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> (**) How to make a separate MCV for all Sides in your mod
Aztek985
post Oct 18 2006, 01:29 AM
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Originally posted by The DvD:

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Here's how:

1) Give the standard MCV to GDI only. Repeat: only GDI...
2) Clone standard MCV and give it to Nod. And i mean ONLY to Nod ;-)
3) Clone the standard MCV again and give it to the third side, and ONLY to the third side. MAKE IT DEPLOY INTO THE 3rd SIDE'S ConYard!!

4) Now proceed and set the tags AllowedToStartInMultiplayer=no <-!!
for ALL units EXCEPT the 3 MCVs.

5) Make sure the StartingUnits tag's value is set to 1 (it's at MultiplayerDefaults)

That's it smile.gif, you can now have 3 completely separate MCVs for your 3 sides, with their own image etc..

BUT

You cannot make a separate conyard for Nod. So, the new Nod MCV will deploy into the standard ConYard, but when you UNdeploy this conyard, it'll be a GDI mcv. So this will look a bit weird if your Nod MCV uses a different image than GDI's (like in TSTW)


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