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> Allowed foundations
Bittah Commander
post Nov 4 2006, 09:30 PM
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I don't think you can really call this a tutorial, but I think this still is the best forum for it.
Anyway, I found these in the game.exe file (and I know SMIFFGIG also posted them somewhere on TumSun before)...

I ordered them by the number of cells they occupy
0x0
1x1
1x2
2x1
1x3
3x1
2x2
1x4
1x5
2x3
3x2
4x2
3x3Refinery
3x3
2x5
3x4
4x3
2x6
3x5
5x3
4x4
6x4


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Uufje
post Nov 5 2006, 03:35 PM
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I don't get it with that 3x3 Refinery huh.gif

This post has been edited by Uufje: Nov 5 2006, 03:36 PM
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ChielScape
post Nov 5 2006, 05:00 PM
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its 3x3 with the 8th section missing. (if you count from north to south and west to east)


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Creagor
post Nov 5 2006, 06:39 PM
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I'm sure the harvester drives backwards into the refinery when you set the refinery foundaition. I ll have to test it again (Its that long scince Ive tried it), but I think thats what happend.


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Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110
(Whoever translates that gets nothing, just +1 on thier geek score)
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Bittah Commander
post Nov 5 2006, 07:02 PM
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Nope, units don't move backwards in TS, no exceptions. You must've confused it with TD wink1.gif


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Creagor
post Nov 5 2006, 07:17 PM
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Hmm you right. I'm not quite sure myself where I got that Idea from. Maybe it was TD, I did test it a long time ago...

Got a picture of what 3x3Refinery looks like, for curious people ^_^
Attached image(s)
Attached Image
 


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Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110
(Whoever translates that gets nothing, just +1 on thier geek score)
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ChielScape
post Nov 5 2006, 08:10 PM
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ah, i see i was right. ^^

this is how i numbered it:
Attached image(s)
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