. Of course, these mods would disable Online, World Domination Tour and Network games to get rid of any people complaining about re-connection issues.
QUOTE (Bittah Commander @ Jul 29 2009, 08:37 PM)

Being able to modify rules.ini and test without having to restart the game would also save some time of course, but I guess modders could just modify a test map for that instead. But being able to modify an ini and then test without even having to restart a skirmish game would be completely awesome of course

Well, maps can do this, they are loaded as soon as you click start/go on the skirmish or campaign menus, the rules.ini on the other case is not becuase it contains a LOT of global values, thus could mess up a lot of things. But ill see what can be done.
This post has been edited by CCHyper: Jul 31 2009, 05:02 PM