|
Request a tutorial, If you can't find the answer in the existing tutorials |
|
|
|
Nov 2 2006, 12:28 AM
|

Rocket Infantry

Group: Members
Posts: 57
Joined: 25-October 06
From: Defiance Industries HQ, Antarctica
Member No.: 150
Alliance: Scrin
Favorite game: Tiberium Wars

|
I would like a tutorial for making a airburst weapon that the aniamtion is in the air not on the ground so it looks like their is something raining down. Also a Tutorial for making Subs in TS. Thx
This post has been edited by di schmitt tank: Nov 2 2006, 12:29 AM
--------------------
Defiance Industries: We prefur to call it well prepaired not over kill.  Blaze, Demon of The Round Table, Mobuis One call me what you want I am one with the sky. By the way watch out here comes a attack from Stonehenge!
|
|
: |

|
|
|
Dec 7 2006, 10:20 PM
|

Artillery

Group: Members
Posts: 988
Joined: 21-October 06
From: Barnsley, UK
Member No.: 61
Alliance: GDI
Favorite game: Tiberian Sun

|
maybe a tutorial on making a sidebar image
--------------------
 Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
|
|
: |

|
|
|
Dec 7 2006, 10:47 PM
|

Core Defender

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun

|
QUOTE maybe a tutorial on making a sidebar image a cameo you mean? 1-take a screen of yer unit ingame with ctrl-C (or voxel viewer>tools>screenshot) 2-open the new screenshot (MS paint is good to use), either in your SUN folder (if an ingame screen), or in Program files/CnC tools/screenshots 3-(if in MS paint) use the selector-thing to select yer unit, the image for the cameo, then CTRL+C to put it into the clipboard... 4-open shp editor (to gat the right cameo size, export an exsisting one from tibsun.mix, and edit it) 5-in the shp builder CTRL+V to paste the MS paint picture 6-putz around with it till you get it how you like, then save it. the rest can be found HERE
--------------------
|
|
: |

|
|
|
Dec 8 2006, 04:21 PM
|

Core Defender

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun

|
QUOTE (Uufje @ Dec 8 2006, 01:02 PM)  Or you can just use the cameo generator in OS SHP Builder  well, so far I've only done one cameo, and I kind of..improvised it (the way I stated above), I didn't really read manual though yet because it was just a on-frame, copy-paste job
--------------------
|
|
: |

|
|
|
Dec 22 2006, 08:49 PM
|

Flame Tank

Group: Global Moderators
Posts: 568
Joined: 21-October 06
From: Look over there! *runs*
Member No.: 40
Alliance: GDI
Favorite game: Tiberian Sun

|
That tutorial is located HERE.
--------------------
 Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110 (Whoever translates that gets nothing, just +1 on thier geek score)
|
|
: |

|
|
|
Dec 29 2006, 02:39 PM
|
Grenadier

Group: Members
Posts: 34
Joined: 21-October 06
Member No.: 62
Alliance: Nod
Favorite game: Tiberian Sun

|
uhm.... so, I'm trying to edit Ghost Stalker, won't go in details, and I have done it, but... how the heck I get it in the game? I try to use XCC Mix editor, create Expand02.mix in the SUN folder, stuff rules.ini in, save and start the game. What am I doing wrong? EDIT: Heres the code I edited CODE [GHOST] Name=Ghost Stalker Category=Soldier Prerequisite=GAPILE Primary=LtRail C4=yes TiberiumHeal=yes CrushSound=SQUISHY2 TiberiumProof=yes Strength=500 Armor=Concrete TechLevel=1 Pip=white Sight=10 Speed=10 Owner=GDI AllowedToStartInMultiplayer=no Cost=200 Points=5 Trainable=no VoiceSelect=14-I000,14-I002,14-I004 VoiceMove=14-I008,14-I010,14-I012,14-I014 VoiceAttack=14-I008,14-I010,14-I014,14-I016 VoiceFeedback= VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=25; This value MUST be 0 for all building addons SpecialThreatValue=1 BuildLimit=1 ImmuneToVeins=yes
This post has been edited by Ghost Stalker: Dec 30 2006, 11:06 AM
--------------------
"Trust is a weakness"
"People should not be afraid of their Goverments. Goverments should be afraid of their people"No. 1 Fan of Nods ViperMy new C&C forums
|
|
: |

