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> [FS] Island Warfare 2.2 (2), !!UPDATED!! [huge pics]
daTSchikinhed
post Oct 31 2007, 04:08 AM
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Screenshots have been updated
Thanks to Team Black for the trigger help.

Anyways, here:
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Mission Briefing:
Southeast of the supercity New Dallas (on which construction has been halted due to the recent war), there is a group of islands valuable in resources. Many here live simple lives with simple tasks. Both GDI and Nod were dominant here, but left for reasons unknown to us at this time. We may or may not have left behind technology. The local militia guarding the supercity abandoned their posts a few months back, but again, nobody knows why. It was hoped by many living in the area that maybe the war would forget the place and let them live in peace. However, the abundance of resources and possibility of left-behind technology is too much. Go and scout the place out, Commander. Other commanders are here looking too. If you find any tech, use it to your advantage. Good luck, Commander. You'll need it.

End Transmission.
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here be screenies!

PS: All your base are belong to daTS. =]

EDIT1: Updated lighting
EDIT2: Fixed a small bug regarding the bridge jsut north of the hospital/armory island.

This post has been edited by daTSchikinhed: Nov 6 2007, 06:58 PM
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Attached File(s)
Attached File  IslandWarfare.zip ( 177.15K ) Number of downloads: 205
 


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Crash
post Oct 31 2007, 07:06 AM
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The lighting is killing my eyes! You HAVE to tone down light posts... especially green. Else it looks rather good.


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Dudeinabox
post Oct 31 2007, 08:40 AM
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QUOTE (CrashKing @ Oct 31 2007, 08:06 AM) *
The lighting is killing my eyes! You HAVE to tone down light posts... especially green. Else it looks rather good.

Took the words right outta my mouth, other than that looks like a great map...now if only i had firestorm ¬_¬
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Team Black
post Oct 31 2007, 02:11 PM
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I agree with the lighting thing.. especially the purple & yellow, it's very strong


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KingByng
post Oct 31 2007, 07:15 PM
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I like it, but I'm not to sure about the pink and yellow lighting in the 4th screen shot, but it's a keeper!


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daTSchikinhed
post Nov 1 2007, 04:51 AM
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UPDATED!
New Lighting.
Couple of trigger tweaks.


Badass, eh?


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Team Black
post Nov 1 2007, 05:50 PM
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Yeah, it's a good improvement. Nice job dude smile.gif


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Uufje
post Nov 1 2007, 08:13 PM
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Whoa, I like the lighting very much! It gives me a warm feeling biggrin.gif
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daTSchikinhed
post Nov 2 2007, 03:42 AM
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haha yay.
I'm pretty much determined to make this my first spotlighted map.
I hope to get some seriously professional opinions this. smile.gif


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Music is my life. I love it. I live for it. Currently listening to:

Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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eXit
post Nov 3 2007, 12:17 AM
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Sorry dude, i would play it and rate it but...I don't have my TS CD atm, i will get in a few days though. Same goes for Blackie Chan's map, can't rate it.
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Aztek985
post Nov 3 2007, 12:24 AM
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Very nice work daTS! I would defiantly give it a play if I had TS installed tongue.gif haven't really gotten that far yet lol.

Looks superb. smile.gif


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ORCACommander
post Nov 3 2007, 12:25 AM
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great job fixing the light posts now it has more of a hallow's eve feel to it tongue.gif great jobn but I think the final Sun minimap would have been better than the enlarged radar screen. Great map still

/spotlight


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daTSchikinhed
post Nov 3 2007, 12:45 AM
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Yeah, but the ingame minimap is much more accurate.. plus it's true in terms of dimensions.


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I will never give up on the chance go be the Guardian Angel that I promised to be for her.


Music is my life. I love it. I live for it. Currently listening to:

Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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Warlord
post Nov 3 2007, 10:20 AM
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I'll play it and rate it. smile.gif

EDIT:

Lighting: 8/10 I thought it was very good. smile.gif
Gameplay: 9/10 Probably the first map i've experienced where the AI attacks me from different sides at a time O.o
Detail: 7/10 I thought it was ok. But i see you've focused more on fun and gameplay on this map.
Cliff Errors: 10/10 This map is clear of cliff errors. biggrin.gif
Water errors: 6/10 I found a lot of these on the map. Try not to do this:
Attached Image
But in this case it doesn't matter.
Overall: 8.5/10

Meh, it's spotlight worthy wink1.gif

This post has been edited by Warlord: Nov 3 2007, 11:18 AM


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Crash
post Nov 3 2007, 01:26 PM
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Warlord... overlaping water doesn't matter at all.... everyone does it, it looks completely ok.


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Team Black
post Nov 3 2007, 03:08 PM
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Well it's generally good to not overlap the water tiles, or put too many of the same ones next to each other..
that makes the water look blocky and fake.

But yeah, most of the time it doesn't matter a whole lot


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daTSchikinhed
post Nov 3 2007, 03:47 PM
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hmm... i think, however, with that much water, it's just difficult to NOT make it look fake.
then again, if you think about it,
it all looks fake.


but yeah, I was shooting for gameplay, lighting, and originality.


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I will never give up on the chance go be the Guardian Angel that I promised to be for her.


