What you are going to see now are the units you can expect to be at your disposal on the battlefield, brother. Use them wisely and the GDI won't stand any chance
Units that might not make it to the release of the mod.Non-final name.Graphics:
work completed; you might expect to see it soon in their appropriated topic
under work ; might appear in some teasers or WIPs:lol:
work not started ; just part of our imaginations, maybe concept art, and likely to be using place holders

.
*Note= This list is also going to include campaign only units, so the reason that GDI has more units than Nod is because we haven't planned which campaign only units include for the Brotherhood.
Armor:
Repair Vehicle
Recon Buggy
Hellhound
Harvester
Tick Tank
Scorpion
Cyborg GuardianCyborg Redeemer
Cyborg Reaper
Sub APC
Devil's Tongue
MCV
Wraith
GolemAvatarNavy:
Aircraft CarrierInfantry:
Light Infantry/Crewman
Fanatic
Healer/Priest
Rocket trooper
Engineer
Black Hand
Cyborg
Chameleon Scout
Spectre
Chemical Maiden
Cyborg Commando
Aircraft:
Harpy
Banshee
SuccubusSide notes:
The Avatar, is going to get a different name, that's something that will happen, in this case it's not a possibility, it's a fact.
The Nod's Golem, is going to be stolen GDI tech during the campaign, used to create the "Avatar".
For those who might be missing some old loved units (bikes, stealth tanks and artilleries), they have changed names.
Also, expect some units to be added to this list.
The Navy section is under planning, so that's why it only has 1 unit

Finally, you should see, that some of these units revert back in state, if the team decides a better design for them. Specially in my case, as some cyborgs we're using are unmodified versions of public work made by LKO (I have his permission BTW). So I might redo them from zero or improve them in some or other way.
This post has been edited by Machine: Jul 14 2007, 12:44 AM