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> Unit attributes, Attributes you can apply to a unit in an .ini file
St0rm
post Feb 22 2009, 03:25 PM
Post #1


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Alliance: Nod
Favorite game: Tiberian Sun



Now for the second part of my .ini editing tutorial for all those people out there reading them. I will tell you the characteristics you can give to a unit when editing a map's .INI file
The attributes are as follows:
Image=UNITNAME (like MMECH or TTNK)
Cost=###
TooBigToFitUnderBridge=(true or false)
ZFudgeColumn=##
ZFudgeTunnel=##
Sight=##
BuildLimit=##
Name=Sample
EliteAbilities=(SENSOR,STRONGER,etc. ELITE ABILITIES HAVE TO BE IN CAPS)
ThreatPosed=##(for harmless buildings like GAPOWR ThreatPosed will be 0)
Locomotor={5-4-M-P-1-3}(it says 'sample')
DamageParticleSystem=SparkSys,SmallGreySSys,etc.
VeteranAbilities=SELF_HEAL,SENSOR,etc (ELITE ABILITIES HAVE TO BE IN CAPS)
ROT=#
MovementZone=Hover,Teleport,Destroyer,etc
AllowedToStartInMultiplayer=(yes,no)This mean if you start out with units, can this unit start out in the game
IsTilter=(yes,no)
WalkRate=## (applies only to mechs)
Crusher=yes,no (means can this unit squish infantry) no for infantry
DebrisTypes=PIECE,GASTANK,etc (DebrisTypes HAVE to be in caps)
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,etc. (Explosion HAS to be in caps)
ImmuneToVeins=(yes,no) yes for infantry
ImmuneToTiberium=(yes,no) yes for vehicles
SelfHealing=(yes,no) no if it is veteran or elite ability already
Accelerates=(yes,no) definitely no if mech or infantry
Explodes=(yes,no) yes if you have explosion attributes
Turret=(yes,no)
MaxDebris=#(this is for when it explodes, the max amount of pieces that can fly off)
CrateGoodie=(yes,no)(yes means that when units is killed crate will be left behind)
Armor=concrete,wood,etc.
TechLevel=1-10
Strength=###(The # of hitpoints the unit has)
Points=##
Weapon=120mm,Vulcan3,Laser,etc.
Category=AFV (usually this one if unit is on land)
IsLaser=(yes,no)(If the Weapon is a laser the answer for this is 'yes')
TargetLaser=(yes,no)
Owner=(GDI,NOD)
Prerequisite=(NAWEAP,GATECH,etc.) If owner is both GDI and NOD then it is Barracks, Power, Factory, Tech_Center, etc.
Crewed=(yes,no)(this mean when unit is destroyed is there a chance an infantry unit will come out)


If there are any attributes i missed please tell me.
I hope this helped!


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