Music is my life. I love it. I live for it. Currently listening to:

Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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daTSchikinhed
post Nov 6 2007, 07:00 PM
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Updated, fixed a small bug regarding the bridge just north of the hospital.
hoping for comments//criticism!


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I will never give up on the chance go be the Guardian Angel that I promised to be for her.


Music is my life. I love it. I live for it. Currently listening to:

Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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Team Black
post Nov 6 2007, 08:26 PM
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Updated the map pack. I'd spotlight it now, but I want to get more comments from the experienced mappers


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daTSchikinhed
post Nov 7 2007, 06:26 PM
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rawr!
this is making me anxious. if TB wants it spotlighted....

damn. Maybe this will be my first! *insert really huge smile*


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I will never give up on the chance go be the Guardian Angel that I promised to be for her.


Music is my life. I love it. I live for it. Currently listening to:

Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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eXit
post Nov 7 2007, 09:33 PM
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So i played it. I must say that i really did enjoy it, there's not much to look at from the graphical side, but the gameplay was awesome.
There's one thing in where you could heavily improve, slopes. The map was basically flat, but if you just play it and not rate it, you won't really see it, because you did a rather good job hiding it with cliffs and buildings, but the lack of slopes took the most points down.
Overall lighting was great, although you could of have done a better job with lightposts, make them more visible, place more perhaps, give your map attitude wink1.gif . This didn't drag my opinion down but didn't really earn you more points.
I noticed a small bug, if it is. I see you have placed a destroyable cliff at the back of that abandoned Nod base, but theres no way you can get near it with amphibious or hover vehicles, since the bridge was too narrow to pass and on the other side the cliff was a bit too near to the border, so the only way GDI could get there is by Carry-all's, Nod however, had no trouble getting there.
As i said ealrier the gameplay was awesome, i have never seen the AI actually attack from all 4 sides. In the beginning, they only attacked from the 2 nearest sides, wich was pretty cool, but i was amased when they sneaked to the furthest entrance and actually invaded from there, harassing my harvesters. There were various entrances and strategical opportunities to attack the enemy's base, wich makes the gameplay even more amusing.
I really liked those abandoned bases, i usually play with TechLevel 9 and those were very important buildings at that level. Although the AI doesn't know it and i could practically leave them undefended, but those could be key structures in an online match.
I would recommend leaving atleast 1 bridge undestroyed in the beginning, because i was thinking why the enemy never attacked and was forced to turtle. Wich was kinda silly since i didn't realise it until we both had so great defenses, that i didn't even finish the match.
One little thing, the blue lightposts at the top-left corner have to be toned down, it's great that you made that city special but the only thing special about that was that i never looked there since it looked nasty.
Well seems that the map's future is in my opinion, "To spotlight, or not to spotlight!"


I'll say...Spotlight! wink1.gif
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daTSchikinhed
post Nov 9 2007, 04:14 AM
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Come on guys! Just a few more good comments! smile.gif


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I will never give up on the chance go be the Guardian Angel that I promised to be for her.


Music is my life. I love it. I live for it. Currently listening to:

Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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Ixith
post Nov 10 2007, 08:41 PM
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ok daTS I finally got around to this. lol

Review:
Lighting: 8.5/10 The lighting was nice however there were a few things I think you could have done to spice it up some more. Such examples would be adding emphasis on the waterfalls, adding more to "New Dallas" as it seemed bland to me, slightly brightened the overall lighting up as it seemed a bit dark. Although if it had a day/night loop on it then it woulda been fine that way.

Layout: 8.8/10 nice layout really. but it just seemed it needed something although I couldn't quite place my finger on it.

Triggers: 7/10 Well the moving traffic TB added in was somewhat nice...though it was just one loop which got annoying. (although I only saw a bus and a loaded truck) Then array one didn't work wacko.gif I kinda edited it and went and played it again and already forgot what you originally had for the event but yea...it didn't work.

Gameplay: 7/10 It was ok but I disliked how you added in the missile silo and the Advanced comm center with the ion cannon. Generally try to stay away from that on MP maps IMO. Also the AI won't make a move on you at first since all the bridges are destroyed...I suggest at least having 1 fully connected route from player to player so that early attacks can happen fast and the AI will actually detect you sooner.

Also I'm somewhat surprised some of the bridges repaired due to the fact that most of the time a bridge that is longer than 12(or was it 15) cells will not fully repair unless supports are added in. Also another thing to do with the bridges...I think some of them have pieces floating above the cliff bridge part because I had seen a few times that my infantry went dark when crossing that spot on a few of those and also in one case they suddenly appeared a lot higher than they were just at.

Overall: 7.825/10 just barely not in reach of a spotlight vote from me. update and add to the lighting and maybe add in some other things and you will get it from me. smile.gif
(and i really need to stop giving such LOONNGG reviews....)


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daTSchikinhed
post Nov 10 2007, 09:57 PM
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damn. *heart breaks*

*opens final sun*


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I will never give up on the chance go be the Guardian Angel that I promised to be for her.


Music is my life. I love it. I live for it. Currently listening to:

Currently in Camp Taji, Iraq. Scheduled return: 28 April 2010
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