IPB

Welcome Guest ( Log In | Register )


 
Reply to this topicStart new topic
> Does anyone have a campaign?, I NEED IDEAS!!
ArkRoyale4
post Apr 24 2008, 10:25 PM
Post #1


Technician
Group Icon

Group: Members
Posts: 7
Joined: 22-April 08
From: Tiger pit
Member No.: 1,150
Alliance: Forgotten
Favorite game: Tiberian Sun



Hey, but I'm making a campaign but I need someone to give me one or some ideas because I can't think right after the Finals at school. unsure.gif


--------------------
LOAD YOU **** BOWL OF **** AND BUCKET FULL OF **** COMPUTER!!!!!!!!!!
(2001 Gateway comp.)
Go to the top of the page
 
: | +Quote Post
Ixith
post Apr 25 2008, 12:00 AM
Post #2


Cyborg Reaper
Group Icon

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



There are actually 2 of us mappers that are currently working on campaigns. They are:
-Aro who is working on Twisted Insurrection which has had a mini-release. It is more of a mini-mod with a campaign as its focus IMO.
-Then there is me, Ixith, and I am working on TS: Covert Operations which will feature missions that aren't really connected to each other by one bigger story. Rather they will have their own separate mission story which may or may not relate to other missions.
Also there were 2 campaigns made awhile back by Spy005 called "CABAL's Revenge" and "The Never Ending War" Both require firestorm if I remember correctly. You can probably find them if you searched for them.

I am sure you can look at either place and check out basic mission ideas. Though it really depends on how you want your campaign to be if you are indeed making one.

A few ideas would be:
-make sure if you set up an overall story that it is either a nice addition to the already established TS or FS story or can be seen as a plausible side thing between the two factions.
-When creating a mission plan out how you want the mission to play out and what kind of objectives you want to use.
-Keep your missions varied. Don't just have all the missions' main objective be "destroy all units" add spice and have some missions that involve destroying a single structure, unit, or bridge or have it be to capture something.
-Use side specialty type things as a nice touch to maps. In other words have a GDI mission in which requires you to stragetically control an amphibious assault. For Nod use subterranean vehicles or cyborgs.
-Have some missions have that "screwed from the get go" type feeling. In other words have missions where you start out with only a few units of some kind and need to escape or find a new base or help a small civilian village from something.

I hope those suggestions give you some basic ideas. I would really like to see another campaign come out. So good luck and happy mapping! smile.gif


--------------------
Go to the top of the page
 
: | +Quote Post
ArkRoyale4
post Apr 25 2008, 02:13 AM
Post #3


Technician
Group Icon

Group: Members
Posts: 7
Joined: 22-April 08
From: Tiger pit
Member No.: 1,150
Alliance: Forgotten
Favorite game: Tiberian Sun



I tried Spy005's campaigns and they were O.K.
And how close are you to being finished with Covert Ops. because I think it'll be one of the best biggrin.gif dance.gif
Oh and thanks for the ideas wink1.gif I'll probably use some

EDIT: How do you control reinforcements because I can never get them to work... sad.gif

This post has been edited by Arkroyal4: Apr 25 2008, 02:15 AM


--------------------
LOAD YOU **** BOWL OF **** AND BUCKET FULL OF **** COMPUTER!!!!!!!!!!
(2001 Gateway comp.)
Go to the top of the page
 
: | +Quote Post
Team Black
post Apr 25 2008, 04:40 AM
Post #4


Core Defender
Group Icon

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



forget the storyline, just make the mission tongue.gif


--------------------
Go to the top of the page
 
: | +Quote Post
Crash
post Apr 25 2008, 06:07 AM
Post #5


Ghost Stalker
Group Icon

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun



The missions will simply get their own story by giving them objectives, but if you're aiming for a campaign you should make a storyline, if you're not doing as Ixith does: Let missions be selected.

Mission idea? As Ixith says, not many should have the same objective. A few of these "zooomggg, destroy everything" missions are okay, but keep the number down.

This post has been edited by Bittah Commander: Apr 25 2008, 10:18 PM


--------------------
Perfection can never be achieved; it's merely approachable.
Go to the top of the page
 
: | +Quote Post
MapMaker
post Jul 11 2008, 03:54 AM
Post #6

Technician
Group Icon

Group: Members
Posts: 1
Joined: 11-July 08
Member No.: 1,210



You can try a campaign I made right after the Afghan 2001 war started (campaign and war related).
Please note that you need the Firestorm expansion to play:
http://www.geocities.com/jmra100/oef2.html
Go to the top of the page
 
: | +Quote Post
The White Wizard
post Jul 28 2008, 01:27 AM
Post #7


Grenadier
Group Icon

Group: Members
Posts: 34
Joined: 23-July 08
From: Auckland New Zealand
Member No.: 1,217
Alliance: Nod
Favorite game: Tiberian Sun



i could help you write a story, send me an email


--------------------
A loser says what? What? Xxactly...
Go to the top of the page
 
: | +Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 11th July 2025 - 05:33 PM


XGhozt.com