Stealth Tank

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

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Hmm, righto, kinda old but yea...
Not much to talk about really. Its uses a unused CLSID and a unused locomotor logic, that seems to be incomplete too. Using the code he posted, its possible to write a basic locomotor, say, make the unit walk in Zig Zags or something, but NOT make a new JumpJet or Hover locomotor.
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