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> Singleplayer help, I'm trying to make a whole Set
Madiba127
post Nov 11 2009, 06:57 AM
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Hi i have been trying to edit some of the TS singleplayer maps and creating my own but i want to change some scripts.

the first single player map is the first one i want to do.

1) i would like to be able to have the base to be under neutral control at the start as it would be under attack, then when a dropship arrives and the players units move past the gate the base is under player control

2) Dropship Reinforcements arrive every 10 minutes with Light Infantry

3) the AI attacks at random times with Units (i haven't decided want ones)

4) Does any one have a good single player tutorial so i don't keep posting

5) i will be using a mod created by TibEd but i don't know how to add a new side.


Help Will be Very Nice cool.gif
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Rampastring
post Nov 11 2009, 03:06 PM
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I don't know how to handle dropships, so probably LKO or someone else can help you with that.
QUOTE (Madiba127 @ Nov 11 2009, 08:57 AM) *
1) i would like to be able to have the base to be under neutral control at the start as it would be under attack, then when a dropship arrives and the players units move past the gate the base is under player control

Make a new trigger with the "1 Entered by..." event (player's house as the parameter); for actions, use "36 All change house" with the player's house as the parameter. Change the trigger's owner to the Neutral house.
Then, place a few celltags on the gate and attach them to the trigger you just made.
QUOTE (Madiba127 @ Nov 11 2009, 08:57 AM) *
3) the AI attacks at random times with Units (i haven't decided want ones)

Give the AI house a base and an auto-production trigger (look at the auto-production triggers which were automatically generated by FinalSun for help). After doing that the AI should attack like the skirmish AI.

If the AI doesn't have a base and you want the AI to attack from the map's borders, see the FinalSun help file tutorial named "Teams" (replace the RA2 GI's with the units you want the AI to attack with of course).
QUOTE (Madiba127 @ Nov 11 2009, 08:57 AM) *
5) i will be using a mod created by TibEd but i don't know how to add a new side.

From what I've heard of Tibed you're never going to get a working new side with it. Start editing ini's with Notepad instead; it's faster and doesn't limit your modding of TS like TibEd does.

This post has been edited by ^Rampastein: Nov 11 2009, 03:07 PM


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Madiba127
post Nov 12 2009, 04:10 AM
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Thanks

UpDate: How to i create a cammra shot that moves from the base to the drop point while estabslising battlefield control confused1.gif

Also i want the Nod units inside the base to leave the map and die

This post has been edited by Madiba127: Nov 12 2009, 05:22 AM
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Madiba127
post Nov 12 2009, 05:40 AM
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Update: How do i create a new campain for Firestorm,i know you can do it from battle.ini but i want do it this way on the Expansion so i can create my own campain biggrin.gif biggrin.gif biggrin.gif
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Rampastring
post Nov 12 2009, 02:39 PM
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Use BattleFS.ini instead (get it from expand01.mix).

At your other question.. there is some trigger action for it (it's used in TS campaign and I've also used it in Red Death Unchained), but I don't remember it atm. Try searching the trigger action list for it.


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Madiba127
post Nov 13 2009, 08:25 AM
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QUOTE (^Rampastein @ Nov 13 2009, 03:39 AM) *
Use BattleFS.ini instead (get it from expand01.mix).

At your other question.. there is some trigger action for it (it's used in TS campaign and I've also used it in Red Death Unchained), but I don't remember it atm. Try searching the trigger action list for it.


i have found the BattleFS.ini but for some reason i still can't get it working

this is what it reads after i have edited it

[Battles]
1=GDIFS
2=NODFS
3=GDIFS2

[GDIFS]
Description=Act 1: GDI Campaign - Desperate Measures
Scenario=FSGDI01.MAP
CD=2
RequiredAddon=1

[NODFS]
Description=Act 2: Brotherhood of Nod Campaign - From the Ashes
Scenario=FSNOD01.MAP
CD=2
RequiredAddon=1

[GDIFS2]
Description=Act 3: GDI Campaign - Hunt For Kane
Scenario=GD01.MAP
CD=2
RequiredAddon=1


i haven't yet looked at the trigers but i am sure i can find it as i saw a tream self destruct there

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Rampastring
post Nov 13 2009, 02:12 PM
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How doesn't the battlefs.ini work? It doesn't show in the list or you get some error message when you try to start the campaign?


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Madiba127
post Nov 14 2009, 06:15 AM
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QUOTE (^Rampastein @ Nov 14 2009, 03:12 AM) *
How doesn't the battlefs.ini work? It doesn't show in the list or you get some error message when you try to start the campaign?



i didn't show in the list but i fixed it
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