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> BalloonHover Workaround
Lin Kuei Ominae
post Mar 16 2008, 01:20 PM
Post #1


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I found a workaround in TS for the BalloonHover key which is known from RA2.

Just set the speed of an air unit to 3 or lower. Then it isn't able to land anymore.
I assume that with this low value, it can't reach the point anymore, where it has to be to start the landing process.


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