|
|
|
Dec 31 2006, 11:47 AM
|

Artillery

Group: Members
Posts: 987
Joined: 22-October 06
From: Netherlands
Member No.: 90
Alliance: GDI
Favorite game: Tiberian Sun

|
Ehhrrmm, if I where you, I should post this into TS modding forum... Anyway: WTF is PhysicalSize=1? Is that a existing tag for the units/infantry part of rules.ini?
--------------------
If you've X-Fire... Just add me If you join 'WhatPulse', also join 'Alpha Squad'!!! (My Profile: 'Here')  "Computers crash, people die and relationships fall apart. The only thing you can do is taking a deep breath and reboot"
|
|
: |

|
|
|
Dec 31 2006, 05:15 PM
|
Attack Buggy

Group: Members
Posts: 222
Joined: 6-November 06
From: Göteborg, Sweden
Member No.: 238
Alliance: CABAL
Favorite game: Tiberian Sun

|
di schmitt tank Q: I would like a tutorial for making a airburst weapon that the aniamtion is in the air not on the ground so it looks like their is something raining down. A: I don't understand what you mean...
Q: Also a Tutorial for making Subs in TS A: Make a normal boat and give it these tags Cloakable=yes CloakingSpeed=xx ; How long it should take for the sub to beacome invisible(dive) again, after fireing or being fired at.
--------------------
 Mommy I'm sorry if my first letter made you cry To be honest with you I don't think that I wanna die Sometimes I feel like that I'm cancerous in others lives Thats probably why I drink at night and sleep till 4 or 5 It's kinda hard walking through life with my distorted eyes When I was younger I was stupid and I thought I thrived I thought alot about everything I said in the letter And questioned whether or not if I was dead you'd be better You think my shorty would be happy if I never met her It's too late now mommy I could never forget her Could never forget how she told me to love Cuz my father and my grandmother is always above It's glory above you know that daddy taught me to thug And everytime we was with nanny she'd bombard me with hugs (damn) I MISS 'EM mommy and it's hard to believe That I'm grown and I don't understand it - why did they leave
|
|
: |

|
|
|
Jan 31 2007, 09:05 PM
|

Artillery

Group: Members
Posts: 988
Joined: 21-October 06
From: Barnsley, UK
Member No.: 61
Alliance: GDI
Favorite game: Tiberian Sun

|
i would like a tutorial telling you how to use the XCC utilities as everytime i add something it fails
--------------------
 Signature By Aro^ "So long as there are men, there will be wars." - Albert Einstein. Flying Saucer..
|
|
: |

|
|
|
Mar 15 2007, 05:30 PM
|

Attack Buggy

Group: Members
Posts: 231
Joined: 22-October 06
From: ɐɯoɥɐlʞo
Member No.: 93
Alliance: GDI
Favorite game: Tiberian Sun

|
i would like a tut on making a deploy and undeploy animation well not the animation the coding
This post has been edited by Roadwarrior: Mar 15 2007, 05:33 PM
--------------------
I shall confuse you all! Muhahahahaha! ****Updated Mar 20 2008**** Don't forget to comment Voxels: UH-1 Huey SpotlightedPossible mods i will make for Tibsun: CnC:Terminator:Judgment Day 
|
|
: |

|
|
|
Mar 15 2007, 06:58 PM
|

Attack Cycle

Group: Members
Posts: 345
Joined: 24-October 06
From: I'm in a cardboard box on the dark side of jupiters third moon eating cold canned soup.
Member No.: 141
Alliance: Nod
Favorite game: Tiberian Sun

