
Minigunner

Group: Members
Posts: 17
Joined: 15-February 09
From: United States
Member No.: 1,514
Alliance: Nod
Favorite game: Tiberian Sun

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Now for the second part of my .ini editing tutorial for all those people out there reading them. I will tell you the characteristics you can give to a unit when editing a map's .INI file The attributes are as follows: Image=UNITNAME (like MMECH or TTNK) Cost=### TooBigToFitUnderBridge=(true or false) ZFudgeColumn=## ZFudgeTunnel=## Sight=## BuildLimit=## Name=Sample EliteAbilities=(SENSOR,STRONGER,etc. ELITE ABILITIES HAVE TO BE IN CAPS) ThreatPosed=##(for harmless buildings like GAPOWR ThreatPosed will be 0) Locomotor={5-4-M-P-1-3}(it says 'sample') DamageParticleSystem=SparkSys,SmallGreySSys,etc. VeteranAbilities=SELF_HEAL,SENSOR,etc (ELITE ABILITIES HAVE TO BE IN CAPS) ROT=# MovementZone=Hover,Teleport,Destroyer,etc AllowedToStartInMultiplayer=(yes,no)This mean if you start out with units, can this unit start out in the game IsTilter=(yes,no) WalkRate=## (applies only to mechs) Crusher=yes,no (means can this unit squish infantry) no for infantry DebrisTypes=PIECE,GASTANK,etc (DebrisTypes HAVE to be in caps) Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,etc. (Explosion HAS to be in caps) ImmuneToVeins=(yes,no) yes for infantry ImmuneToTiberium=(yes,no) yes for vehicles SelfHealing=(yes,no) no if it is veteran or elite ability already Accelerates=(yes,no) definitely no if mech or infantry Explodes=(yes,no) yes if you have explosion attributes Turret=(yes,no) MaxDebris=#(this is for when it explodes, the max amount of pieces that can fly off) CrateGoodie=(yes,no)(yes means that when units is killed crate will be left behind) Armor=concrete,wood,etc. TechLevel=1-10 Strength=###(The # of hitpoints the unit has) Points=## Weapon=120mm,Vulcan3,Laser,etc. Category=AFV (usually this one if unit is on land) IsLaser=(yes,no)(If the Weapon is a laser the answer for this is 'yes') TargetLaser=(yes,no) Owner=(GDI,NOD) Prerequisite=(NAWEAP,GATECH,etc.) If owner is both GDI and NOD then it is Barracks, Power, Factory, Tech_Center, etc. Crewed=(yes,no)(this mean when unit is destroyed is there a chance an infantry unit will come out)
If there are any attributes i missed please tell me. I hope this helped!
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"If the honeybee ever dies out, the human race will die out in 4 months." -Albert Einstein "If the guinea pig ever dies out, the human race will die of heartbreak." -Me about 5 minutes ago "These are my principles, if you don't like them I have others." -Groucho Marx
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