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Cold War (2-3), Ahh hell, here we go again! |
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Nov 24 2007, 11:57 PM
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Cyborg Commando

Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun

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Forgiven? In the spirit of X-Mas approaching... A Present from me, to you! My First snow map, and my first map with a day and night loop. That'll make Mr. Ixith happy.  Mini Map!  A Small town, during the night.  Random Land, sun slowly rising.  Finaly, it's morning!
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Nov 25 2007, 07:02 AM
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Cyborg Commando

Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun

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Cheers, Blackster. (You should change the "YR: Twisted Insurrection" in your signiture to "TS:"... It's been annoying me all week  )
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Nov 25 2007, 11:15 AM
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Ghost Stalker

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun

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Hokai, here's my review. Detail: Well, i thought it looked quite good. 9.5\10 Layout: Like ixith said, it's quite boring and simple. It needs a lot more. 5\10 Lighting: The tiberium field lighting is lovely, and the main lighting in the map is nice too, although it misses something, though the night\day loop pushed your score up. 8\10 Gameplay: The gameplay is rather straight forward. Nothing really special. You gotta spice your maps with more interesting tactics. I know you did include some moving vehicles. 4\10. Overall: It's a nice simple map with quite a nice lighting. Should be fun to play. I'm gonna give it 7\10. Nice job overall. Btw, don't put down civilian buildings from the terrain browser. It can't be destroyed then.
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Perfection can never be achieved; it's merely approachable.
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Nov 25 2007, 11:58 AM
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Cyborg Commando

Group: Members
Posts: 1,695
Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun

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About the temp housing, it's like that for a reason... There was a reason behind it anyway, I just can't remember what it was.
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Aro - Leader of Twisted Insurrection and Evolution.Tiberian Sun: UMPTiberian Sun: Modding ToolsTiberian Sun: Mapping Tools"Aro is OP." - TiberianFuture "Aro for Dictator!" - Droke "Aro for President!" - CL4ymOr3 "You're Aro, you always win." - daTS "He's referred to as The Aro because he really is that f*cking awesome!" - Fenring "Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum "To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
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Nov 25 2007, 06:14 PM
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Ghost Stalker

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun

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Well, you should add the one that CAN be destroyed, if you don't got a good reason for it to be terrain...
This post has been edited by CrashKing: Nov 25 2007, 06:15 PM
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Perfection can never be achieved; it's merely approachable.
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Nov 25 2007, 08:10 PM
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Cyborg Reaper

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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QUOTE ("me at PPM") and so judgement day for this map has arrived...will it make it out well or will it be brought down...keep reading to find out! Laughing
anyways its review time: Detail (since you were so mad I left it out on the last map): 9/10 Detail was good but something mostly in another category but relates to this one in a way brought it away from a 10.
Layout: 6/10 This being that category mentioned above. Its just too simple of a layout IMO. Cliffs are there but just seemed randomly spread out and don't really even create the pathways to use. Also I think you should have connected all the dirt roads so that they make a nice big system of roads. oh and there were 2 cliff errors. See below pic.
Triggers: 8.5/10 nice to see the day/night loop. Smile Though I think more could have been done with moving vehicles which could have been more possible with the above mentioning of what you could have done with the dirt roads.
Lighting: 8/10 It was nice. Maybe a little bland though. The day/night loop added nice contrast from day and night. Although be careful of your alpha light posts during the day. In one area 2 or 3 of them were too close together and made for a blinding light area.
Game play: 7/10 meh it was ok but nothing stood out. Bases being openish due to the layout and not enough strategy for my liking kept this score from being higher.
Overall: 7.7 Its a nice little 3 player snow map that could just use a little more in just about every category. No spotlight vote from me on this one though unless it gets revamped. oh and as for this comment that you made over at PPM (which I'm too lazy to respond to over there and plus I'm already logged in over here) QUOTE ("Aro at PPM) It's wierd the way you gave Gameplay a 5 and Ixith gave it a 7... Thats because I don't judge gameplay as hard as I should.  plus i was also being kind that it was your first snow map and yea I agree with Crashy on that overlay buildings needs to go if you don't have a reason for it (at least as of now) instead of the real one. My only guess is cause the other ones didn't appear when you first started making it and you didn't go back to change it into a real building. (well my finalsun does that to me sometimes when making a snow map. Like I'll start it and certain buildings don't show on the list so I have to reload that map for them to show. )
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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