|
QUOTE (warlord @ Jan 31 2007, 02:05 PM)  i would like a tutorial telling you how to use the XCC utilities as everytime i add something it fails every time you add a item to a .MIX hit the "compact" button. i had that problem originally too, then after experimenting a little i figured it out
--------------------
 ]
|
|
: |

|
|
|
Nov 15 2007, 03:59 AM
|

Grenadier

Group: Members
Posts: 38
Joined: 16-March 07
Member No.: 904
Favorite game: Tiberian Sun

|
I dont know bout this request and if its been asked before but, can you sticky a tutorial for how to download and install a mod ??
--------------------
I WOULD have my signature up..... But i think its just too big XD
|
|
: |

|
|
|
Nov 15 2007, 04:26 PM
|

Medium Tank

Group: Administrators
Posts: 639
Joined: 16-November 06
From: Moelv/furnes in Norway
Member No.: 290
Favorite game: Tiberian Dawn

|
QUOTE (Dallows65(Mtank) @ Nov 15 2007, 04:59 AM)  I dont know bout this request and if its been asked before but, can you sticky a tutorial for how to download and install a mod ?? Place it in the folder you installed TS and unzip it...its that simple!
--------------------
|
|
: |

|
|
|
Nov 15 2007, 11:12 PM
|

Grenadier

Group: Members
Posts: 38
Joined: 16-March 07
Member No.: 904
Favorite game: Tiberian Sun

|
QUOTE (Tore @ Nov 15 2007, 01:26 PM)  Place it in the folder you installed TS and unzip it...its that simple! Like i said before. I dont know if it had been asked or has been answered in any way : P But thankyou all for the helpful answeres.....No offense but im gonna look at TB's link since he's been here w while : P
--------------------
I WOULD have my signature up..... But i think its just too big XD
|
|
: |

|
|
|
Nov 17 2007, 04:13 PM
|

Core Defender

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun

|
Air transports do work in TS's demo, and I think they work in vanilla TS. Somewhere along the line of patches, the logic got broken. The most common way is to use the Carryall=yes tagAlso give a look at the air transport's paratrooper logicIMO it's better to make it a flying vehicle (like in RA2), which will enable rotors, shp ability, turrets, and a lot of other things. this topic covers the pros and cons, and the best way on how to go about it.
--------------------
|
|
: |

|
|
|
Nov 17 2007, 07:10 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Who the f*ck deleted my post?
--------------------
|
|
: |

|
|
|
Nov 17 2007, 10:10 PM
|
Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

|
Hopefully the same thing i am about to now if i can remember it.
It is more likely that the new versions of the game executable had to remove, edit or make use of the logic for something else. No one knows why for sure, but this is the most feasible answer out there at this moment, until someone can decompress GAME.ICD
--------------------
|
|
: |

|
|
|
Jan 3 2008, 07:43 PM
|
Technician

Group: Members
Posts: 1
Joined: 3-January 08
Member No.: 1,089
Favorite game: Tiberian Dawn

|
Hi I'm new here, so please sorry if my post is in wrong place. I was searching informations about voxels, and found the VSE III voxel modelling program. But I canot fint out, how to extract the .vxl files from the Tiberian Sun data files. Is there a program or anything else? My target is to make the original Tiberian Dawn units into the Tiberian Sun. Many thanks  .
|
|
: |

|
|
|
Jan 3 2008, 08:36 PM
|

Cyborg Commando

Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun

|
Well this is pretty basic stuff... You'll need to have the XCC utilities (Mixer) In order to extract the .vxl files. If I remember Correctly, the TS Voxel files are located In TibSun.mix, Use the XCC Mixer to open the .MIX which contains the voxel files and extract them. HERE are the XCC Utilities.
--------------------
Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
|
|
: |

|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
|