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I know Ixith didn't say it, but I know e wanted this spotlighted.
It's clear you put time and effort into this map, and that deserves special recognition.. Congrats Rampastein, looking forward to more stuff from you!
Hm, I'm not that sure if it's fair to spotlight this map when the best mapper around here thinks it isn't worth it..
But when I look at Ixith's Overall rating for this map (7.8) and most spotlighted maps are about 8, I think I take the spotlight.
Thanks, TB.. and you will get more maps from me.. in a few weeks.
Time to analyze Ixith's review...
QUOTE (Ixith @ Mar 29 2008, 02:05 AM)

Lighting: 7.5/10 I liked the dark blue lighting. But then again when does dark blue not look good on a snow map? lol The things that brought your score down here were that
1)There could have been more variance IMO.
2)The Ion storm Lighting was magnificent...except for the fact that it made the invisible lamps light get really blocky.
3)Not really a highly major issue but your building lighting was WAY too dark. I could hardly tell what buildings were what. Then with units that were dark but not as dark as the buildings things kinda stood out big time. For example: harvester docking into the Refinery.
1) Well.. there already is variance.. like the purple lighting, the dark places, tiberium fields..
Although, I agree, there could have been a bit more.
2) Ye, I noticed that blockiness too, which is why the negative light posts shut down when the ion storm comes, and reactivate when it ends. I forgot to do so for the other lightposts too before I released this..

3) I know that the units are brighter than the buildings, and it's meant to be like that.. And I also know that the harvester looks a bit foolish when it docks into the refinery.. But the main problem was that there is no "ExtraBuildingLight" key.
I agree with everything you posted there.
Also, I could see the building fine when I closed my curtains (Read the first post ^^').
I'm with you about the detail and layout.
QUOTE (Ixith @ Mar 29 2008, 02:05 AM)

Triggers: 8/10 All the triggers seemed to work fine. The ion storm brought a nice length of my being focused on my base rather than the enemy which adds to the fun. The meteor storms were nice to. Though possibly a few too many IMO. Though I must say they made you worry about your harvesters lol.
Yes, the meteor showers made me worry about my harvesters =P
I really lost some harvesters in my tests because of those.
I also thought that there might be a bit too many of them.. although there were meant to be really much of them at the ion storm. I really liked how the meteor showers in the end of the ion storm striked.. although dozens of meteors coming in a few seconds makes the game lag, sometimes flying meteors filled all of my screen and it was quite beautiful.
QUOTE (Ixith @ Mar 29 2008, 02:05 AM)

Game Play: 7.5/10 it was pretty good. I played with just 1 AI and then again with 3 AIs. Against 1 AI it wasn't all that great to be honest as the AI kept using the same path to get to me. Against 3 AIs though that was a little bit more fun. I was a little surprised when the AI took the back route on me. (I was at the top right)
I've noticed that the AI uses the back route only on the top places.. not on the southern ones. I think I could fix this in an update...
QUOTE (Ixith @ Mar 29 2008, 02:05 AM)

Overall: 7.8 This map makes for a very nice 2v2 player map and I would HIGHLY suggest it for online 2v2 games. My only complaints are building lighting and cliff ramp slopes and layout could be a little better and style more varied.
Again you are getting better. I think if you work on certain things such as those cliff ramps and what not then your next map will be a spotlighted one. Great job. And again...sorry it took so long for me to get an in-game review.
Thanks for your review.. I almost thought you'd never post it.
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I would recommend making a singleplayer mission soon, if you feel comfortable with triggers and such
I've made many singleplayer missions and I've got no problems with triggers.. I have planned of making and releasing a one, but my problem is making a good story.

I'll see if I make a one in the future.