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> Some Modding Questíon
TheRipper
post May 30 2008, 01:05 PM
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After the endless Firestorm Generator I continue modding my TS.

But I have some questions:

i want better infantry. searching for SHP, rules and art can be included, too wink1.gif
Can you give me a link?

How can the EMP Cannon modded to be an EMP Arty?

but the most important question is:

How can I do a "Ground Editing Vehicle"?

It should be able to make the hills to smooth ground.

Like the Ion Cannon or the Nod Arty.
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Lin Kuei Ominae
post May 30 2008, 02:29 PM
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QUOTE (TheRipper @ May 30 2008, 01:05 PM) *
i want better infantry. searching for SHP, rules and art can be included, too wink1.gif
Can you give me a link?

Take a look in the shp forums?
Nod infantry pack, Infantry and Zone Trooper should instantly attract your attention.

QUOTE (TheRipper @ May 30 2008, 01:05 PM) *
How can the EMP Cannon modded to be an EMP Arty?

what do you mean? Its projectile flies already in a high arc like the artillery.
If you mean you don't want it as a Superweapon and instead a normal base defense, remove the SuperWeapon=EMPulseSpecial and EMPulseCannon=yes keys and raise the ROF of EMPulseWeapon


QUOTE (TheRipper @ May 30 2008, 01:05 PM) *
How can I do a "Ground Editing Vehicle"?

It should be able to make the hills to smooth ground.

create a new warhead that has
Verses=100%,0%,0%,0%,0%
Deform=100%
DeformThreshhold=1
and add this to a weapon with Damage=10 or higher. Then let the unit force fire on ground.

This post has been edited by Lin Kuei Ominae: May 30 2008, 02:33 PM


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Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
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TheRipper
post May 30 2008, 03:02 PM
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thanks for the reply

I checked the links... nod pack looks good, but IMO its useless without GDI


The EMP Arty should fire ~9 rounds and should do damage + EMP
and more range wink1.gif


Will test the GEV
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SeekSomethingNew
post Jun 1 2008, 01:26 PM
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Hm... You know, i think i might be possible to make a unit do that by defualt... Ill check some code.


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The DvD
post Jun 1 2008, 06:20 PM
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I think he wants to flatten the ground, not make craters, right? I don't think that is possible at all..


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Lin Kuei Ominae
post Jun 1 2008, 06:38 PM
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he just wanted it to "be able to make the hills to smooth ground" and this weapon does this. wink1.gif
But yeah, unfortunately you can't raise the ground again, once you've done a crater.

This post has been edited by Lin Kuei Ominae: Jun 1 2008, 06:39 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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