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> Trigger Question
Shakar
post Dec 10 2007, 02:43 AM
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Is there a way to make a trigger that gives players more money? Like, for example, let's say a train arrives at point A... It waits for a few seconds, then departs on it's usual routien. But when It stops at Point A, the player gets money. Is there a way to make a trigger like this?


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Ixith
post Dec 10 2007, 03:13 AM
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unfortunately there is no direct way of giving a player money like that.
However the closest alternative would be to make a Loaded Truck come to a certain point and then self destruct. Then if you set it so that loaded trucks drop crates they will drop a crate which you can make it to always be money in the crate if you edit the crate rules on your map.

I would go into more depth and show the code but I don't have enough time as of right now. smile.gif if you need to see what i mean for sure then check my Cliff's of Asvetia map as it has trucks that come by every so often that you can destroy and I had edited the crate rules so that only a few things happen and some of those happen more often.


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Aro
post Dec 10 2007, 10:03 AM
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If I Remeber Correctly, there Is no direct trigger to give a player more cash on Tiberian Sun, only Red Alert 2 / Yuri's Revenge.
If you only want this for one map inparticular, then my option may not be what you'd want, but this is a suggestion:

Go Into your rules.ini, and search for, MultiplayerDefaults. When you've done that, create some tags like:

Money=10000
MaxMoney=30000

Money being the ammount that is set automaticaly, when you enter the skirmish options, and MaxMoney is the maximum ammount you can change it too manualy.


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Lin Kuei Ominae
post Dec 10 2007, 11:26 AM
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I've not much experience in this, so maybe this doesn't works.

How about placing an expensive dummy building, change the owner of the building to the player and make a trigger to sell the building.
Then the Player gets the money from the sold building.


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Ixith
post Dec 10 2007, 11:46 AM
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well the only problem really with that LKO is that sure it would work fine on a SP map. but on a MP map it wouldn't work since on TS you can't 100% successfully tell it to give it to a certain player. The best you could do is say give it to Nod so if there are 2 Nods on the map then the map will IE as soon as the trigger fires. wacko.gif


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Team Black
post Dec 10 2007, 01:12 PM
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it would go to the Nod highest on the color selection list.. but, if there were no nods, and a nod trigger, then it would IE


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