As I'm an evil person, I'm going to tell you the units that you can expect to see under the command of GDI generals; but I won't tell you yet what they do :twisted:. At least until their graphics are finished and posted in their current forum.
Also you won't see common units here like the harvester and engineers, even if they have side different images, and you won't see buildings here, maybe in a concept art thread

.
Units that might not make it to the release of the mod.Non-final namesGraphics:
work completed; you might expect to see it soon in their appropriated topic
under work ; might appear in some teasers or WIPs:lol:
work not started; just part of our imaginations, maybe concept art, and likely to be using place holders

*Note= This list is including campaign only units, that's the reason why GDI has more units than Nod
Armor:
Hover Repair Vehicle
Hover MLRSHover APC
Harvester
Kazuar
Titan Mk.II
Juggernaut
Minotaur
Colossus
CerberusMCV
Disruptor
Leviathan
GolemBehemoth
Mobile StarportNavy:
Sonic DestroyerTrident BattleshipInfantry:
Light Infantry/Crewman
Trooper
Medic
Disk Thrower
Jumpjet TrooperZone TrooperWolverineDroppod Marine
Jump Commando
Aircraft:
Orca Fighter
Orca Bomber
Orca Transport
Orca ScoutWhale DropshipSide notes:
This list is more updated than the list over at PPM
The navy section is under planning, though GDI will have at most another naval unit, as they have hover vehicles to support their ships
Finally, you should expect to see that some of these units revert back in state, if the team decides a better design for them. Specially in my case, as some mechs we're using are unmodified versions of public work made by LKO (I have his permission BTW). So I might redo them from zero or improve them in some or other way.
This post has been edited by Machine: Jul 14 2007, 12:46 AM