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> [FS] Polaris (2-4) WIP, A Snow Theater RA2 conversion map
ORCACommander
post Mar 31 2007, 01:26 AM
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Hi all Well I finally decided to get off my fat ass and do something productive. Since I am limited in talent when it comes to mapping I have decided to start off small and start with a map converted from RA2. The origonel map name was Brink of Disaster. I hope it doesn't turn out like that lol. So here is the mini map and stats:

Map Name: [FS] Polaris (2-4)
MoneyOnMap: 250k+
RedTib: yes
Cities: Plenty of small villages
MainFeatureofthe Map: ICE!
Triggers: Moving vehicles and truck reinforcements done by Ixith
Atmosphere: Late Twilight with spotlights and Alpha posts
ModifiedRules: yes; artillery weapons and their warheads
RequiresFirestorm: Yes it will but might get by on 2.03 but not sure
AIEnhancements: Yes and they are made by the guy who made the terminator AI in a RA2 mod: Tony



here is the mini!

This post has been edited by BloodReign: Jul 27 2007, 04:44 PM
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Robo fish
post Mar 31 2007, 01:42 AM
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look good so far, yours ideas with that map look good, very creative.


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ShDwBoRn
post Mar 31 2007, 05:34 AM
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looks good, has a good layout, i love winter maps making tanks sink in the ice is FUN


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ORCACommander
post Mar 31 2007, 03:18 PM
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thanks guys but I am currently stuck on the triggers anyone got any ideas?


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Warlord
post Mar 31 2007, 04:23 PM
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QUOTE (BloodReign @ Mar 31 2007, 04:18 PM) *
thanks guys but I am currently stuck on the triggers anyone got any ideas?


i could give you a hand. smile.gif Just tell me what it is you want to doand i could try to teach you , or i could do it for you


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ORCACommander
post Mar 31 2007, 11:32 PM
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alright map layout is practically finished all that is left are some more trigs and adjusting the ILP's and an ingame test of course


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Warlord
post Apr 1 2007, 08:45 AM
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here just send me the map through PM, and tell me what it is you want to do smile.gif


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Aro
post Apr 1 2007, 12:36 PM
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Hey! That looks pretty cool, BloodReign. smile.gif


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ORCACommander
post Apr 1 2007, 01:46 PM
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thanks aro. Currently the map is with Tony for AI coding and I shoould get it back sometime later today. Right now I have a weird error where 1-2 people would start on the edges of the map instead of the start positions and it is always random to which start position it is sad.gif any ideas on how to fix i?


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Aro
post Apr 1 2007, 09:55 PM
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I Had the same problem when i converted my, "Land of confusion" map to, Red Alert 2... I'm unaware of how to fix it though, sorry. sad.gif


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ORCACommander
post Apr 1 2007, 10:03 PM
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maybe if I set official=yes and redo the start points


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ORCACommander
post Apr 5 2007, 12:50 PM
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alright Update time. The map is near finished with a few AI lighting and trig bugs to work out so here are some hi res previews.
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Ixith
post Apr 5 2007, 03:31 PM
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i hope you plan on making that red/purplish lighting look better.
and of course id be glad to help if you need some.

keep up the work cant wait to see the final result.


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ORCACommander
post Apr 5 2007, 06:36 PM
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ya the red are is being stubborn. I am considering reducing it to one lp and 2x the current value of red.


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Crash
post Apr 5 2007, 07:36 PM
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Do the lighting better,
Green light has to be toned down, looks blocky
And Red


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ORCACommander
post Apr 5 2007, 08:00 PM
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Ya I know green is blocky I am trying to get them greener. but it will take awhile


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The DvD
post Apr 5 2007, 09:04 PM
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I think the map could use a few more normal light posts, some that are very faint, just making some points look a little bit brighter then others..

Another tip is to always test the map while making it and make back-ups each time you tested and start working on it again.

Otherwise it is looking promising!


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ORCACommander
post Apr 5 2007, 09:45 PM
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I am making back ups to my flash drive after something works and I am testing it frequently. don't worry I am not letting IE's get the better of me this time.


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ORCACommander
post Jul 27 2007, 04:59 PM
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Alright I've started working on it again and would like to release it soon. here are a few tips for when you do get to play. It might not be the best idea to destroy the churches in the bigging you want to build defense primarily anti infantry ones.


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ORCACommander
post Apr 11 2008, 09:28 PM
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RELEASED

why can't I edit my posts here anymore?


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