1.- Can be countered by giving each "hovering" unit a unique armor, and adjusting all the warheads so only AA weapons can damage that armor; though you would loose an armor.
2.- Dunno, I guess is the biggest issue.
3.-
Jah's helicopter researchQUOTE (Jah @ Sat May 07, 2005 9:21 am)
[Rock]
Foot=0%
Track=0%
Wheel=0%
Float=0%
Hover=100%
Amphibious=0%
Buildable=no
[Wall]
Foot=0%
Track=0%
Wheel=0%
Float=0%
Hover=100%
Amphibious=0%
Buildable=no
As you can see there's a form to enable that, however it prevents you from using hover vehicles in the say way than before; which is IMO too much too loose (though might be worth in a TC).
4.- That's not really important, as I guess you would try to make a new fitting building and deploy animation. You'll just need to include the landing sequence in the deploy animation; though this wouldn't allow for complex deploying animations.
This post has been edited by Machine: May 10 2008, 08:06 PM