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> How we will release the two parts, Firestorm expanion system FTW
Team Black
post Jul 13 2007, 12:36 AM
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Well the best way I can see is using the TS - Firestorm expand system - it's PERFECT!
Attached File  part_1___2_concept.PNG ( 425.83K ) Number of downloads: 0

(this pic is concept only, mind you wink1.gif MS Paint FTW)
they can have separate ini files without any problems (i.e. firestrm.ini overrides the rules.ini)
people can choose between either of the two parts, we won't have to scrap any of the work that we did in part 1 - terrain, coding, or what-not, it'll all be there, and not be a problem in part 2, since anything can be overridden be the expand system.
so we can have both parts be in the same mod, without any problems at all. It's like, already worked out for us! dance.gif

This post has been edited by Master Blackster: Jul 13 2007, 12:42 AM


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Roadwarrior
post Jul 13 2007, 12:55 AM
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nice work thumbup1.gif


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Lin Kuei Ominae
post Jul 13 2007, 01:48 PM
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nice work.
QUOTE (Master Blackster @ Jul 13 2007, 12:36 AM) *
not be a problem in part 2, since anything can be overridden be the expand system.

I don't think we should override anything with the expand system.
With the final release the Scrin prologue should be updated as well so in both, MP games are the same (have the same units buildings etc).

This post has been edited by Lin Kuei Ominae: Jul 13 2007, 01:49 PM


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Lightstorm
post Jul 13 2007, 02:07 PM
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i prefer the expand, otherwise the final will have to much taken out from the prologue


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Team Black
post Jul 13 2007, 03:27 PM
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Yea part 1 can be just the Scrin and the rebels, and we can carry over anything we want into part 2 without disrupting the work we did on part 1


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