
(banner by aro)
Well it has been a long time but I am determined not to let this mod die, although I dough it will ever be as big as TI, TO, RETRO or DTA, but I hope with BoB I can do enough for this mod to be accepted, played or even used as a platform for other modders.
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How ever the main reason for posting this update is to advertise this post on the TS:BoB forum at cnc-commQUOTE
As you all will have probably seen very little has happened recently, I am determined not to let this mod die however I have had very little time work on this mod recently, however I will have more time over the next few weeks to months. This is a plea for help with my mod TS:BoB I am willing to accept what ever help you can give and will be grateful no matter how small.
Jobs
if any interest you feel free to ask and i will list what has to be done in that category.
2D editing (shp)
infantry - if you have seen any beta pics you will know what i mean, if you are a modder you know how long it will take.
tem/sno - beta cliffs and creation/conversion of some terrain pieces e.g. oil tanker, ruins, train bridge supports...
animations - other than building animations mainly some effects and explosions are needed.
not as needed as other jobs
Cameo editor - few new unit and building cameos needed.
structures - a few buildings remain to be created. Build-up animations and building animations required for others. jobs range from small to big.
Vxl editing
simple vxls - lots of vxls still need to be recolored to total remap.
complex vxls - vxls need to be created/recolored (vxls with sections/ fancy animations e.g. walking)
Coding
art coder - to help with related problems and to speed up coding.
rules coder - to help with related problems and to speed up coding.