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> Adding and taking away units from a map
Pixcell
post Aug 5 2007, 09:48 AM
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yeah, i want to replace Nod's cyborgs with elite cadres, and i also want to make GDI's disk throwers A bit stronger, but only on one map.
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Team Black
post Aug 5 2007, 07:53 PM
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open the map file in notepad, and you put in the values just like a rules.ini edit. Anything you put in there will override the values in the rules.ini
So you'd put
CODE
[CYBORG]
TechLevel=11

[ELCAD]
TechLevel=1

[E2]
Strength= *how strong do you want him*


Note that "ELCAD" will only work on Firestorm maps - if you want him in a normal TS map I can show you how to do that too.


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Pixcell
post Aug 5 2007, 08:20 PM
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does that add the Cadres cameo?
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Team Black
post Aug 5 2007, 08:57 PM
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yes. it's the same as what they did for the last Nod FS mission - Elite Cadre has a complete entry in firestrm.ini & artfs.ini, though it's techlevel=-1.

So all you need to do is make it techlevel=1 to make it available on a map


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