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> Nod Mission: No Redemption for Failures, will be included in first release!
Ixith
post Mar 27 2008, 04:54 PM
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Nod Mission: No Redemption for Failures (working title)

Description/Objective:
Commander, GDI is holding some of our lower end scientists and a fellow commander of ours hostage in a nearby prison. The Commander and scientists had failed to keep their post from GDI hands. Let us show them what we do to failures. Find the prison and destroy it with them in it and eliminate any GDI presence in the area.

(3 Finalsun pics added)

Attached File  NRFF3.PNG ( 259.12K ) Number of downloads: 1


Attached File  NRFF1.PNG ( 274.93K ) Number of downloads: 0


Attached File  NRFF2.PNG ( 275.17K ) Number of downloads: 0


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Lin Kuei Ominae
post May 13 2008, 10:19 PM
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sorry for the bump, but i haven't noticed the new topics until now.

From the description i assume that this is a hit and run mission. How about adding a small Nod research outpost which is well hidden, but gives you maybe 2 self-destruct toxin trucks or a single chemical missile strike.

Or even better. What if you make it as a map which becomes bigger like the last TS GDI mission.
e.g. if you kill the scientist before you found the hidden research base, gdi takes over this base and the map becomes much bigger, revealing the main very strong gdi base. now you get a mcv and have to recapture the research base and defeat gdi.

And if you first recapture the research base, you can successfully kill the prisoners, without having to fight against the main gdi base. But only if you can manage it to destroy the prison without being seen by any GDI soldier (e.g. with the chemical missile). If they see you (fire a gun on the player *), the main GDI base is again your final objective.

*like in the FS cabal mission, where you have to use the civilians to attract the tiberium monster.

This post has been edited by Lin Kuei Ominae: May 13 2008, 10:22 PM


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