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Tiberian Maze WiP, Was bored.. Thought it'd be unique. |
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Jan 19 2009, 10:56 PM
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Hum-vee

Group: Members
Posts: 182
Joined: 4-December 07
From: Underground...
Member No.: 1,068
Alliance: Forgotten
Favorite game: Tiberian Sun

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Hello people, I'm presenting my new WiP map  It's a Single Player map, so when you use it it'll have to be on Firestorm on the GDI campaign. Anywho, I'm making this map because I thought it'd be unique in the map archives... Though it's still a WiP, I believe it will be pretty good. There is over one million credits worth of Tiberium on the map, how ever, none of them can be harvested. The point here is to get the Maze Runner (Engineer) all the way from one side of the map to the GDI Base on the other side and to the drop ship for evac. However, lose all of the Runners you have, and it's game over. So think of each runner as a life line. I also decided to make it more interesting by adding obstacles and using very narrow paths to reach the goal. You'll see what I mean soon  Anywho, I'm only revealing the stating area, which isn't really that detailed to be honest since I'm making this for fun with triggers and all.  I'll show more as I make more, but I'm not revealing any more for now. I must warn you all though, be careful once the map is released, timing is the key
This post has been edited by Shakar: Jan 19 2009, 10:59 PM
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Current Projects:Train PackMarble Madness ExpansionFinished Projects:Urban Rush Remake
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Jan 20 2009, 02:32 AM
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Hum-vee

Group: Members
Posts: 182
Joined: 4-December 07
From: Underground...
Member No.: 1,068
Alliance: Forgotten
Favorite game: Tiberian Sun

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Some updates to the map... Don't ask about the square tiles, those are place holders showing the area is being worked on  Anywho, enjoy some of the general things you'll see... How the start area looks right at the start, no exploring used. How ever, at the time of this quick snap, two of the three runners came out of the APC. As you can imagine, the APC runs off once it finishes unloading.  A general look for the "Safe Zones", where you get additional runners. This one in particular gives two more runners making the current max of five.  This image shows the general look of the maze. Some parts of the maze are just filled with paths, others some paths and mainly Tiberium.  These areas are the more challenging parts, really good timing is needed... The problem is, you gotta keep moving or else squish   And for the final pic of this update, this is the area you need to reach... Yes, it's a base  How ever, you can't do anything with it  The goal of the map is to get at least one runner to the drop ship's area to win.  Anywho, this is my small preview for you guys, the map is being worked on still, adding triggers, teams, the layout as I go along making this design out of the top of my head as I go along. Once it's finished, this simple looking map should prove a challenge
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Current Projects:Train PackMarble Madness ExpansionFinished Projects:Urban Rush Remake
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Jan 20 2009, 03:57 PM
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Artillery

Group: Members
Posts: 987
Joined: 22-October 06
From: Netherlands
Member No.: 90
Alliance: GDI
Favorite game: Tiberian Sun

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Looks like a very original idea!
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If you've X-Fire... Just add me If you join 'WhatPulse', also join 'Alpha Squad'!!! (My Profile: 'Here')  "Computers crash, people die and relationships fall apart. The only thing you can do is taking a deep breath and reboot"
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Jan 20 2009, 11:58 PM
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Cyborg

Group: Members
Posts: 359
Joined: 17-February 07
From: Upper Canada
Member No.: 869
Alliance: GDI
Favorite game: Tiberian Sun

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So will there just be green tib or will there be blue tib for variety? It's nothing major but having green after green could get tedious  Other than that, it looks cool. EDIT: Also, is it possible for the black shroud to recover the paths after a while? It could make it more of a challenge.... (possibly a stupid idea, but hey).
This post has been edited by Yaraday: Jan 21 2009, 12:00 AM
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Jan 21 2009, 02:09 PM
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SSM Launcher

Group: Members
Posts: 799
Joined: 21-October 06
From: In ur BIOS, steeln ur Megahurtz!
Member No.: 33
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE (BloodReign @ Jan 21 2009, 12:43 PM)  only way to do that would be to reset the whole shroud :( there are shroud-reset crates right? put them in spots where you HAVE to go trough.
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Jan 22 2009, 12:04 PM
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Cyborg Reaper

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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QUOTE (Yaraday @ Jan 20 2009, 06:58 PM)  EDIT: Also, is it possible for the black shroud to recover the paths after a while? It could make it more of a challenge.... (possibly a stupid idea, but hey). QUOTE (BloodReign @ Jan 21 2009, 06:43 AM)  only way to do that would be to reset the whole shroud :( incorrect. There actually is an action to regrow the shroud 1 step. Set that to a time and to repeat and it will regrow itself to anywhere out of your units sight.
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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Oct 30 2009, 08:20 PM
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Grenadier

Group: Members
Posts: 22
Joined: 24-June 09
From: Temple Prime
Member No.: 1,585
Alliance: Nod
Favorite game: Tiberian Sun

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ZOMG EPIC BUMP OF BUMPNES!!! Anyway is the map DEAD  i..like it.. get it going
This post has been edited by HeLL7iGeR: Oct 30 2009, 08:21 PM
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I am a soldier who's mouse is pollished like a glowing sword ready to kill forum newbs !
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