Here it is. These are all of the TS:RO Maps made up-to-date. They'll be more coming soon enough.
(Please note: Single-player maps will not be posted in this thread!)
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This is: Simple Survival (2 Players) Made by: Aro.Information:
Size - Small
Players - 2
Tiberium ammount - Medium
Urban Areas - None
Water - None
Area Type - Mutated
Warfare - Ground / Air
(Any errors you see in the pictures have already been fixed, no need to point them out!)



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This is: New Heights (2 Players) Made by: Aro.Information:
Size - Very Small
Players - 2
Tiberium ammount - Small
Urban Areas - None
Water - None
Area Type - Desert / Mountainous
Warfare - Ground, Air




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This is: Sink Or Swim (2 Players) Made by: Aro.Information:
Size - Small
Players - 2
Tiberium ammount - Small
Urban Areas - None
Water - Very Large
Area Type - Ocean / Lake / River
Warfare - Navy, Air


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This is: Call in the Armada (2-4 Players) Made by: Aro.Information:
Size - Medium
Players - 4
Tiberium ammount - Small
Urban Areas - None
Water - Very Large
Area Type - Ocean / Lake / River
Warfare - Navy, Air




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This is: Scorched Earth (2-4 Players) Made by: Aro.Information:
Size - Medium
Players - 2-4
Tiberium ammount - Medium
Urban Areas - None
Water - None
Area Type - Desert / Battle Monumnet
Warfare - Ground / Air




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This is: Seige City (2-4 Players) Made by: Team Black.This map is called "Siege City" for a good reason. As you will notice, all four players are in well fortified in each corner. However, there's limited tiberium by each base. In order to maintain a good economy, players must venture out into the larger tiberium fields, where their harvesters are more vulnerable. I've made several structures capturable, which players may use to extend the reaches of their base.
al of the Tiberian Dawn buildings (power plants will supply power - also keep in mind the TD buildings aren't repairable),
solar panels (supply power)
Civilian array (radar, and cloak detector)
Civilian armory (lets you build sandbags... lots of em)
You may also utilize the civilian air transports as you see fit - simply load up a tranport with 5 troops, and it will automatically fly to the next airbase and unload. The Chinhook transports travel in a clockwise direction around the map from base to base, and the orca transports travel counterclockwise.
The civilians in this region are aware of the importance of maintaining a steady transit system. If the train in operation happens to be destroyed, another one will automatically take its place

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This is: Arkot Islands (2-4 Players) Made by: Aro.Information:
Size - Large
Players - 2-4
Tiberium ammount - Medium
Urban Areas - Small
Water - Large
Area Type - Island(s)
Warfare - Ground / Air / Navy
This post has been edited by Aro: Jan 16 2008, 01:31 AM