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> Houses and Sides, research about tags
Lin Kuei Ominae
post Oct 13 2007, 07:28 PM
Post #1


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Hi

I try to figure out how to enable a third side. I know there are some tuts about this, but they don't explain a lot of what they do and how it works.
So i have some questions.

before i ask some code from rules.ini
CODE
[Houses]
0=GDI
1=Nod
2=Neutral
3=Special

; ******* Side Type List *******
[Sides]
GDI=GDI
Nod=Nod
Civilian=Neutral
Mutant=Special

; ******* Country Statistics *******
[GDI]
Name=GDI
Suffix=GDI
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI

[Nod]
Name=NOD
Suffix=NOD
Prefix=B
Color=DarkRed
Multiplay=yes
Side=GDI
SmartAI=yes


What's the difference between [Houses] and [Sides]? Why does a new side (e.g. Forgotten) needs an entry in [Sides] while it should be enough to add one to Houses and then change in [Sides] "GDI=GDI,Forgotten". Is this only in RA2 possible or in TS too?

Why does in the original rules.ini [Nod] has Side=GDI and actually no side uses Side=Nod? Why however, does in original maps, Nod has Side=Nod? (In every map i saw, the houses are redefined and beside the additional map tags like Credits for the house, the Side= tag is now set to a different side.)
How do Multiplayer maps even work, since they don't have these changes and use the rules.ini settings with Nod having Side=GDI?

So why do new houses (sides as we understand them as seperate factions) work in maps and not as a global new house in rules.ini?

What do actually the owner= tags for units/buildings take? Houses or Sides?

I find this very confusing and hope you can help me bring in some light to this.

This post has been edited by Lin Kuei Ominae: Oct 13 2007, 07:45 PM


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Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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SeekSomethingNew
post Oct 13 2007, 08:09 PM
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QUOTE
What's the difference between [Houses] and [Sides]? Why does a new side (e.g. Forgotten) needs an entry in [Sides] while it should be enough to add one to Houses and then change in [Sides] "GDI=GDI,Forgotten". Is this only in RA2 possible or in TS too?


Yea, in theory that should work yes? No, TS dont do that for some reason. Ill give you this though.

On the left life the the equals sign you can put anything...

[Sides]
UberNewOwnage=GDI

Just confirming it for everyone wink1.gif

House defines the actual global sides that appear in the game, where sides tells the game what houses are allies and what are enemy's. (in theory again)


QUOTE
Why does in the original rules.ini [Nod] has Side=GDI and actually no side uses Side=Nod? Why however, does in original maps, Nod has Side=Nod? (In every map i saw, the houses are redefined and beside the additional map tags like Credits for the house, the Side= tag is now set to a different side.)
How do Multiplayer maps even work, since they don't have these changes and use the rules.ini settings with Nod having Side=GDI?


Well, About the Side=GDI on [Nod], It does not seems to have a inpact on the game, as if you put Side=Civilian it will still work fine.


QUOTE
So why do new houses (sides as we understand them as seperate factions) work in maps and not as a global new house in rules.ini?


Possible they only added code for Maps to allow new sides. But the Rules.ini class only gets a hold of this logic though a mistake on a jump or something.


QUOTE
What do actually the owner= tags for units/buildings take? Houses or Sides?


String, 128 character limit array, Anything from [Houses]


QUOTE
I find this very confusing and hope you can help me bring in some light to this.


I try to help where i can cool.gif


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Lin Kuei Ominae
post Oct 13 2007, 09:56 PM
Post #3


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From: Germany
Member No.: 281
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Favorite game: Tiberian Sun



thanks for your help, even if i still don't know for what those sides actually should be good for. Afaik all allies are set in maps or in multiplayer during the game, so no reason for a fixed or preset ally. (the ways of WW are mysterious smile.gif )


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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SeekSomethingNew
post Oct 14 2007, 11:28 AM
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Favorite game: Tiberian Sun



Once i can fully start to understand the games disassembled state, i will try and get as much info as i can. Also, pd has shown me where the byte is that allows to game to play as your newly added sides wink1.gif


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j4m3sb0nd
post Oct 30 2007, 09:53 AM
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QUOTE (Lin Kuei Ominae @ Oct 14 2007, 08:56 AM) *
thanks for your help, even if i still don't know for what those sides actually should be good for. Afaik all allies are set in maps or in multiplayer during the game, so no reason for a fixed or preset ally. (the ways of WW are mysterious smile.gif )


Noting that campaigns actually define the side (as far as I know), I am assuming it has to do with singleplayer houses, and its actual default specification is irrelevant to multiplayer, or/and a fallback for undefined houses in singleplayer.


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SeekSomethingNew
post Oct 30 2007, 07:42 PM
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Stealth Tank
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You mean JP and Civies?


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