Ok, I have a mod and I want to package it. ScrinHack and I use it to play LAN games for fun, not as a contest (we like to mess around with pimped-out units

) so it's not really a mod per se... but we are annoyed with having to switch the ini's around between my mod and Origional rules.
So, I read the tutorial on editing Game.exe, followed it and...fail. It runs, yes, but plays origional rules.
So here's my failing procedure.
I have the typical INI files that are in a mod:
CODE
AI.ini
Art.ini
BattleFS.ini
Firestrm.ini
Rules.ini
Sound01.ini
Theme.ini
ArtFS.ini
I put these within a MIX entitled LANMOD02.mix using MIX editor. I copied Game.exe, renamed it to LANMOD.exe, used HDD Hex Editor to change [ EXPAND ] to [ LANMOD ]. Saved it, then ran it.
So, can anyone see flaws in my procedure?
PS How many instances of [ EXPAND ] must be changed in the .exe? Must I change ECACHE even if there are none?
This post has been edited by Altzan: Dec 21 2007, 02:54 AM