here's my code. maybe you or someone else finds a way to make it work
CODE
[Particles]
22=ChemStream
[ParticleSystems]
16=ChemStreamSys
[ChemLauncher]
Damage=0
AmbientDamage=2
ROF=50
Range=5
Projectile=Invisible
Speed=1
Warhead=Gas
Report=SILENCER
UseFireParticles=yes
AttachedParticleSystem=ChemStreamSys
[ChemStreamSys]
HoldsWhat=ChemStream
Spawns=yes
SpawnFrames=4
BehavesLike=Fire
Image=TWLT036
Lifetime=30
[ChemStream]
Image=CLOUD2D
Deacc=0.01
Velocity=28.0
;BehavesLike=Gas
BehavesLike=Fire
MaxEC=500
MaxDC=3
Warhead=Gas
Damage=10
StartFrame=0
StartStateAI=1
EndStateAI=12
StateAIAdvance=4
Translucency=50
DeleteOnStateLimit=yes
WindEffect=0
the problem lies in the particle [ChemStream]
with BehavesLike=Fire it worked like a flamethrower and the clouds moved to the target, but it wasn't able to mutate infantry to visceroids.
with BehavesLike=Gas the gasclouds stayed at the fired position and just disappeared. However they damaged the firing unit and mutated it into a visceroid.
Another graphical problem is, that with BehavesLike=Fire the clouds are only visible while firing to the North. (due to the multiple directions that are already in the FLAMEALL anim and the fact that gasclouds only have one direction) But a new gasgloudanim shouldn't be a problem.
with BehavesLike=Gas it looks like this:

here a pic how it looks with BehavesLike=Fire:

I think it looks pretty cool, and if it would now mutate units into visceroids it would be a great chem warrior weapon.
This post has been edited by Lin Kuei Ominae: Nov 1 2007, 11:56 PM