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> Final sun INI editing question
Dudeinabox
post Mar 28 2008, 09:38 AM
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Hey there,

I'm working on a few single player maps that rely heavily on the usage of mutants, however i'm not 100% sure how to get them to be able to build, I'm aware that I need to make their techlevel not -1, but i'm not sure what how else to get them to be buildable, I'm aware of a prequisite tag but i'm not quite sure what I put there, also I'd like them to come out of either factions barracks.

Thanks in advance for any help,
-DIAB
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Team Black
post Mar 28 2008, 01:24 PM
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in notepad, put this into the map:

CODE
[MUTANT]
Prerequisite=BARRACKS
Owner=GDI,Nod
TechLevel=1

[MUTANT3]
Prerequisite=BARRACKS
Owner=GDI,Nod
TechLevel=1

[MWMN]
Prerequisite=BARRACKS
Owner=GDI,Nod
TechLevel=1


This post has been edited by Team Black: Mar 28 2008, 01:24 PM


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Dudeinabox
post Mar 28 2008, 03:53 PM
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Is it possible to have 2 prequisites? Say you need a civilian armoury and a barracks for one of them.
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Ixith
post Mar 28 2008, 04:25 PM
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Yes that is possible.

Just add it like this:

CODE
[MUTANT]
Prerequisite=BARRACKS,CAARMR


And thus it should make it that you have to have both structures under your possession in order to build them. smile.gif


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Dudeinabox
post Mar 28 2008, 05:10 PM
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Brilliant thanks guys!
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