I don't know how to handle dropships, so probably LKO or someone else can help you with that.
QUOTE (Madiba127 @ Nov 11 2009, 08:57 AM)

1) i would like to be able to have the base to be under neutral control at the start as it would be under attack, then when a dropship arrives and the players units move past the gate the base is under player control
Make a new trigger with the "1 Entered by..." event (player's house as the parameter); for actions, use "36 All change house" with the player's house as the parameter. Change the trigger's owner to the Neutral house.
Then, place a few celltags on the gate and attach them to the trigger you just made.
QUOTE (Madiba127 @ Nov 11 2009, 08:57 AM)

3) the AI attacks at random times with Units (i haven't decided want ones)
Give the AI house a base and an auto-production trigger (look at the auto-production triggers which were automatically generated by FinalSun for help). After doing that the AI should attack like the skirmish AI.
If the AI doesn't have a base and you want the AI to attack from the map's borders, see the FinalSun help file tutorial named "Teams" (replace the RA2 GI's with the units you want the AI to attack with of course).
QUOTE (Madiba127 @ Nov 11 2009, 08:57 AM)

5) i will be using a mod created by TibEd but i don't know how to add a new side.
From what I've heard of Tibed you're never going to get a working new side with it. Start editing ini's with Notepad instead; it's faster and doesn't limit your modding of TS like TibEd does.
This post has been edited by ^Rampastein: Nov 11 2009, 03:07 PM